Squiddy McSquids possibly short life - {Possible spoilers inside}

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Ozman202
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Post by Ozman202 »

Outstanding Squiddy you have inspired me to start the hub plot solely so i can mess around with the gate network
Too many M3's Die by crashing into their own missiles
ascmesomething
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Post by ascmesomething »

You know, it might be a good idea to check you can put the gate network back together again before you started taking the universe apart at the seams.
'I brake for nothing - not even spaceflies'
Promoting Intergalactic roadkill.
softweir
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Post by softweir »

Creston wrote:Sigh. As usual, X behaves completely different for me than it does for everyone else (apparently.)
Did the Ryu have any missiles? Remember, you have to let it follow you and waste ALL its missiles before it will stop.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
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apricotslice
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Post by apricotslice »

The Power of the HUB, saved for posterity. :D

Squiddy, if you wanted to join all the Race home sectors to the HUB, without actually disabling any sector, could it be done ?

Anyone know where the 2 hour recharge is located ? Personally I'd like to down it to about 5 minutes.

Seriously, using the hub to reroute gates is worth a guide on its own ! :D
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ChairborneRanger
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Post by ChairborneRanger »

This all begs the question of how one would reverse a gate shutdown... :gruebel:
Lancefighter
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Post by Lancefighter »

ChairborneRanger wrote:This all begs the question of how one would reverse a gate shutdown... :gruebel:
Possibly connect the gates again, and disconnect them differently?

Is it possible to make a one-way gate?
Creston
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Post by Creston »

softweir wrote:
Creston wrote:Sigh. As usual, X behaves completely different for me than it does for everyone else (apparently.)
Did the Ryu have any missiles? Remember, you have to let it follow you and waste ALL its missiles before it will stop.
It had shot all its missiles already, in fact it did so right at the start. It was firing the hammerheads at me when I was backing off after my first strafe run.

Maybe the fact it got rid of its missiles before I killed its cannons is of some kind of influence.

I'll try again in awhile, on a slightly smaller target.

Creston
Orion1632
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Post by Orion1632 »

Creston, I got my Cobra finally, by following someones advice and to do a head on pass at the ship, and as you pull up over it's nose drop the marines, They will then be in front of the target, who will run over them. Worked like a charm for me. I couldn't get my Cobra to stop either, no weapons or missles left and still didn't stop. It did have guns in cargo.... does this count?
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apricotslice
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Post by apricotslice »

Alec_trev
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Post by Alec_trev »

well done on lasting this long...and being alive long enough to get over 100000 views.
DocIceT
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Post by DocIceT »

I thought at first that gate disconnection is simply a bug, given that one would not normally expect to insert the hub into one of its own gates.
However, if such gates can be reconnected then the hub is indeed the biggest weapon or biggest blessing of the universe.
In either case the cost of getting it to work seems quite reasonable in that light.
Intellectuals solve problems; geniuses prevent them. Albert Einstein
S_Ha
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Post by S_Ha »

NUKLEAR-SLUG wrote:Kingdom End(S) <------> Hub(01A) Hub(01B) <------> Three Worlds (N)
Argon Prime(S)disabled <------> Home of Light (N)disabled
So can you repair the broken link by alingning a gate to Argon Prime(S)
or Home of Light(N) ?
If you cant you better be carefull with what you break. :wink:
amtct
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Post by amtct »

This story of X playing is very good,So good that actually I made a story book.If NUKLEAR-SLUG wish I can share it with you.I consider that its easyear to read this story from a arranged doc...
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SymTec ltd.
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Post by SymTec ltd. »

S_Ha wrote:So can you repair the broken link by alingning a gate to Argon Prime(S) or Home of Light(N) ?
If you cant you better be carefull with what you break. :wink:
That's what I'd suggest testing. Having closely followed Squiddy's story, I would not be too happy with him being caught in a maze of unconnected sectors without the chance to ever fix the universe again.

@all Doing this to your gate network is not advisable. I did some very rough things to the Universe in the Scripting/Modding section, resulting in massive economical breakdowns and wiped out sectors, but I would never do that to my main save game before I knew I could fix it later. I don't know yet if breaking the map is safe. ;)
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

ascmesomething wrote:You know, it might be a good idea to check you can put the gate network back together again before you started taking the universe apart at the seams.
Ah, but then you'ld lose the thrill of discovery and where's the fun in that?
apricotslice wrote:Squiddy, if you wanted to join all the Race home sectors to the HUB, without actually disabling any sector, could it be done?
At present I'ld say no. Because you only have 2 sets of gates to play with and because the Hub inserts itself between sectors you could really only join 3 of the race sectors together..

.. unless of course there's a way to manipulate the gate pairs so that you only half break each. That way you could leave one end anchored in the race sector and the other end at one node of the Hub which would allow a maximum of 6 sectors to be effectively linked by the Hub.
ChairborneRanger wrote:This all begs the question of how one would reverse a gate shutdown... :gruebel:
Currently the process appears irreversible.. So be good and sure you want to break that gate node before you do it.
Creston wrote:Maybe the fact it got rid of its missiles before I killed its cannons is of some kind of influence.
I think the key issue is the command running on the target ship. When you attack it then it goes into combat mode and runs an attack command on you. At this point it still has weapons. Once you destroy the weapons it's still running that original command but doesn't realise it has nothing to fight with.

What you need to do is get it to reset the command it's running. Most of the time just changing to another ship seems to do the trick as when it assigns a new attack command to the new ship you're in it suddenly realises it has no guns anymore so it gives up. Try jumping out of the sector and then back again so you're no longer the ships target, then hit it a couple more times. See if that does it.
apricotslice wrote:Present for you Squiddy :
http://apricotmappingservice.com/squiddy.jpg
:lol:
Most kind!
S_Ha wrote:So can you repair the broken link by alingning a gate to Argon Prime(S)
or Home of Light(N) ?
If you can't you better be carefull with what you break. :wink:
Currently not, so as you say, be sure you know what you're doing.
amtct wrote:This story of X playing is very good,So good that actually I made a story book.If NUKLEAR-SLUG wish I can share it with you.I consider that its easyear to read this story from a arranged doc...
Feel free to do whatever you like.
SymTec ltd. wrote:That's what I'd suggest testing. Having closely followed Squiddy's story, I would not be too happy with him being caught in a maze of unconnected sectors without the chance to ever fix the universe again.
While the sectors are disconnected from free traffic they still act just fine as jumpdrive focus points so you can jump into any sector you've kicked off the network just fine. After all there wouldn't be much point having a kingdom if you can't get to it.. :)
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perkint
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Post by perkint »

Squiddy - have you seen anything to suggest whether the NPC ships can navigate around the now disabled gates?
amtct
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Post by amtct »

Feel free to do whatever you like.

Thank you!
amtct
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"Squiddy McSquids possibly short life"-Story book

Post by amtct »

I put NUKLEAR-SLUG "Squiddy McSquids possibly short life" story in a pdf book for download.


http://rapidshare.com/files/182228821/S ... t_life.rar



With thanks for NUKLEAR-SLUG who wrote the amazing adventure! :D
Kofa
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Post by Kofa »

Thanks!
amtct
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Post by amtct »

YOU ARE WELCOME!

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