dnc666 wrote:Out of interest what did they change for The Hub mission?
Would like to know that myself - only a few hours away from completing the final phase of the mission, so if they've changed the quantities required think I might wait until the Hub mission is finished before installing the patch - purely for the personal satisfaction of having completed the original version of the mission. If however the amounts are unchanged I can install the patch now.
You could unpack mission file from 1.2.1 and from 1.3, and then compare them.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
small question about the "HUB mission rebalanced" improvement.
will it rebalance activated HUB missions? (i'm in the ore delivering phase, 350,000 units to go )
Cheers,
Daddy
The ore requirements were not changed; however they lowered Silicon from 250k to 75k; this is the only change I see in this HUB "rebalancing".
//Edit:
And if I am not totally misreading this, they made a mistake - in the Silicon delivery briefing it will ask you for 85k while the script only checks for 75k.
Last edited by Teladidrone on Thu, 4. Dec 08, 23:57, edited 1 time in total.
I have a question: Is it okay to install the patch onto an already modified game? I have a mod running and also a couple of ships added to the original tships file. The 1.3 patch *looks* like it was applied correctly (it says 1.3, the mod still works and my additional ships are still there), but just thought I'd ask to make sure. Thanks!
The road of excess leads to the palace of wisdom.
William Blake
ARE WE THERE YET?
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This is really exciting! I've been telling myself I'll install TC when patch 1.3 comes out. Admittedly I've got ten incredibly busy work days coming up, but then...
They do check every 10 game minutes or so what they should do next if they're stuck on a station loop like that.
Sadly, they decide to stand by again more often then not. Jumpstarting UT again after they are off said station usually frees them up to go get some energy cells and stop being stupid.
Cycrow wrote:if u added the ships via the plugin manager, then simply loading it again would cause it to remove the ships to the new patch files.
if its another mod that you added, then the files that the mod has changes will still be using the old one.
ie, when adding ships, any changes in the patch to ships will not take effect when your using the mod and still use all the old settings
think i better go sit in the corner with my dunce hat for asking that. Yeah the mod uses it's own tships file, and my additions were pasted onto the end of that. So any changes to tships made in the 1.3 patch wont be in my game. I get it now
The road of excess leads to the palace of wisdom.
William Blake
Steam is slow....it's driving me crazy...and I'm my game is stuck on a bug...hope 1.3 fixes it...or else its a restart....
They're not on the same timeline? that's an excuse? this company makes millionssss....I think they are able to pay a guy to press that upload patch button right?