[Mod]Battlestar Galactica Ships V1.3[03/09] [New info Last post]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Breaking news! Found some intense source for all the BSG needs!
http://wolfsshipyard.mystarship.com/BSG_GNS_CD.html
There's some pretty good drawing, as well as non-lighting model for accurate color choose. Hope those will help killerog.
Also, http://www.modelermagic.com/?p=536
and http://www.modelermagic.com/?p=598
http://wolfsshipyard.mystarship.com/BSG_GNS_CD.html
There's some pretty good drawing, as well as non-lighting model for accurate color choose. Hope those will help killerog.
Also, http://www.modelermagic.com/?p=536
and http://www.modelermagic.com/?p=598
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Hello,
I Have a Problem. I have Battlestar Galactica, Pegasus and the other Ship found. Now I search for the Shipjard. Who Is It?
I become Message: RESETTING FLEET SPAWNER.
What did they mean?
Who can I found the Shipjard? Thats my Question.
Sorry for my bad English.
I hope you can Help Me... The Mod is Great
Greetz...
I Have a Problem. I have Battlestar Galactica, Pegasus and the other Ship found. Now I search for the Shipjard. Who Is It?
I become Message: RESETTING FLEET SPAWNER.
What did they mean?
Who can I found the Shipjard? Thats my Question.
Sorry for my bad English.
I hope you can Help Me... The Mod is Great

Greetz...
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I am not 100% is that part of the mission is working, hopefully someone who has played the mod will be able to tell you.
That message is a debug message and should if been removed, its about the random fleet attack that attacks you ever now and then.
And again is that mission anit working it wont be fixed.
That message is a debug message and should if been removed, its about the random fleet attack that attacks you ever now and then.
And again is that mission anit working it wont be fixed.

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Hi,
Thanks for the quick reply.
What do you mean exactly? Why are you sure you're not 100% of the part of the mission is running properly? MOD is in the current version of the shipyard included?
Should I keep looking for the shipyard?
When I click info on weapons is because ReadText xxx 60 600 is this normal?
Thanks for the quick reply.
What do you mean exactly? Why are you sure you're not 100% of the part of the mission is running properly? MOD is in the current version of the shipyard included?
Should I keep looking for the shipyard?
When I click info on weapons is because ReadText xxx 60 600 is this normal?
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Its been a long time since I last played or tested the public version of the mod, so I cant remember if it worked 100% when it was released. But yes the shipyard is in the mod. I think it might just be difficult to find.
There area a few readText errors in the mod that I must of missed/broken when I upload the mod. These are fixed in the next version due out in a beta form in the next week or two.
There area a few readText errors in the mod that I must of missed/broken when I upload the mod. These are fixed in the next version due out in a beta form in the next week or two.

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----------Non-Mod-Related ----------
How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).
Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).
Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
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Ship command console, middle section, fuel resupply(near auto jump option).TonyEvans wrote:----------Non-Mod-Related ----------
How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).
Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
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Who does it resupply from though? I'd prefer if it was from my Fleet Commanding ship (Colussus), and automatically refresh my other battleships and cruisers to 2500 EC levels.Spectre01 wrote:Ship command console, middle section, fuel resupply(near auto jump option).TonyEvans wrote:----------Non-Mod-Related ----------
How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).
Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
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Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?
Then again I might be wrong. Anyone else have a second on this?
Then again I might be wrong. Anyone else have a second on this?
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Okay, here's another idea, and I don't know if it is or isn't possible.TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?
Then again I might be wrong. Anyone else have a second on this?
Keep the flaks and the point defense. Keep the flaks long range but maybe increase their fire rate, gets more oomph out there from them.
Change the point defense so they act like flak. Maybe give them long range to shoot (like 5k range), but have the shells explode at 1000m distance (so probably like 1 1/2 seconds of projectile flight). If that's possible, that's what I don't know. If it is, maybe expand it that is explodes at two points (maybe perhaps every other shell bursts at 1000m range), with the other being at 500 or 750. The thing I hate about this game is that the whole flak-defense-barrier idea, which worked great in the BSG series, is totally shot. If there IS a way for the bursts to do damage and firing at a ship catching any missles and fighters in the in-between for damage, it'd make it that much better.
/walloftextbegone
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Did you actually watched the series?On the sides of flight pods and alligator head there are double point defense guns Between every plate rib...TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?
Then again I might be wrong. Anyone else have a second on this?
http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg
´´After time adrift among open stars,along tides of light and throught shoals of dust,i will return to where i began.´´
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Did you actually watched the series?On the sides of flight pods and alligator head there are two twin-barrel point-defense guns Between every plate rib...TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?
Then again I might be wrong. Anyone else have a second on this?
http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg
´´After time adrift among open stars,along tides of light and throught shoals of dust,i will return to where i began.´´
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Robert Gajdosik wrote:Did you actually watched the series?On the sides of flight pods and alligator head there are two twin-barrel point-defense guns Between every plate rib...TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?
Then again I might be wrong. Anyone else have a second on this?
http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg
I have no doubts there. I'm wondering as to their purpose. The main guns on top were anti ship. Flaks were the primary anti-fighter/missile defense. But I also thought they were their own flak.