Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR

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mim525
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Post by mim525 »

Mars is safe it will never turn into a war sector, in the Vanilla AP so your safe to put whatever you like there. One problem though i cant seem to find the Terran MOB?
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eldyranx3
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Post by eldyranx3 »

As noted, it unlocks when you become Hero of Sol, although I might change a portion of the code.
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eldyranx3
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Post by eldyranx3 »

Terran Marines 1.4 - Moved the Terran Marine Barracks to past the Oort Cloud, closer to the Terran MOB and out of the war zone. Added SPK option.

Terran MOB 1.2 - Due to the outbreak of the Terran Conflict and increased need for resupply, the Terran MOB now opens its docks to any Terran with Asteroid Belt Access or above. Please do not disclose the Jump Coordinates for the local Terran Jump Gate to any Argon trade worker in Heretic's End. Loose Lips Sink Ships. Added SPK option.

Dropped support for TOA to Jump Gate 1.3 - The Beryll are covertly moving Paranid built Jump Gates into Terran core space as we speak. What swell folks those hackers and weapon dealers are.

More TRP updates coming Soon (tm) - Stay tuned to HomeFront for more as it develops!
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eldyranx3
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Post by eldyranx3 »

Thanks everyone who has suggested changes or helped update the TRP. This has been one of my few days off (besides Christmas) away from work and family. At the risk of making the TRP development thread redundant, feedback on the following would be greatly appreciated:

Ease of Terran Travel - Lorewise, there is no reason why Terran built jumpgates would not be able to link to each other. The Ancients can shut down their Jump Gates, but Terrans designed their own without influence. However, it does promt a new security risk if Argon Fleet commanders use them. Should I just add more TOA's (Mercury to Saturn 3 for example) or just update Project Sleipnir to work with X3AP?

Stealing Logi How difficult should I make this plot? The original plot had technical issues because I tried to avoid war, giving illusions of cloaking devices and such. But now that war is here, should it be more run and gun? Would anyone care about a go here collect this milk run?
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eldyranx3
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Post by eldyranx3 »

Project Bifrost v1.0 - Adds more TOAs and working Jump Beacons to Terran Core Space, allowing merchants to bypass the war zone.
taytay
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Post by taytay »

I wanted the ships and stations from this mod but cant use that download how do i find the other two mods that conflict with this one I cant find them.
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eldyranx3
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Post by eldyranx3 »

I took down the links because they (IIRC) are not AP compatible yet, and I didn't want to confuse players by linking to someone else's mod.

If you are curious to know what they were and are playing X3TC only you can find either XRM or Cadius' Ship / Station pack under the Scripts and Downloads Library for X3TC link stickied in the X3TC S&M forum.
taytay
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Post by taytay »

why is your download link to the first mod not working is it also not for AP?
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eldyranx3
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Post by eldyranx3 »

Please refer to the very conspicuous Note: below its title and above the non-functional download link.

If it is still unclear, please click here.
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eldyranx3
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Post by eldyranx3 »

As everyone knows AP v1.1 introduced some minor fixes for the Terrans, the most prominent ones being CC Kits that work and Terran TL's for hire. It still did not address a few more issues this thread has brought up, and we aren't exactly sure what AP 2.0 will bring besides PHQ and Hub access.

With that in mind, I would like to solicit feedback for plot content that addresses some of the complaints in this thread, mainly, the difficulty of obtaining CW technology when starting off as Terran. The plot mission: Stealing Logi (v1.1) is nearly ready for BETA testing and the spoiler below outlines the plot and its rewards:
Spoiler
Show
Outline:
A1 - Fire and Ice - Deliver Ice to NMMC and bring back Teladi Software as part of a trade agreement in violation of the Advanced Technology Embargo.
A2 - Chasing Svaoilfari - Scan a JonFerco research ship while evading JonFerco sector patrols.
A3 - Freyja's Veil - Tap into the Paranid communications network and run False Flag Operations.
A4 - The Rouges of Ginnungagap - Run guns between Dark Space Pirates and Strong Arms.
A5 - Lokasenna - Determine the whereabouts of the lost ATF Woden 'Lokasenna', last reported patrolling Family Zyarth for Xenon activity.
A6 - Building Asgard - With the destruction of the Torus, help construct and bolster static defenses on the Terran / Xenon border.

Rewards:
1) Money - Around 10M credits at the end of A6.
2) Terran Rank- Savant of Terra and halfway to next rank.
3) CW Technology - Best Sells, Best Buy, TCS MkIII, Bioscanner, Supply Command, Patrol Command, Carrier Command, Tractor Beam, Mining Laser and option to purchase a PHQ.
4) Ships - New ATF TTP, ATF Vali, Baldric Miner, MMBS at around 50% hull
5) Access to an uniquely named ATF sector with its own music.
6) Unique Rank: ATF Operative.
Player Feedback on the outline and rewards would be greatly appreciated.
Last edited by eldyranx3 on Sun, 22. Jan 12, 03:16, edited 3 times in total.
MutantDwarf
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Post by MutantDwarf »

Nice!

I think the cash reward might be a bit much, but other than that it sounds pretty good!
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eldyranx3
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Post by eldyranx3 »

What would you think an appropriate cash reward be?

Without giving too much away, fighting is largely optional. The biggest payout is in A6, where you get 2M credits profit each for three 3M factories, and then 10 million for two decent sized return wares missions.

Maybe 1M for each of the factories and slim down the profit for the two return wares mission?

The Vali and MMBS are each minimally equipped and are either salvage or out of mothball at ~50% hull.
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eldyranx3
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Post by eldyranx3 »

Adjusted cumulative money reward to ~10M by end of A6.
Seriphyn
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Post by Seriphyn »

Great work :)

Is it possible to see a jumpdrive put in Terran space somewhere? Personally, even if it violates the game lore, I wouldn't mind playing AP with the Earth Torus restored...was so beautiful...
Legionos
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Post by Legionos »

im touched that you would add me under your acknowledgements :)

with ego's attitude, even though some of the issues ive highlighted have been fixed it is clear some of the issues will not

so i fully endorse your project and look forward to using it :D
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eldyranx3
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Post by eldyranx3 »

Seriphyn wrote:Is it possible to see a jumpdrive put in Terran space somewhere?
A jump drive is added to the Saturn Research Station at the beginning of the plot. And yes, you can purchase it (long running joke).
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eldyranx3
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Post by eldyranx3 »

Legionos wrote:Im touched that you would add me under your acknowledgements :)
Developers have to balance a fine line between content, game balance, and support. Because of this, Egosoft always runs into the problem of what to fix and when, yet still come out with a new product every three (or so) years. If you look at it, X3:R was the last 'stand alone' game that they had put out, and that was wayyy back.

To qualify that statement, X3:TC could arguably be called X3:R + XTM + Missions. The Superbox was collector material + Fan made material. X3:AP was a series of user mods + tweaks that IMO would have made it into X3:TC had Egosoft hadn't been working on X:R for the past few years.

To look at all the user created content that Egosoft has encouraged (to varying degrees), it would be folly not to acknowldge everyone who helped shape the X-Universe.

As a writer and a scripter (but not a modder :P), I can attest that reader / player POV and feedback is the foundation for which creativity improves. I'm in firm belief that Egosoft did notice your 'Terran Issues' thread and took action. Since L3 Devnet has been partly shut down, its very hard to get Egosoft's attention on key issues.

So, pat yourself on the back. I've wanted hireable Terran TL's since 2009. Thanks for lighting a fire under Egosoft's bastu :wink:
Legionos
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Post by Legionos »

yey :D
Ahwassa
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Post by Ahwassa »

This mod makes me happy... in my pants. Although news of the new start kind of anger me. I made a Terran and I don't want to start over. Then again it is nice to see that we are not getting shafted on game starts. Also, when do you think we will be able to see the rest of the Terran stations and the Atmospheric Lifter again? If not already updated.
Legionos
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Post by Legionos »

i just had a thought

a plot similiar to the hub/phq in terms of resources but has the end effect of the aldrin plot in TC by which the terran build new jumpgates and open up new systems

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