[AP] All Terran issues go here
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My biggest problem with the Terrans at the moment is that they have no missile defense of their own.
Sure, their ships can use mosquitoes but there isn't anywhere to /get/ them in Terran space, save for the odd drop from a destroyed argon fighter.
Granted its not much of an issue once you get out of terran space and pay the space lizards a visit, but it still bothers me.
Sure, their ships can use mosquitoes but there isn't anywhere to /get/ them in Terran space, save for the odd drop from a destroyed argon fighter.
Granted its not much of an issue once you get out of terran space and pay the space lizards a visit, but it still bothers me.
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The ones I have are; The Moon, Saturn, Uranus, Pluto, Oort Cloud and the Last Unknown Sector.Legionos wrote:Nazardo wrote:Worth checking, thanks.Ripskar wrote:I have a Jump Beacon in Saturn, whilst the actual coordinates are randomised from game to game I suspect the sectors they are in remain solid.And then you can use the actual gate in NeptuneSpoilerShowMars, Moon, Mercury, Venus, Saturn, Oort Cloud, US4 past Oort
Do you miss dangerous pirates?
Try leading the target a little more...
Cobra Mk. III Cmdr.
Try leading the target a little more...

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Oops i made a mistake in my list, there is no Venus oneRipskar wrote:The ones I have are; The Moon, Saturn, Uranus, Pluto, Oort Cloud and the Last Unknown Sector.Legionos wrote:Nazardo wrote:Worth checking, thanks.Ripskar wrote:I have a Jump Beacon in Saturn, whilst the actual coordinates are randomised from game to game I suspect the sectors they are in remain solid.And then you can use the actual gate in NeptuneSpoilerShowMars, Moon, Mercury, Venus, Saturn, Oort Cloud, US4 past Oort
I started a new game and i have JB in Moon, Mars, Saturn, Pluto, TUS4
however because JB require u to look at the screen and i used explorers, i have likely missed some because in my previous game i definitely had JB's in Mercury and Oort, but i didn't see one in Uranus
guess ill have to go exploring personally to make sure
my one in Saturn keeps moving about because whenever there is a war announcement the Argon use it and it subsequently gets blown up and replaced in another part of the sector.
my other JB's spawned in different coordinates to where they were previously but have not moved since due to no enemy activity outside Saturn/Jupiter/Asteroid Belt
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I've found the beacons in TUS4, Oort Cloud, Pluto, Neptune, Venus, and The Moon. Haven't found the Saturn one yet but thats probably due to it getting bounced some ridiculous distance away by the shipyard and research base. Also, I'm not really sure why theres one in Neptune, since that sector has a gate, but whatever.
While I suppose its possible for a pirate base to spawn in Earth sector, those ships probably just have "Move to sector" orders. I noticed that back in TC where ships would enter the sector and then immediately turn around and leave.SevenKiller wrote:Im not sure if its a terran bug but when i had a bounty to kill in Earth (he was 240km from the gate -_- ) there were traders still going to the Earth sector but there are no factories or am i wrong? are these left over ships from TC trying to trade with the torus?
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its like a bad joke
how could egosoft possibly design 4/6 stations which could not be complex-able and thus unable to be bought from a race which has very small economic flexibility which results in those factories being a requirement for the player to make a decent terran economy or build a decent terran fleet.
how many of the other CW races have stations you cant buy? im thinking almost none
how could egosoft possibly design 4/6 stations which could not be complex-able and thus unable to be bought from a race which has very small economic flexibility which results in those factories being a requirement for the player to make a decent terran economy or build a decent terran fleet.
how many of the other CW races have stations you cant buy? im thinking almost none
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The Ghoul and MAM warhead fix would be relatively easy: swap the scene models referenced for the NPC stations to the player built missile / weapon ones. And before anyone asks, I've always steered away from Modding because its really easy for a small mod like that to step on a much better and bigger one (like Caduis' ship / station pack).
But its a good entry level project for anyone to sink their teeth into, if they would feel so inclined
But its a good entry level project for anyone to sink their teeth into, if they would feel so inclined

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Or add the missing node to the "AI" factory scenes.eldyranx3 wrote:The Ghoul and MAM warhead fix would be relatively easy: swap the scene models referenced for the NPC stations to the player built missile / weapon ones.
The AI doesn't care and they work (in complexes) for the player.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Please confine mod discussions to the appropriate S&M forum. This forum is for vanilla gameplay only. If you want to link to the TRP thread in S&M, you can do that. But please, no further discussion of TRP on this forum.eldyranx3 wrote:I hope Legionos doesn't mind if post TRP stuff here, as I think our goals are similar: Make Terran's enjoyable. If not, let me know and I'll delete this post....
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.