[MOD UPDATE] Transcend II - version 1.01c
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[MOD UPDATE] Transcend II - version 1.01c
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Transcend II - version 1.01c
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Transcend II is the sequel to Transcend I. In Transcend I, you succeeded re-opening vital trading lanes between the various races, and received orders to return to Terran space.
On the way home, your fleet of warships encounters a wormhole which lands you in a far-flung galaxy. Having no means of communication with the home system, your only hope is to explore this region of the universe in an attempt to find friends with whom you may develop alliance. Your fleet is scattered, and their fate is unknown. You must cross vast regions of space full of challenges at every turn!
This second in the Transcend Trilogy contains the following major features:
• New galaxy - consisting of 194 never before seen sectors for Trade Fight Build Think challenges and opportunities.
• Numerous missions developed using Mission Director
• Enhanced missile and explosion effects
• New ships
• Pirates possess Capital ships
• Various other surprises and enhancements over standard X3
• Hull-eating sectors
• Selected backgrounds by Realspace
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Requirements:
X3 latest patch 2.5 running on Windows
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Download mod - (25 meg):
English
French
Italian
German
Changes (ver 1.01c):
1. One group of Lost Fleet ships now available earlier in game
2. Code fix for reported game freeze problem with Hunted custom start
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Installation instructions:
1. Extract the .rar into your game root directory. All files should go to their appropriate locations. Overwrite if asked.
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Operating instructions:
1. Select Mod Package transcendII at X3 startup screen
2. Run Custom Game transcendII or transcendII_hunted
3. As soon as the game starts, you will notice you have an incoming message instructing you to change Pilot name to "Thereshallbewings".
Mission Director REQUIRES the game run in modified Script Editor mode.
Note: Player name will not actually change. If Player name does change (from Julian), it's because you typed Thereshallbewings incorrectly.
Note: Ships of size TP and smaller are not able to carry jumpdrive. This is by design for added game challenge.
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Specialized custom ships:
Apocalypse : M2 class "Super Weapon" - Pic 1
Dart : M5 Class Scout Ship: - Pic 1
Deliverance : M1 Class Heavy Transport Specialist Rescue Craft – Pic 1 , Pic 2
Evader: M6 Class Corvette – Pic 1
Mobile Fortress: M1 Class Base Ship – Pic 1
Evader: M2 Class Frigate – Pic 1 , Pic 2
Hailstorm: M2 Class Destroyer (improved) – Pic 1 , Pic 2
Evader Mk6: M3 Class Specialized Fighter (now Pirate owned) – Pic 1
OSR Luxury Passenger Transport: TP Class Transport Ship – Pic 1 , Pic 2
OSR Cargo Transport: TS Class Freighter – Pic 1
OSR Factory Transport: TL Class Transporter – Pic 1 , Pic 2
Mech Warrior Uzeil (now sold in Split shipyards): Pic 1
Mech “Queen” (Xenon M2): - Pic 1
Evader Mk7: M3 Heavy Fighter (New) – Pic 1
Stinger: M7 (New) – Pic 1
"Mystery ship" with unique space-warp weapon (New) - Pic 1
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Contributors (in no particular order):
Stu Austin
JACC
DannyD
Kaehla
veilleur
Darya
Ketraar
Observe
Realspace
A Team
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Are you tired of the familiar old X galaxy? Transcend II features a completely new "total conversion" galaxy, consisting of close to 200 new unexplored sectors, numerous surprises, challenges and opportunities.
If you love X3, but want something new, you won't want to miss Transcend II!
Transcend II - version 1.01c
---------------------------------------------------------------------------------------------------------------------
Transcend II is the sequel to Transcend I. In Transcend I, you succeeded re-opening vital trading lanes between the various races, and received orders to return to Terran space.
On the way home, your fleet of warships encounters a wormhole which lands you in a far-flung galaxy. Having no means of communication with the home system, your only hope is to explore this region of the universe in an attempt to find friends with whom you may develop alliance. Your fleet is scattered, and their fate is unknown. You must cross vast regions of space full of challenges at every turn!
This second in the Transcend Trilogy contains the following major features:
• New galaxy - consisting of 194 never before seen sectors for Trade Fight Build Think challenges and opportunities.
• Numerous missions developed using Mission Director
• Enhanced missile and explosion effects
• New ships
• Pirates possess Capital ships
• Various other surprises and enhancements over standard X3
• Hull-eating sectors
• Selected backgrounds by Realspace
-----------------------------------------------------------
Requirements:
X3 latest patch 2.5 running on Windows
------------------------------------------------------------
Download mod - (25 meg):
English
French
Italian
German
Changes (ver 1.01c):
1. One group of Lost Fleet ships now available earlier in game
2. Code fix for reported game freeze problem with Hunted custom start
------------------------------------------------------------
Installation instructions:
1. Extract the .rar into your game root directory. All files should go to their appropriate locations. Overwrite if asked.
------------------------------------------------------------
Operating instructions:
1. Select Mod Package transcendII at X3 startup screen
2. Run Custom Game transcendII or transcendII_hunted
3. As soon as the game starts, you will notice you have an incoming message instructing you to change Pilot name to "Thereshallbewings".
Mission Director REQUIRES the game run in modified Script Editor mode.
Note: Player name will not actually change. If Player name does change (from Julian), it's because you typed Thereshallbewings incorrectly.
Note: Ships of size TP and smaller are not able to carry jumpdrive. This is by design for added game challenge.
------------------------------------------------------------
Specialized custom ships:
Apocalypse : M2 class "Super Weapon" - Pic 1
Dart : M5 Class Scout Ship: - Pic 1
Deliverance : M1 Class Heavy Transport Specialist Rescue Craft – Pic 1 , Pic 2
Evader: M6 Class Corvette – Pic 1
Mobile Fortress: M1 Class Base Ship – Pic 1
Evader: M2 Class Frigate – Pic 1 , Pic 2
Hailstorm: M2 Class Destroyer (improved) – Pic 1 , Pic 2
Evader Mk6: M3 Class Specialized Fighter (now Pirate owned) – Pic 1
OSR Luxury Passenger Transport: TP Class Transport Ship – Pic 1 , Pic 2
OSR Cargo Transport: TS Class Freighter – Pic 1
OSR Factory Transport: TL Class Transporter – Pic 1 , Pic 2
Mech Warrior Uzeil (now sold in Split shipyards): Pic 1
Mech “Queen” (Xenon M2): - Pic 1
Evader Mk7: M3 Heavy Fighter (New) – Pic 1
Stinger: M7 (New) – Pic 1
"Mystery ship" with unique space-warp weapon (New) - Pic 1
------------------------------------------------------------
Contributors (in no particular order):
Stu Austin
JACC
DannyD
Kaehla
veilleur
Darya
Ketraar
Observe
Realspace
A Team
------------------------------------------------------------
Are you tired of the familiar old X galaxy? Transcend II features a completely new "total conversion" galaxy, consisting of close to 200 new unexplored sectors, numerous surprises, challenges and opportunities.
If you love X3, but want something new, you won't want to miss Transcend II!
Last edited by Observe on Tue, 8. Jul 08, 23:00, edited 6 times in total.
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NOTE: If you currently have old version Transcend I installed, you should update new version 3.01 Transcend I for Mission Director compatibility with Transcend II.
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wow, looks very nice and the mission director thing being used is very attractive too.. Will give it a test!
Keep up the good work!
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Im testing it now:
In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
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Im enjoying it much! The missions are cool, the mission director is truly an awesome tool in good hands!
Keep up the good work!
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Im testing it now:
In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
---
Im enjoying it much! The missions are cool, the mission director is truly an awesome tool in good hands!
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- Joined: Fri, 30. Dec 05, 17:47
Apus Major uses one of the vanilla backgrounds (deepblue), so that's the way ES intended it to be. Some sectors use vanilla backgrounds, and some use Realspace design. In any case they are all unique in some fashion or other in terms of layout etc.ezra-r wrote:In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
Looks like you are close to an area with some missions and finding part of the lost fleet. Good to see you are getting around and enjoying the new galaxy playground ezra.

Please be sure to let us know your progress, and your experiences!

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Im having a great time trying to reach a "certain asteroid", I failed in the first try and had to jump away, but will change tactics for next timeObserve wrote:Apus Major uses one of the vanilla backgrounds (deepblue), so that's the way ES intended it to be. Some sectors use vanilla backgrounds, and some use Realspace design. In any case they are all unique in some fashion or other in terms of layout etc.ezra-r wrote:In Apus Major there is no flight debris, not even in SETA, there is no sense of travel, dont know why this happens in that sector.
Looks like you are close to an area with some missions and finding part of the lost fleet. Good to see you are getting around and enjoying the new galaxy playground ezra.
Please be sure to let us know your progress, and your experiences!

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It looks really interesting 
However I ran into a problem straight away..
I extracted the files into a vanilla x3 2.5 folder (it contains the bonus pack) and starting a new custom game (the only one available)
At once I changed the pilot name to "Thereshallbewings" and checked that the actual name did not change. However here I am at a stand still. No new messages appear as the change-your-name-message indicates should happen.
I tried starting over and following the instructions again. I also tried saving and loading.. nothing.

However I ran into a problem straight away..
I extracted the files into a vanilla x3 2.5 folder (it contains the bonus pack) and starting a new custom game (the only one available)
At once I changed the pilot name to "Thereshallbewings" and checked that the actual name did not change. However here I am at a stand still. No new messages appear as the change-your-name-message indicates should happen.
I tried starting over and following the instructions again. I also tried saving and loading.. nothing.

newbie
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Perhaps that message is mis-leading. Don't worry, new messages will appear from time to time as discoveries are made and missions present. Sounds to me like you are doing everything right. Just go ahead and proceed playing. Things will unfold over time.Forked wrote:At once I changed the pilot name to "Thereshallbewings" and checked that the actual name did not change. However here I am at a stand still. No new messages appear as the change-your-name-message indicates should happen.

Last edited by Observe on Tue, 17. Jun 08, 21:29, edited 2 times in total.
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that and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it but you have much potential, cant wait to discover whats coming next Its been a while since I received any message and I have discovered quite a few sectors already.
Found myself
Btw the M6 ship is how M6's should have been in X3, difficult to kill by fighters and a serious nuisanse for capital ships, not how they are in Vanilla, "weak & weak".
More:
I think I have never been so afraid and respected a Xenon ship as much as the Uziel Raider, those ships are scary and I try to fight them one at a time. Also amazing effect when fighting moving their arms to shoot the lasers.
Spoiler
Show
secret gate
Found myself
Spoiler
Show
buying a jaguar vanguard to pass through all those dangerous sectors after I crossed the secret gate for later on make the M6 jump to me
More:
I think I have never been so afraid and respected a Xenon ship as much as the Uziel Raider, those ships are scary and I try to fight them one at a time. Also amazing effect when fighting moving their arms to shoot the lasers.
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That was accomplished using Mission Director. There's no other way it could have been achieved. It is an example of how MD offers opportunities to stretch the limit of X3 beyond merely producing missions.ezra-r wrote:...and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it..

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Keep them coming then! thank you so much.Observe wrote:That was accomplished using Mission Director. There's no other way it could have been achieved. It is an example of how MD offers opportunities to stretch the limit of X3 beyond merely producing missions.ezra-r wrote:...and reaching it was one of the most amazing things ive seen in X3 made by the community, I dont know how you did it..
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new player
Ok, just started 2 days ago, like the mission director thing, works well. I love the hunt for your freinds part too, found a M7 and took command, but that raises a question. The Command ship you started with said it was an M7...and many of the pirate ships are M6..but they all have 25 meg shields and good spped. Now I found a Stinger M7 and it has 3 gig as it should, I assume that the first two were model numbers, not types, like M3 MKVII instead of just M7..also found my first ship eating sector, and pirates that are immune, go figure.
So far...big thumbs up, good game addition, and I loved XTM and played it for many weeks untill I memorized it,lol. Now that I'm looking for a new game, this will certainly do, ty.
So far...big thumbs up, good game addition, and I loved XTM and played it for many weeks untill I memorized it,lol. Now that I'm looking for a new game, this will certainly do, ty.
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Re: new player
That's right KRM398. Those are model numbers (Evader MK6 and MK7). The old M3 Evader MK6 is used by Pirates. The new MK7 is used by the fleet.KRM398 wrote:I assume that the first two were model numbers, not types, like M3 MKVII instead of just M7..
KRM398 wrote:also found my first ship eating sector
Spoiler
Show
remember where that sector is. It'll figure important later on
I haven't tested with EMP, but most any scripts should work as long as they do not look for or depend in any way on vanilla sectors - which don't exist in this new galaxy.KRM398 wrote:is this compatable with EMP?
I'm glad you are enjoying.

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That would be excellent KRM398! It would be good to know how well it works with the new galaxy. If you have time, perhaps you could take a minute to join the x3dmod forum which is where I usually hang out, and where closer feedback can be maintained if you are doing such investigations.KRM398 wrote:I never used everything in EMP either, since I just started, maybe I'll test it for you, we'll see.
Thanks.
