[MOD UPDATE] Transcend II - version 1.01c

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Observe
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[MOD UPDATE] Transcend II - version 1.01c

Post by Observe »

[ external image ]

Transcend II - version 1.01c

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Transcend II is the sequel to Transcend I. In Transcend I, you succeeded re-opening vital trading lanes between the various races, and received orders to return to Terran space.

On the way home, your fleet of warships encounters a wormhole which lands you in a far-flung galaxy. Having no means of communication with the home system, your only hope is to explore this region of the universe in an attempt to find friends with whom you may develop alliance. Your fleet is scattered, and their fate is unknown. You must cross vast regions of space full of challenges at every turn!

This second in the Transcend Trilogy contains the following major features:

• New galaxy - consisting of 194 never before seen sectors for Trade Fight Build Think challenges and opportunities.
• Numerous missions developed using Mission Director
• Enhanced missile and explosion effects
• New ships
• Pirates possess Capital ships
• Various other surprises and enhancements over standard X3
• Hull-eating sectors
• Selected backgrounds by Realspace

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Requirements:

X3 latest patch 2.5 running on Windows

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Download mod - (25 meg):

English
French
Italian
German

Changes (ver 1.01c):

1. One group of Lost Fleet ships now available earlier in game
2. Code fix for reported game freeze problem with Hunted custom start

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Installation instructions:

1. Extract the .rar into your game root directory. All files should go to their appropriate locations. Overwrite if asked.

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Operating instructions:

1. Select Mod Package transcendII at X3 startup screen

2. Run Custom Game transcendII or transcendII_hunted

3. As soon as the game starts, you will notice you have an incoming message instructing you to change Pilot name to "Thereshallbewings".
Mission Director REQUIRES the game run in modified Script Editor mode.
Note: Player name will not actually change. If Player name does change (from Julian), it's because you typed Thereshallbewings incorrectly.

Note: Ships of size TP and smaller are not able to carry jumpdrive. This is by design for added game challenge.

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Specialized custom ships:

Apocalypse : M2 class "Super Weapon" - Pic 1

Dart : M5 Class Scout Ship: - Pic 1

Deliverance : M1 Class Heavy Transport Specialist Rescue CraftPic 1 , Pic 2

Evader: M6 Class CorvettePic 1

Mobile Fortress: M1 Class Base ShipPic 1

Evader: M2 Class FrigatePic 1 , Pic 2

Hailstorm: M2 Class Destroyer (improved)Pic 1 , Pic 2

Evader Mk6: M3 Class Specialized Fighter (now Pirate owned)Pic 1

OSR Luxury Passenger Transport: TP Class Transport ShipPic 1 , Pic 2

OSR Cargo Transport: TS Class FreighterPic 1

OSR Factory Transport: TL Class TransporterPic 1 , Pic 2

Mech Warrior Uzeil (now sold in Split shipyards): Pic 1

Mech “Queen” (Xenon M2): - Pic 1

Evader Mk7: M3 Heavy Fighter (New)Pic 1

Stinger: M7 (New)Pic 1

"Mystery ship" with unique space-warp weapon (New) - Pic 1

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Contributors (in no particular order):

Stu Austin
JACC
DannyD
Kaehla
veilleur
Darya
Ketraar
Observe
Realspace
A Team

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Are you tired of the familiar old X galaxy? Transcend II features a completely new "total conversion" galaxy, consisting of close to 200 new unexplored sectors, numerous surprises, challenges and opportunities.

If you love X3, but want something new, you won't want to miss Transcend II!
Last edited by Observe on Tue, 8. Jul 08, 23:00, edited 6 times in total.
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Post by Observe »

NOTE: If you currently have old version Transcend I installed, you should update new version 3.01 Transcend I for Mission Director compatibility with Transcend II.
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ezra-r
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Post by ezra-r »

wow, looks very nice and the mission director thing being used is very attractive too.. Will give it a test!

Keep up the good work!

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Im testing it now:

In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.

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Im enjoying it much! The missions are cool, the mission director is truly an awesome tool in good hands!
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Observe
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Post by Observe »

ezra-r wrote:In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
Apus Major uses one of the vanilla backgrounds (deepblue), so that's the way ES intended it to be. Some sectors use vanilla backgrounds, and some use Realspace design. In any case they are all unique in some fashion or other in terms of layout etc.

Looks like you are close to an area with some missions and finding part of the lost fleet. Good to see you are getting around and enjoying the new galaxy playground ezra. :D

Please be sure to let us know your progress, and your experiences! :)
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Locksley
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Post by Locksley »

Nice :D

I might start playing some when I build my new comp. Now what little gaming time I got get swallowed by an other game - and I got obligations in a guild, maybe I just should quit that....

I salute you - wish you all the luck!

Cheers!
AndreLMS
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Post by AndreLMS »

Your mod soulds very interesting and I think it has quality, but I don't like a single ship made by yourself... :o
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ezra-r
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Post by ezra-r »

Observe wrote:
ezra-r wrote:In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
Apus Major uses one of the vanilla backgrounds (deepblue), so that's the way ES intended it to be. Some sectors use vanilla backgrounds, and some use Realspace design. In any case they are all unique in some fashion or other in terms of layout etc.

Looks like you are close to an area with some missions and finding part of the lost fleet. Good to see you are getting around and enjoying the new galaxy playground ezra. :D

Please be sure to let us know your progress, and your experiences! :)
Im having a great time trying to reach a "certain asteroid", I failed in the first try and had to jump away, but will change tactics for next time ;)
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Post by ezra-r »

AndreLMS wrote:Your mod soulds very interesting and I think it has quality, but I don't like a single ship made by yourself... :o
The important thing of this mod is the layout and the story, trust me, it is great as it is, and a nice welcome surprise ;)
Forked
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Post by Forked »

It looks really interesting :)

However I ran into a problem straight away..

I extracted the files into a vanilla x3 2.5 folder (it contains the bonus pack) and starting a new custom game (the only one available)

At once I changed the pilot name to "Thereshallbewings" and checked that the actual name did not change. However here I am at a stand still. No new messages appear as the change-your-name-message indicates should happen.

I tried starting over and following the instructions again. I also tried saving and loading.. nothing. :(
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Observe
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Post by Observe »

Forked wrote:At once I changed the pilot name to "Thereshallbewings" and checked that the actual name did not change. However here I am at a stand still. No new messages appear as the change-your-name-message indicates should happen.
Perhaps that message is mis-leading. Don't worry, new messages will appear from time to time as discoveries are made and missions present. Sounds to me like you are doing everything right. Just go ahead and proceed playing. Things will unfold over time. :)
Last edited by Observe on Tue, 17. Jun 08, 21:29, edited 2 times in total.
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Post by Forked »

ahh.. :)
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just got a message from a boron captain while entering the fourth system (Apus Major) i encountered :) .. also a bunch of Xenon here. eeek
Thank you :) I look forward to exploring more as soon as I have some gaming time again.
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ezra-r
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Post by ezra-r »

that
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secret gate
and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it but you have much potential, cant wait to discover whats coming next Its been a while since I received any message and I have discovered quite a few sectors already.

Found myself
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buying a jaguar vanguard to pass through all those dangerous sectors after I crossed the secret gate for later on make the M6 jump to me
Btw the M6 ship is how M6's should have been in X3, difficult to kill by fighters and a serious nuisanse for capital ships, not how they are in Vanilla, "weak & weak".


More:
I think I have never been so afraid and respected a Xenon ship as much as the Uziel Raider, those ships are scary and I try to fight them one at a time. Also amazing effect when fighting moving their arms to shoot the lasers.
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Post by Observe »

ezra-r wrote:...and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it..
That was accomplished using Mission Director. There's no other way it could have been achieved. It is an example of how MD offers opportunities to stretch the limit of X3 beyond merely producing missions. :)
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ezra-r
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Post by ezra-r »

Observe wrote:
ezra-r wrote:...and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it..
That was accomplished using Mission Director. There's no other way it could have been achieved. It is an example of how MD offers opportunities to stretch the limit of X3 beyond merely producing missions. :)
Keep them coming then! thank you so much.
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Post by Observe »

FYI: Minor update version 1.01 will be available within next day or so. This has improved AI ship spawning, and "bonus" custom start game for those more inclined toward combat.
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new player

Post by KRM398 »

Ok, just started 2 days ago, like the mission director thing, works well. I love the hunt for your freinds part too, found a M7 and took command, but that raises a question. The Command ship you started with said it was an M7...and many of the pirate ships are M6..but they all have 25 meg shields and good spped. Now I found a Stinger M7 and it has 3 gig as it should, I assume that the first two were model numbers, not types, like M3 MKVII instead of just M7..also found my first ship eating sector, and pirates that are immune, go figure.

So far...big thumbs up, good game addition, and I loved XTM and played it for many weeks untill I memorized it,lol. Now that I'm looking for a new game, this will certainly do, ty.
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Post by KRM398 »

Ooops, forgot to ask, is this compatable with EMP? Would like my MDM back for cap ships..
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Re: new player

Post by Observe »

KRM398 wrote:I assume that the first two were model numbers, not types, like M3 MKVII instead of just M7..
That's right KRM398. Those are model numbers (Evader MK6 and MK7). The old M3 Evader MK6 is used by Pirates. The new MK7 is used by the fleet.
KRM398 wrote:also found my first ship eating sector
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remember where that sector is. It'll figure important later on
KRM398 wrote:is this compatable with EMP?
I haven't tested with EMP, but most any scripts should work as long as they do not look for or depend in any way on vanilla sectors - which don't exist in this new galaxy.

I'm glad you are enjoying. :)
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Post by KRM398 »

I never used everything in EMP either, since I just started, maybe I'll test it for you, we'll see.
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Post by Observe »

KRM398 wrote:I never used everything in EMP either, since I just started, maybe I'll test it for you, we'll see.
That would be excellent KRM398! It would be good to know how well it works with the new galaxy. If you have time, perhaps you could take a minute to join the x3dmod forum which is where I usually hang out, and where closer feedback can be maintained if you are doing such investigations.

Thanks. :)

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