MasterBata wrote:OK, so basically I get robbed of 50 euro getting a COMPLETELY UNPLAYABLE TURD instead of a game and I should be grateful that the devs kindly fix the mess they created on their own (took them SEVEN years too, now that's a laugh)... Wow, really?JamesJB wrote:+100Gupster wrote:pirke123 wrote:I wouldn't blame them for leaving after the sh*tload they got from this forum...
Most people don't mind working hard and overtime, when they are given some appreciation and respect. If you don't treat them with respect, they don't give a f*ck about it anymore and just apply for a job elsewhere.
I for one am thankful for all the effort the people at Egosoft are doing for us. Working evenings, working Saturdays. And I love X:R big time! Even in it's current state I find it an enjoyable game. I can't wait until it gets even better!
(just to prevent a misunderstanding: this wasn't sarcasm... i mean every word of it)
If people in house do start leaving then i will blame all the people flinging shit about on this forum if the game does not get patched properly by them.
I support Egosoft,I won't give up on the game,I know it will get better.
I am having fun with the game,I barely crash anymore since 1.17
Maybe I should apologize, send them flowers, and go buy another 20 copies so that they feel appreciated enough?
Are you guys for real?
I really miss the pre-broadband days when the product (be it game or a program) had to be actually FINISHED before releasing, because there was no patching and no going back. But now, you get an unplayable POS and wait politely until it gets patched to a condition that it should have been in at release date.
By the way, don't worry about them quitting and finding another job - when a potential new employer hears that they were involved in X:R, he will fall of his chair laughing.
No, you don't have to buy them flowers but consider this.
Companies are increasingly being told by Game Publishers to make a game at a specific date or lose their financial support.
That means they run out out of money, they go bust, everyone gets the sack.
This isn't just Egosoft, this is happening across the board, Rome 2 they had around 2 years from SEGA to bring out the game, wasn't even in alpha stage but it meant they either take on SEGA and get their money cut off, given their size they would go bust.
You're being unrealistic to the size, scope and resources that games of this magnitude ask for these days; isn't just the Space Sim, but all big game titles in general now have unrealistic targets, time is money.
Not everyone is lucky to have the support that David Braben and Chris Roberts has.
All that matters is Egosoft aren't the cut and run type, when they say they will fix these bugs, they will fix them, you can throw your dummy out and be impatient to the timescale or you can wait/play other games while they iron out the major bugs.
Do your part and help report bugs, or just moan on. 1st World Problems, I don't know.