Ok, what I did is destroy my current HQ with the cheat script, then I cheat in an MMBS, and cheat the 30000 unit headquarters into it's cargo bay, then I deploy it normally. Before 5.2, the current HQ would stop working(have the 0/0 and no production) on the xml, but this time it didn't.(it still worked fine far as i can tell)apricotslice wrote:The existing one wont be affected by a file change.Kontaro wrote:Tried out 5.2 and while it didn't break the HQ i already had down, when i built a new HQ from a TL, THAT was broken with 0/0 and no blueprints. Not even the Sabre Blueprint that's supposed to be included.
Can you be explicit about the steps you take to get a new station in, and are you 100% sure your using the correct station ?
Again, I'd really like to have your save and tships so I can see whats going on myself.
As for the save and such, I guess I could send it to you, altho you would need Asteroid Fusion, Marine Repairs, NPC bailing, and Salvage Claim Software, as that is what mods i'm using atm. Also I'm using the AP Bonus pack(all of it) and the non-steam exe. Also I don't know where to upload my save and tships file.