[UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]

The place to discuss scripting and game modifications for X³: Reunion.

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pjknibbs
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Post by pjknibbs »

Your experience is different to mine, then--I've seen pirates target hapless traders rather than me on many occasions, and they have never, ever followed me from one sector into another (unless they happened to be travelling that way anyway, which occasionally happens when you're fighting them near a gate).

Anyway, if you're flying a Jaguar, why are you worried about Kyons? None of the pirate ships that can mount them are fast enough to catch you, so unless you happen to bump into one right on the other side of a gate, it shouldn't be hard to stay outside Kyon range.
razorhead
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Post by razorhead »

the thing is, i need my caiman to do the trading, and it's hard with those buggers following me everywhere i go, one even stopped in front of the station i was docked at and killed me as soon as i undocked (???) :( i mentioned the kyons because that makes me impossible to kill them.

And now i'm in a split sector, that's being invaded by some 15 boron ships, as soon as i undocked they all target me :lol:
Qmeister
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Problem with Xtended Mod File, HELP!

Post by Qmeister »

Alright, I was able to download and enable both the patch and the script files with cycrows script installer, but the mod files register on my computer as a .RAR file and aren't recognized by the script installer. What's really wierd is that the computer registers it as a windows media player file, like a movie. The file name is XTM.7a.rar, if that matters at all. Any Ideas how to fix this, anyone?
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bladeuk
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Post by bladeuk »

donwload winrar, a RAR file is a compression file, much like a .zip file.

Decompress using winrar, you should then have DAT and CAT files, place these in you route x3 folder
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Crypton
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Post by Crypton »

2 times now I have exprienced corrupted saves with XTM 7 + update XtendedModScripts+Patch-V0.7.2-26.06.2007.spk

The issue did not seem to happen ever prior to 7.2.

Also, seems to happen after BalaGi Research Missions have started. Recently, it happened to me after heading for and docking/saving at the Trade Station in Grand Exchange.

I am not sure really what info to help with, I get no crash, no error message, nothing in the logs in X3 main folder. What happens is when I try to load the save, it starts loading, then suddenly pops back to the main menu. Just fails to load the game.

I have reinstalled the game (actually my OS XP Pro is a clean install currently), only using XTM, no other mods. I just decided to reinstall again and not install XTM since I did not have the issue without it. Sad atm since XTM looks like a great addition to X3 :(
xeon_1
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Post by xeon_1 »

you should not install the script pack only the core files and the 7.2 patch
misioooo
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Post by misioooo »

xeon_1 There is no stand alone 7.2 patch. It is XTM PATCH 0.7.2 + Script Files (all in one). Naming it script pack is more appropriate than "patch" (it may confuse new players). Lets stick to "patched script pack" or just "script pack" ;)
undercover_agent
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Post by undercover_agent »

How do i activate the Xtended Storyline? What requirements do i need for it to be available?
Admiral-Dyroi
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Post by Admiral-Dyroi »

How do i activate the Xtended Storyline? What requirements do i need for it to be available?
I'd like to know this also, i will check thier web site and see if i cant find it.


I must say though this mod rules not only is it compatible with the Vanilla storyline but also bala gi expansion patch.

I have been playing X3 for a year or so and three days ago I finally broke down and downloaded this mod.

Top knotch work.
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Mokonzi
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Post by Mokonzi »

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Trehek
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XTM player ships

Post by Trehek »

Is there a list available somewhere of new ships available to the player in the XTM mod? I would like to have a complete list of ships which can be obtained with XTM which cannot be obtained in Vanilla.
Never underestimate your potential for destruction!
Sirus5
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Xtm

Post by Sirus5 »

Have a look at...

www.thexuniverse.com

in the Forum "The Extended Mod" you will find a sticky.. with an XLS sheet with most of them on.
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Trehek
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Post by Trehek »

Is that the list of all ships or a list of the player obtainable ships? I'm guessing the former since the Khaak M2 is listed?
Never underestimate your potential for destruction!
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Adlantis
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Post by Adlantis »

As far as i know you are able to cap nealry every ship with the Otas HCF. You only have to survive long enough.
Weh mir Frevler, dass ich schoss
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!
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Trehek
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Post by Trehek »

Adlantis wrote:As far as i know you are able to cap nealry every ship with the Otas HCF. You only have to survive long enough.
So, in effect, "MD the thorns off the thing and poke with the HCF" works for anything?
Never underestimate your potential for destruction!
DavidSharp
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Post by DavidSharp »

im a bit confused, i followed the installation guide that came with this mod, installing the scripts was easy, but cycrows installer doesnt pick up the mod files, only scripts... so how do i install the mod files??? :o
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Syndrome
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Post by Syndrome »

You put the .cat and .dat files IN YOUR X3 DIRECTORY, not try to install them with Cycrows installer. It is also important that, if they aren't already, you have to name them to the next number in line of the .cat .dat files.

For example...

The mod files are named as number 10 by default, but say you already have number ten .cat .dat files. You have to rename the XTM files to '11' before copying them to your x3 root directory.

Hope that helps. :)
DavidSharp
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Post by DavidSharp »

Thanks a bunch Syndrome! Its working fine now :)
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Syndrome
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Post by Syndrome »

Oh and if you haven't already, remember to simply copy all the XTM soundtracks to your 'soundtrack' folder in the X3 root directory. If I remember correctly you should copy the files in the XTM folder, not the whole folder.

When asked to overwrite, do so.
jfore88
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Post by jfore88 »

This mod is great, but I'm having some problems with it. The Valhalla seems to be a bit too big to fit through the jumpgates without colliding with them. Both the Valhalla and the Argon M0 can't undock from most of the shipyards without colliding with them and destroying both themselves and the shipyards. Does anyone know when this will be fixed? Also, I was wondering what sector that is on the main menu now, the one with the molten planet with rings around it and the debris in front of it.

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