NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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UniM
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Post by UniM »

Aro wrote:^- Sounds like Genesis Rising...
The newest vid does have a '3' in it.. and the one previous has a '2'...


Could someone get the highlights of that tv thread, babelfish is good for a laugh and a huh though it would be a lot better if someone with a lingual understanding made a quick translation. :)

Edit: Since the sites I've tried didn't work off the bat and I can't read it (or make sence of it via translation) a little search turned these up on youtube. Edit: nvm, they actually have these linked in that topic too, guess I shoulda tried to finish reading before going off searching :roll: (originally made and posted by PreSpawn)
4 parts, listed in order
http://www.youtube.com/watch?v=VV_5XANVlHQ
http://www.youtube.com/watch?v=hyHsY3hUGCo
http://www.youtube.com/watch?v=GlpHha2D8wY
http://www.youtube.com/watch?v=iT5vXV6C_X4

Hi, although this is probably my first post here, I have been visiting the forums since I got into X3 last year. So, Hi everybody.

And to start my posting off with something useful, here is the synopsis of the 4 videos. I left out some stuff that has been mentioned before but here is the gist of the interview.

Video 1

He, Bernd, explains the story so far.
1:00 That over the three games the player had the mission/motivation to get back to Earth but never achieved this goal. But in TC the Earth is for the first time accessible again.
1:50 Both the X-universe and the Solar system are accessible.
1:55 The host mentions the similarity to ST: Voyager.

Video 2

The X games are still quite unique, mostly compared to older games.
0:52 He talks about the interface – it has fully mouse controlled menus; but all of the new control possibilities can be switched off to play the game like before or with a joystick (that was also mentioned in the other 4-part German press conference videos posted some weeks ago).

More on that!
Beginning at 1:20: "I'm here in this mode where, when I hold down the mouse cursor (probably left mouse button) I can steer the ship; if I'm not holding the left mouse button then I can click on objects and shoot with the right mouse button and select menus from the sidebar. These are the default controls but all of the old controls also exist. You can turn everything off, even the mouse can be completely turned off. Or you can play with the joystick."

2:10 Almost all ships are playable.
3:00 He talks about the missions and the mission interface – several missions at a time can be taken.
3:20 Mission: The Xenon attack an Earth sector – he plays the Terran military pilot.
4:16 The Terran stations are huge and more detailed when compared to the other races’ stations.
5:25 All game starts have the/a(?) story enabled but not all have access to Terran missions right from the start enabled.
5:47 There are “bridging” missions to make the Terrans your friend.
5:54 There are other non-linear storylines.
6:15 The Terran plotline has the goal to reach the inner Terran systems and Earth eventually.

Video 3

If we fly close enough to Jupiter we will burn in the atmosphere eventually but we cannot land – no surface play.
0:42 Bernd says that some sectors are closer to Jupiter and the planet looks bigger (so there are apparently more Terran sectors than planets in the Sol system).
1:05 2 GB of RAM are recommended 3 is even better for shorter loading times. But 1 GB is also playable but loading times are longer.
1:45 There are Argon ships in the Terran sector. The Terran stations are totally new to the game.
2:21 The “things” (stations possibly or all things) from X3: Reunion have also changed and evolved in some way.
2:49 It’s a Solar Power Plant – at 20 km away it fills the screen already.
3:10 The Credit symbol meant that the station has a Trade mission to offer. Upon clicking the station one character has a mission to offer.
3:45 The “generic” missions now also have partial spoken text, not complete spoken briefings but more like general hints (the mission giver says “I have here something that could interest you. I have here a passenger who requires transportation”); the exact details are in the written briefing.
4:00 The plot has fully recorded speech.
4:14 Bernd compares the X games to MMOs since they are played over longer periods of time and the generic missions offer something to do besides the main plot.

Video 4

He is an enemy sector – the Paranid. It is easy to make the Paranid the enemy since they are always on the edge.
1:54 The Terrans have a new economy suitable for Earth.
2:05 Bernd plays in God-mode.
2:37 It is easier to get more ships then before – easier for newcomers.
3:00 X is good because it is so complex, almost as big as an MMO – you can compare results or save games, some people have spent several thousand hours in the game.
4:10 New save: he has his own armada here. He speaks about the wing management interface.
5:00 He flies an M3 (looks Argon) – besides the God-mode the stats of the ship are unaltered (whatever they are, I can’t make them out).
6:00 He speaks about the capships and their turrest, nothing new as far as I understand.
7:20 The Host asks about dual-monitor support. Bernd says that there is support for even 3 monitors and extra wide resolutions, but only one resolution is supported at once – depending on the available hardware. The UI is also expanded (but definitely not stretched) when more monitors are used; the UI is not limited to the middle monitor in a 3-monitor set-up.
8:10 Will there be an X4, considering that the story ends with TC? Bernd: "No, there will be no X4 since TC would then not be the final part of the X trilogy, although the word trilogy is somewhat out of place here. But Egosoft will remain true to the genre. We will continue making space games but not with the exact same game-play. We think that TC is the best X game we could do at the moment and in that setting (it is hard to tell what he means by that exactly since the word "Rahmen" can mean setting, scale, limit, framework), and we also listened to the community a lot."
9:05 What are the PC specs required? Bernd: it is manageable with lower-end machines, memory is the most needed resource. Anti-aliasing should be always on, the smallest PCs that we test with are from the 59 series (don’t know what he means, Nvidia perhaps?) even with Low Shaders it looks good.

THE END


Cheers.

(Edited the bit about there being no X4 to be more accurate since it is probably one of the more critical questions. Second edit: added a better explanation on the mouse controls).
Last edited by UniM on Thu, 18. Sep 08, 14:46, edited 2 times in total.
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Tycow
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Post by Tycow »

Good first post mate, there's some interesting information in there! Thanks for that. :)
Skeeter
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Post by Skeeter »

Great news about it being the last x game, even tho i loved xbtf and x2 they couldnt really evolve much so im glad there moving on and keeping to space games. :) Hopefully cockpit ones. :D
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Sandalpocalypse
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Post by Sandalpocalypse »

Ugh, this is like the worst possible time for my motherboard to take a dump and decide it can't use the second RAM channel. Can't upgrade to 3gb :/
3:10 The Credit symbol meant that the station has a Trade mission to offer. Upon clicking the station one character has a mission to offer.
Now that's clever. Cheers UniM.
xeon_1
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Post by xeon_1 »

While it is good to hear the joystick support is still there and i hope not demissed.
But he say's that you can revert back to the old system does that mean the fancy menu bar on the left is than also gone since it doesn't have a use for anybody with a joystick without a build in mouse?
UniM
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Post by UniM »

xeon_1 wrote:While it is good to hear the joystick support is still there and i hope not demissed.
But he say's that you can revert back to the old system does that mean the fancy menu bar on the left is than also gone since it doesn't have a use for anybody with a joystick without a build in mouse?

As far as I understand it means that you do not have to use the mouse for targeting and flying, like in Freelancer, but you can "go back" to the standard X3 "FPS-like" controls and joystick support. The sidebar is not mentioned unfortunately, but I keep my fingers crossed that it can be closed or at least moved to the bottom/top, at the moment it kind of unbalances the screen and breaks some of the immersion, then again I have not experienced it in-game.
I will update that part too as I seem to have overheard some bits of info.
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Post by pjknibbs »

I'm reasonably sure that the videos show the sidebar simply isn't there unless you call for it, just like the bottom menu in X3: R.
UniM
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Post by UniM »

I translated Bernd's own explanation of the control mode.

The following is purely my speculation: since in the described control mode there would be no way of activating/deactivating a menu bar with the mouse, unless it automatically pops up/closes once a mouse button is released/pressed, it is understandable why the sidebar is always visible. Perhaps the properties of the sidebar will change depending on the control mode being used.[/speculation]
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Post by jlehtone »

UniM wrote:And to start my posting off with something useful, ...
"something" is an understatement. I wish we all could start like that. :thumb_up:
nplack
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Post by nplack »

Oh noes!
Due to unforeseen delays in the production process the release of X3: Terran Conflict has had to be moved back to October 10th, 200
I'm all for delays though if it means more polish on the game. Either way, I won't get to play this game for quite some time... i am just excited to get details from everyone on how the new gameplay/interface is.

-Plack
Poacher886
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Post by Poacher886 »

I hope you can still start the game with no storyline and not be denied all the factions and fruits of the game?

I don't like the way he say's "its easier to gain ships, easier for newcomers", i like the fact it hard to get started and you have to work in a vunrible postion for some time ....i would hate for ships to come falling out the sky!!!

As to their being no X4, but continuing to make space games "with different game play". This can be interpited as " We want to make space shooters for the consile masses" I doubt not..
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Post by pja »

UniM wrote: 6:00 He speaks about the capships and their turrest, nothing new as far as I understand.
So I will still be able to scream at the monitor as my Python's turrets pour a hail of ppc's at an M5 they can't possibly hit, and ignore the K, which is 5 Km away and giving me it's full and loving attention? Nice to know the universe isn't completely upside down :)
adecoy
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Post by adecoy »

well whatever they decide to do with space after TC, they have a great base to try it, hundreds of ship models, not many space games have that many ;)
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jordan kirwan
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Post by jordan kirwan »

nplack wrote:Oh noes!
Due to unforeseen delays in the production process the release of X3: Terran Conflict has had to be moved back to October 10th, 200
10th of october 200?
that would mean its been out for nearly 1808 years! :P (joking)
where did you hear that :x?
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pjknibbs
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Post by pjknibbs »

jordan kirwan wrote: where did you hear that :x?
In the other sticky thread that's right at the top of this forum?
UniM
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Post by UniM »

Poacher886 wrote:I hope you can still start the game with no storyline and not be denied all the factions and fruits of the game?

I don't like the way he say's "its easier to gain ships, easier for newcomers", i like the fact it hard to get started and you have to work in a vunrible postion for some time ....i would hate for ships to come falling out the sky!!!

As to their being no X4, but continuing to make space games "with different game play". This can be interpited as " We want to make space shooters for the consile masses" I doubt not..

Well he is talking about the fact that in X3:R it is very hard to get the money to buy your first ship, which is what many newcomers criticize about the game. The original translation would be something on the lines of: "it is easier to afford a second ship now than it was before".

So apologies for the generalization there, he mentions that in the beginning you can get your first (second :roll:) ship more easily but there is no info about getting/buying ships in general.
Skeeter
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Post by Skeeter »

Im still surprised to this day some of the stuff in x3 was based on suggestions by me, like having certain rank to buy ships, them yellow bulbs on solar plants, a headquaters for the player. Station manager idea which kinda came out in the bonus pack someone made which is quite close to what i suggested. Without me you might not have had those things. :)

I wonder if any other ideas i had in devnet forums were made into x3 tc.
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Post by Cycrow »

nplack wrote:Oh noes!
Due to unforeseen delays in the production process the release of X3: Terran Conflict has had to be moved back to October 10th, 200
I'm all for delays though if it means more polish on the game. Either way, I won't get to play this game for quite some time... i am just excited to get details from everyone on how the new gameplay/interface is.

-Plack
well its unlikly the delay is to get the game more polished as the game has already gone gold. Which means no more changes will be made.
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Post by A5PECT »

A week is a relatively small amount of time to delay a release. But one could say it's too short, and delaying a release after production has started is a strange move for developers; it might be something on Deepsilver's part. or not.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Post by Cycrow »

KloHunt3r wrote:A week is a relatively small amount of time to delay a release. But one could say it's too short, and delaying a release after production has started is a strange move for developers; it might be something on Deepsilver's part. or not.
yep, very strange considering developers have nothing to do with the production :P

once a game goes gold, then its out of the developers hands, and is down to the publisher.

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