
[CANCELLED] Transcend I for TC
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I'm not going to call you "dense" - because your confusion is somewhat understandable.pepperg wrote:call me dense (go ahead, do it!), but i have skimmed through this thread, and still don't know the breadth of what this mod is- new ships i can deduce, but what else? is this a "total" mod in the spirit of xtended for x3:r?

In the context of X3, the term "mod" can apply to quite a wide range of game modification opportunities.
Some mods address a particular aspect of the game - for example reduced number of asteroids, or changing the weapons effects, or fixing some "bug" (perceived or real), etc.
There are mods consisting of scripts designed to enhance the game in some fashion.
Then there are "major" mods which offer the player a different game experience than offered in vanilla. These mods can contain scripts, new models, new or changed galaxy map, and any number of other changes or additions all put together into a single mod.
Transcend 1 and Transcend 2 are of the "major" mod variety. Historically, there have been several such mods. DDRS was one of the first (if not the first). XFP, Transcend, New Horizons, XTM, and others followed.
Transcend for TC is basically a conversion of Transcend for X3-Reunion - with several enhancements taking advantage of TC features.
I hope the above serves to clarify what Transcend is. You might also examine the X3-R threads relating to Transcend as well as some of the other "major" mods.

Last edited by Observe on Sat, 27. Dec 08, 05:07, edited 10 times in total.
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Please keep in mind my rough explanation of different kinds of mods was a very loose description for the purpose of illustrating what Transcend and others of its class are; from the players perspective.
Also, when I speak of "major" mods, I do not mean these are better, or in any way superior to other classes of mods, scripts, or Mission Director based code. Basically it comes down to "major" mods often contain a variety of all these various mod elements.
Considering it usually takes many months (sometimes years) putting together a major mod, we do not yet have many/any available for Terran Conflict. X3-Reunion on the other hand, does have quite a few very good major mods - including those I mentioned.
Also, when I speak of "major" mods, I do not mean these are better, or in any way superior to other classes of mods, scripts, or Mission Director based code. Basically it comes down to "major" mods often contain a variety of all these various mod elements.
Considering it usually takes many months (sometimes years) putting together a major mod, we do not yet have many/any available for Terran Conflict. X3-Reunion on the other hand, does have quite a few very good major mods - including those I mentioned.
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Hello
I love the Transcend Mods (I and II) for X3RE and I played them for a couple of month. My question is, would it be possible to format the Mods in that way, so that it could be installed over a german X3TC. Translation isn´t necessary. But sectornames, rockets, and lasers needn´t to be learned again by german users.
Thanks for any reply
Dante
I love the Transcend Mods (I and II) for X3RE and I played them for a couple of month. My question is, would it be possible to format the Mods in that way, so that it could be installed over a german X3TC. Translation isn´t necessary. But sectornames, rockets, and lasers needn´t to be learned again by german users.
Thanks for any reply
Dante
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Yes, lacking full language translation, it is relatively easy to provide ability to run on multiple language TC installations. Thank you for bringing this to my attention so we can consider this option.TheDante wrote:...would it be possible to format the Mods in that way, so that it could be installed over a German X3TC. Translation isn´t necessary. But sectornames, rockets, and lasers needn´t to be learned again by german users.
Ascension is the name for the third in the series. Right now we are preparing Transcend 1 for TC. Then we will similarly also convert Transcend 2 for TC. After both T1 and T2 are converted, we will resume work on Ascension - which has some very interesting twists on the game to be sure.[Snipe] Bando wrote:I visited your forum (the one in your sig) and noticed that it may be called Ascension. Is that correct? 22 december (planned release date) has passed, do you have an updated ETA? I sure as hell do not want to rush things, but I'm quite looking forward to this.
Yes, the initial planned release date (22 Dec) has passed. Several factors have caused delay:
1. Egosoft patches (2 of them)
2. Equipment troubles
3. Holidays (bah humbug) and other RL situations
4. Writing a Jobs Editor program so we could have better control over our adjustments
5. Investigation into various methods to improve game performance
6. Additional ships, and existing model improvements.
7. Additional Mission Director code taking advantage of MD enchancements since Reunion version.
Nonetheless, we are well on our way toward release. Right now, we are preparing possibly the second-to-last beta for testing. At this stage, end of January 09 looks like reasonable release expectation.
@TheDante and @[Snipe]Bando and anyone else: Please PM me if you are interested in Beta testing to help ensure best release, and get you hands on the mod early.

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Thanks for fast reply
I´ll look forward awaiting this great mods come to TC.
Dante
I´ll look forward awaiting this great mods come to TC.
My english is to bad. That wouldn´t be a great help in Beta testing. To explain an error or a special issue it would be only stumbling around. Without my dictionary I´m lost. Sorry.Observe wrote:.....
@TheDante and @[Snipe]Bando and anyone else: Please PM me if you are interested in Beta testing to help ensure best release, and get you hands on the mod early.
Dante
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Hello Ikaruga. I'm one of the team members with Observe on the Transcend 1 mod. Its been delayed for a while (hopefully not too long). We've done extensive modification to Transcend 1 converting it over to the Terran Conflict engine. Initial beta testing and conversion of the mission director files has been successful. One thing we are waiting on is the next release of Egosoft's update for Terran Conflict so that the updates can be incorporated into Transcend 1.Ikaruga wrote:Hi,
Your mod looks great, as usual, Observe !
Any news ?
Transcend Mod Team - AP, TC, Reunion
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FYI: Activity on this mod has ceased for a variety of reasons:
1. Lack of interest in TC mods
2. Still "buggy" Terran Conflict (post 2.0)
3. TC Galaxy map size has outgrown ability of game engine to handle.
4. Various other reasons not worth mentioning/re-hashing.
Future, different mods may be forthcoming depending on resolution of the above factors.
1. Lack of interest in TC mods
2. Still "buggy" Terran Conflict (post 2.0)
3. TC Galaxy map size has outgrown ability of game engine to handle.
4. Various other reasons not worth mentioning/re-hashing.
Future, different mods may be forthcoming depending on resolution of the above factors.
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I am real bummed to hear that.
:
Was waiting for this so i could do my grand Restart,. Is it at least feasible to release what you have or maybe just a ship mod???? I for one was really excited.
Thanks for your work anyway and if you decide to release a ship pack or anything the beta test's have gone through i would definitely play it.
Thanks,
Gridd


Thanks for your work anyway and if you decide to release a ship pack or anything the beta test's have gone through i would definitely play it.
Thanks,
Gridd
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I think in the same way.Gridd wrote:I am real bummed to hear that.:
Was waiting for this so i could do my grand Restart,. Is it at least feasible to release what you have or maybe just a ship mod???? I for one was really excited.
Thanks for your work anyway and if you decide to release a ship pack or anything the beta test's have gone through i would definitely play it.
Thanks,
Gridd
Dante
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For the sack of inquiring minds, perhaps I should elaborate somewhat. Transcend 1 was near completion (final beta stages) at the end of last year. Efforts where reduced (at least on my part) because of extremely demanding RL work situation (80-90 hour work week for several months). During my absence, Stu Austin continued working on the mod, in conjunction with assisting TC 2.0 beta testing.
Since early this month (April), my personal situation has permitted at least some limited involvement again with X3. I had hoped version 2.0 would resolve certain issues with the game – but it has not. As such, TC remains a moving target for modders, with yet another release (2.01) on the horizon.
Rather than knee-jerk react to ongoing TC problems and delayed solutions, we decided to cancel Transcend 1 in favor of Transcend 2. Originally we had expected Transcend 1 release last year, with Transcend 2 following soon thereafter.
Transcend 2 is much more interesting because:
1. T2 has a completely different galaxy map than the tired old X-universe map. With T2 we can forgo vanilla plots (Aldrin/Terran, etc) in favor of several intriguing plots that we’ve been working on for over a year.
2. Game performance can be significantly better without the overhead of TC “clutter”.
3. Players can have fresh alternative to vanilla – other than just more stuff added to existing galaxy.
4. We can incorporate T1 plot in T2 - as well as T2 specific missions
5. Several other elements which will be outlined when T2 nears completion.
The X community is not what it used to be in the hay-day of X3-R. I believe I understand why this is, but there’s no point raising old debates on the subject.
The fact is that with limited resources (time), we need to put our efforts were we have possibility of the biggest bang for the modding buck. For us, that represents Transcend 2.
Hopefully the above explanation will clarify the direction we are taking with Transcend mod.
Since early this month (April), my personal situation has permitted at least some limited involvement again with X3. I had hoped version 2.0 would resolve certain issues with the game – but it has not. As such, TC remains a moving target for modders, with yet another release (2.01) on the horizon.
Rather than knee-jerk react to ongoing TC problems and delayed solutions, we decided to cancel Transcend 1 in favor of Transcend 2. Originally we had expected Transcend 1 release last year, with Transcend 2 following soon thereafter.
Transcend 2 is much more interesting because:
1. T2 has a completely different galaxy map than the tired old X-universe map. With T2 we can forgo vanilla plots (Aldrin/Terran, etc) in favor of several intriguing plots that we’ve been working on for over a year.
2. Game performance can be significantly better without the overhead of TC “clutter”.
3. Players can have fresh alternative to vanilla – other than just more stuff added to existing galaxy.
4. We can incorporate T1 plot in T2 - as well as T2 specific missions
5. Several other elements which will be outlined when T2 nears completion.
The X community is not what it used to be in the hay-day of X3-R. I believe I understand why this is, but there’s no point raising old debates on the subject.
The fact is that with limited resources (time), we need to put our efforts were we have possibility of the biggest bang for the modding buck. For us, that represents Transcend 2.
Hopefully the above explanation will clarify the direction we are taking with Transcend mod.

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