I hope there have the CLS, CAG including their XP levels, Sector/Universe trader and all in X Rebirth. Manual trade is fun and all, but i really cant imagine doing manual trading with a few fleets of trader ships, hell i wont even have time to do anything but stare at the Trade screen.Cascinova wrote:Well as far as automated trading goes, I could be wrong, but I know in X3 a lot of the automated trading came later after modders had written automation scripts to use in game. Since it has been confirmed that we can still modify scripts I don't know why the same can't be done in rebirth.
Trade and resource extraction in X Rebirth presented in a new video
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I have exactly the opposite view...the graphics look great (but I EXPECT them to be great) and everything else looks fascinating and intriguing.Graaf wrote:It looks like the only improvement of Rebirth is the graphics, everything else is disappointing.
I have no expectations of Rebirth v1.0 being a perfect game...I fully expect there to be some flaws/problems/bugs - it is v1.0 after all...but I am very much looking forward to trying the new game out, including all the changed mechanics for trading, mining and everything else.
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I think it's safe to assume that there will be a property screen. That doesn't seem like the sort of thing they'd take away, just to piss us off. Remember, the X games are huge, we are not going to see every little screen that exists in promotional videos.amtct wrote:Is it me or we'll need pen and paper to know what ships/stations we own and all that data?Maybe Bernd missed to show the property menu or something but I really hate to manage empires on paper .
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Hmm.. well.. Bernd said that automatic trading would be a part of station management. I don't know what kind of stations you can own, but I can imagine an trade station is one of them. Just order the manager of the station to make profits, assign a part of your fleet to the station, and off you go.... Automatic trading...Imari wrote:I hope there have the CLS, CAG including their XP levels, Sector/Universe trader and all in X Rebirth. Manual trade is fun and all, but i really cant imagine doing manual trading with a few fleets of trader ships, hell i wont even have time to do anything but stare at the Trade screen.Cascinova wrote:Well as far as automated trading goes, I could be wrong, but I know in X3 a lot of the automated trading came later after modders had written automation scripts to use in game. Since it has been confirmed that we can still modify scripts I don't know why the same can't be done in rebirth.
Just guessing of coarse, but I think it is not that far-fetched.
If that's not enough, I guess modders will come up with more CLS/GAG-like ways of doing things..
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I'm not convinced. Consider that when Bernd was talking about combat having an effect on the economy, the footage showed fighters blowing up a load of those traffic lane ships - why would this be shown if those ships were just filler and therefore not part of the grand economic simulation? It could easily have been a mining barge getting hit by pirates to have the same effect.santi wrote:Those ships are "fillers" they follow a pre planned path, they just make the stations look busy, some will drop loot too and they will probably be a nuisance when in combat, if you attack them, security forces will chase you, they are the equivalent of traffic in GTA.
Anyway, maybe wishful thinking. I would love if even all those little ships had an effect on the economy.
Oh dear - is it me or is he leaving to another dimension backwards?hourheroyes wrote:I think he's talking about how the police ship suddenly exits stage left at the speed of light........

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oh well we lack enough intelligence to script and hardware computing capability to make the traffic behave realistically.Bobucles wrote:The key difference is that GTA traffic didn't do anything. It was a free loot RNG with less permanence than a 2 year old.Those ships are "fillers" they follow a pre planned path, they just make the stations look busy, some will drop loot too and they will probably be a nuisance when in combat, if you attack them, security forces will chase you, they are the equivalent of traffic in GTA.
One of the important things about X is that just about every ship has some sort of function. Even the civilian ships moved NPCs around, putting up trades on the BBS system (which was really easy to forget about). Other transports could move marines or small amounts of goods, ultimately "busy work" and "magic demand" stuff, but still tasks that shaped the game world.
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A closed time loop? Now that would be something! And to think we witnessed it purely by chance...JClosed wrote:And the first experimental ship went wrong and ended up in....... Oh dear!hourheroyes wrote:I guess the Albion sector police department got a boost in funding this year, finally got install the new experimental jumpdrives....
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Nah, Jump Drives are old hat... now we have TODs (Trans-Orbital Drives)hourheroyes wrote:I guess the Albion sector police department got a boost in funding this year, finally got install the new experimental jumpdrives....



Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Looks like trading in X Rebirth will be more of an adventure, I can't wait!
Doctor: You'd better tell the captain we've got to land as soon as we can. This woman has to be gotten to a hospital.
Stewardess: A hospital? What is it?
Doctor: It's a big building with patients, but that's not important right now.
Stewardess: A hospital? What is it?
Doctor: It's a big building with patients, but that's not important right now.
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Magic?theeclownbroze wrote:How did that police ship suddenly engage warp factor 9?
and why you assume that it HAS to be one OR the other way?MegaJohnny wrote:I'm not convinced. Consider that when Bernd was talking about combat having an effect on the economy, the footage showed fighters blowing up a load of those traffic lane shipssanti wrote:Those ships are "fillers" they follow a pre planned path, they just make the stations look busy...
Anyway, maybe wishful thinking. I would love if even all those little ships had an effect on the economy.

1) They can be associated with station. Not individually like player. But just like "this station has an equivalent of 30 "free" traders associated", maybe differenced by supplies they make
2) Or they can be based on "trade lines" like "between this and this station there are 5 "free" traders shipping energy cells.
In both cases you can get "number" of trading ships "traveling" to the complex (one day). And you can generate filling visuals with not that much individuality that represents how station is busy. You don't really need to fully simulate all of them individually. Maybe just those who are close to you.
In any case when you blow two of them they will vanish from trade line. And fillers around station get a bit more sparse. Time to time (and that may be 5 minutes or 1 minute on 4 cores) you do recalculation based on prices/demands, distances and move those numbers to other trade lines/stations associated (not actual individual ships). And that results in changes in fillers around the station. Same with loot or scans you can eventually get. Is that understandable? When you are "OOS" those ships "don't exist". But trade lines tells you what "income" of resource it provides (like 50k energy cell/minute) for fast maintaining of entire universe. When you are close those ships from all tradelines leading to station "spawns" in highway and fly towards the station with their share of resources on board and is simulated fully). Those ship lines helps you that all ships inside travels same speed so in the end you can pretty much get same "income" flow either you look at it or is in OOS.
That's one variant I can thing of. It's fast to compute, simulates dynamic economy behavior and it looks "live".
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It is still the same, those filler ships are the ones that do that, but now in a orderly fashion, you still have lots of ships that operate with full AI, security forces, traders, drones etc.. By separating the amount of AI each ship has, you can increase massively the number of them without taxing the game engine too much.Bobucles wrote:The key difference is that GTA traffic didn't do anything. It was a free loot RNG with less permanence than a 2 year old.
One of the important things about X is that just about every ship has some sort of function. Even the civilian ships moved NPCs around, putting up trades on the BBS system (which was really easy to forget about). Other transports could move marines or small amounts of goods, ultimately "busy work" and "magic demand" stuff, but still tasks that shaped the game world.
You have to notice that there are two kinds of traffic on the videos, local traffic (the filler ships) and free traffic (scanning drones, fighters, and big trade ships).
A por ellos que son pocos y cobardes