[Mod]Battlestar Galactica Ships V1.3[03/09] [New info Last post]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Spectre01
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Post by Spectre01 »

Could be. Since on the wiki page, it only mentioned 34 KEW turrets (4 fixed in the front, 30 on the rest of the ship).
longbow1
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Post by longbow1 »

that said, in that video where i pointed out, it shows pegasus's flight pod with quite a lot of PD guns firing, which makes me think there are hidden ones in the cracks of the armour
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Spectre01
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Post by Spectre01 »

Breaking news! Found some intense source for all the BSG needs!

http://wolfsshipyard.mystarship.com/BSG_GNS_CD.html

There's some pretty good drawing, as well as non-lighting model for accurate color choose. Hope those will help killerog.

Also, http://www.modelermagic.com/?p=536

and http://www.modelermagic.com/?p=598
killerog
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Post by killerog »

Modelermagic is the site I use for my models due to them being the real detailed renders.

Other site I have yet to see, so I will take a look around that.


Have also just started work on the new mineral-ship high res model. Ill get some pictures up when I have a fair amount of progress done on it.
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Apollo83
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Post by Apollo83 »

Hello,
I Have a Problem. I have Battlestar Galactica, Pegasus and the other Ship found. Now I search for the Shipjard. Who Is It?

I become Message: RESETTING FLEET SPAWNER.
What did they mean?

Who can I found the Shipjard? Thats my Question.

Sorry for my bad English.

I hope you can Help Me... The Mod is Great :)

Greetz...
killerog
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Post by killerog »

I am not 100% is that part of the mission is working, hopefully someone who has played the mod will be able to tell you.

That message is a debug message and should if been removed, its about the random fleet attack that attacks you ever now and then.

And again is that mission anit working it wont be fixed.
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Apollo83
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Post by Apollo83 »

Hi,
Thanks for the quick reply.

What do you mean exactly? Why are you sure you're not 100% of the part of the mission is running properly? MOD is in the current version of the shipyard included?

Should I keep looking for the shipyard?

When I click info on weapons is because ReadText xxx 60 600 is this normal?
killerog
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Post by killerog »

Its been a long time since I last played or tested the public version of the mod, so I cant remember if it worked 100% when it was released. But yes the shipyard is in the mod. I think it might just be difficult to find.

There area a few readText errors in the mod that I must of missed/broken when I upload the mod. These are fixed in the next version due out in a beta form in the next week or two.
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Apollo83
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Post by Apollo83 »

Ok Thank you,
good news.
One more question ...
What is the BSG HotKey? What causes it?
killerog
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Post by killerog »

It is used to bring up the Flattop ship repair menu. You set it up in the control menu(interface at the bottom).

In the next version of the mod it will do far more than that depending what ship you are sat in/ targeting.
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TonyEvans
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Post by TonyEvans »

----------Non-Mod-Related ----------

How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).

Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
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Spectre01
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Post by Spectre01 »

TonyEvans wrote:----------Non-Mod-Related ----------

How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).

Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
Ship command console, middle section, fuel resupply(near auto jump option).
TonyEvans
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Post by TonyEvans »

Spectre01 wrote:
TonyEvans wrote:----------Non-Mod-Related ----------

How do I order an entire fleet to restock on Energy Cells (talking about Albion Prelude here, by the way. Not sure if same applies to TC or in extension this mod). I finally got my wings to restock on missiles, which is still bothersome since I'm down to one type of ship per wing (fighter/bomber/interceptor/etc).

Oh, and apparently using the Jump Beacon I can just in 5-6 Battleships at once then use a seperate beacon to drop in 2-3 carriers w/ fighters. PewPew making NPC QQ
Ship command console, middle section, fuel resupply(near auto jump option).
Who does it resupply from though? I'd prefer if it was from my Fleet Commanding ship (Colussus), and automatically refresh my other battleships and cruisers to 2500 EC levels.
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Spectre01
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Post by Spectre01 »

It auto resupplies the next time it docks with a station/ship that has ecell.
TonyEvans
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Post by TonyEvans »

Spectre01 wrote:It auto resupplies the next time it docks with a station/ship that has ecell.
That's not very helpful in all honesty... my larger fleets go 20+ jumps before docking, and even then its just to repair or station for defense/later use.
TonyEvans
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Post by TonyEvans »

Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?

Then again I might be wrong. Anyone else have a second on this?
TonyEvans
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Post by TonyEvans »

TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?

Then again I might be wrong. Anyone else have a second on this?
Okay, here's another idea, and I don't know if it is or isn't possible.

Keep the flaks and the point defense. Keep the flaks long range but maybe increase their fire rate, gets more oomph out there from them.

Change the point defense so they act like flak. Maybe give them long range to shoot (like 5k range), but have the shells explode at 1000m distance (so probably like 1 1/2 seconds of projectile flight). If that's possible, that's what I don't know. If it is, maybe expand it that is explodes at two points (maybe perhaps every other shell bursts at 1000m range), with the other being at 500 or 750. The thing I hate about this game is that the whole flak-defense-barrier idea, which worked great in the BSG series, is totally shot. If there IS a way for the bursts to do damage and firing at a ship catching any missles and fighters in the in-between for damage, it'd make it that much better.

/walloftextbegone
Robert Gajdosik
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Post by Robert Gajdosik »

TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?

Then again I might be wrong. Anyone else have a second on this?
Did you actually watched the series?On the sides of flight pods and alligator head there are double point defense guns Between every plate rib...

http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg
´´After time adrift among open stars,along tides of light and throught shoals of dust,i will return to where i began.´´
Robert Gajdosik
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Post by Robert Gajdosik »

TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?

Then again I might be wrong. Anyone else have a second on this?
Did you actually watched the series?On the sides of flight pods and alligator head there are two twin-barrel point-defense guns Between every plate rib...

http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg
´´After time adrift among open stars,along tides of light and throught shoals of dust,i will return to where i began.´´
TonyEvans
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Post by TonyEvans »

Robert Gajdosik wrote:
TonyEvans wrote:Suggestion : Flaks / Point Defense In all honesty, I think they were one and the same. When the Galactica was going against the Basestar all I saw were the larger anti-ship rounds, not the point-defense ones. Maybe take out Flak and add in something, then make PD-Turrets flak?

Then again I might be wrong. Anyone else have a second on this?
Did you actually watched the series?On the sides of flight pods and alligator head there are two twin-barrel point-defense guns Between every plate rib...

http://en.battlestarwiki.org/wiki/File: ... _1080i.jpg

I have no doubts there. I'm wondering as to their purpose. The main guns on top were anti ship. Flaks were the primary anti-fighter/missile defense. But I also thought they were their own flak.

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