mr.WHO wrote: ↑Sun, 2. Dec 18, 10:10
As I said, you used X3 GUI for too long and just wanted to have X3 like menu in X4.
X3 GUI is an abomination - whatever you wanted to do you had to go through 10-15 nested menus and there was not many mass command in vanilla.
In X4 I'm not even sure if I had to go 3-4 levels deep into nested menu to do something.
X3 is a clickfest/menufest.
1. Getting used to any GUI can be the excuse for liking any GUI, so its not really a good argument. Same goes with X4's GUI.
2. You are making vast assumptions as to what you think I would want in X4, and automatically assume that I want an exact copy of X3's GUI in X4. Why would even make that assumption other than to confirm your own biases?
3. X3's GUI is not an "abomination" and you are being extremely hyperbolic in your description of it. The X3 GUI acted more like the interface of an OS or a piece of simulation software, and if you not dumb as bricks its fairly easy to spot the logic behind the GUI. Furthermore, for a GUI to be intuitive, it needs to be familiar. X3's TC/AP (excluding reunion) was intuitive in so much that for those who have experienced similar interfaces in software or via OS are not going to feel out of place.
4. X3's GUI still promoted discoverability, each within easily defined categories and obvious hotkeys for the broad categories. Discoverability is the first phase of interacting with a new GUI, then memory location and hotkeys. X3 TC/AP gave the most important information and categories to the player, with the understanding that the players would adopt the hotkeys to access what they needed. This is why complaining about nested menus is a bit silly, just use the relevant hotkey. Thus no, it was not a clickfest.
5. Remember it was a simulation game that targeted a niche, it was not Freelancer or some arcade shooter. This understanding reflected on how users were expected to interact with the said software (and yes, games are technically software).
6. Sometimes streamlining complex gameplay and information results in a negative effect. I am not saying X4 is this, but it is something to remember when designing a GUI.
None of this is a criticism of X4's GUI, but a rebuttal to your hyperbole regarding the X3 TC/AP interface.
Manddrack wrote: ↑Sun, 2. Dec 18, 22:48
That’s all for now, but so far so good much more like to old X than X Rebirth was (could we get the sectors on Rebirth added in X4 ?)
It comes across as a mixed bag of both. It comes across as X Rebirth tweaked to be played closer to X3, but with an odd lack of the things that both did well. Now I hated X Rebirth, so much so that thinking about how I lost out on $50 really gets me a bit angry, and because of that I refused to even consider pre-ordering X4... however a serious attempt to play X Rebirth was made (payed for it after all), and a few observations were made as to the "quality" aspects of X Rebirth that were done fairly well. For example, some of the ships that were available, the uniqueness and design of some of stations that showed industry, agriculture..ect. These seem to be noticably missing in X4, in fact the stations in X4 come across as being worse than those in X3 in many regards.
So what confuses me a bit is that Egosoft, which put a lot of attention to detail into some aspects of XR, chose to toss those out when doing X4. Why? Those are assets they spent time and money on, and the engine is clearly the same so why would they get rid of the few things XR did well enough, or rather the better parts of that game. The use of drones is another one, as well as the clearly different sectors with a varied range of color, depth, and memorability. Did they really just choose to throw all that in the trash and start over with something far less character? I mean if we want X3, then I could understand going back to the drawing board with the art direction, but they chose not to do that. So then with that logic, take what XR did well enough, the best parts of it, and bring that into X4, but they didnt do that either. I really don't know what they are thinking, so much work has been done for them already and to not use it, even the design elements that did work, makes me question the ability of those in charge.