[SCRIPT] Afterburner MK1/MK2 V1.32 : Updated 17/07/2006
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i don't believe this script is supported for french games
you may need to change the text file names and certain text file calls to whatever the french number is e.g 447532 -> xx7532
i think the french number is 39xxxx. correct me if i a wrong???
:edit: sorry 33xxxx
cheers
stevio
you may need to change the text file names and certain text file calls to whatever the french number is e.g 447532 -> xx7532
i think the french number is 39xxxx. correct me if i a wrong???
:edit: sorry 33xxxx
cheers
stevio
Last edited by Stevio on Fri, 10. Mar 06, 21:30, edited 1 time in total.
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if ur using the latest version of the script manger you dont even need to do that, just set the correct language id in the options and it will automatically rename any files to the the correct language id.
but i dont think that is ur problem, as if the text file isn't there, the item will still be available, just with the name, something like SS_WARE_SW
but i dont think that is ur problem, as if the text file isn't there, the item will still be available, just with the name, something like SS_WARE_SW
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ok cycrow.
no long time i have X3.
And i have already work on your fabulous script. Now, work properly with french Version.
But i have change lot of thing, afterburner work as other game, but just need to create a cooldown before to use it again.
No need energie.
No auto pilote actived.
can increase/reduce speed during afterburner
afterburn use time is 15s
bonus speed at 100m/s
got a little difficulty to make a cooldown of 30s.
http://www.polar-horses.com/testec/afterburner_fr.spk
no long time i have X3.
And i have already work on your fabulous script. Now, work properly with french Version.
But i have change lot of thing, afterburner work as other game, but just need to create a cooldown before to use it again.
No need energie.
No auto pilote actived.
can increase/reduce speed during afterburner
afterburn use time is 15s
bonus speed at 100m/s
got a little difficulty to make a cooldown of 30s.
http://www.polar-horses.com/testec/afterburner_fr.spk
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hmmm
I don't think it's a good idea to make that many changes to another person's script, although I notice you have mentioned that you've made lots of modifications to it on that thread (although my french is only limited) still, nice work making it run on the french version
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

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yes i have change very lot of thing in the script.
- Give a bonus of 100 meters per seconde during 10 secondes.
- Cooldown of 20 secondes, don't need energie.
- Sound play "bip" for reload.
- You can buy Afterburner at all race dock station.
- You are not stunk by autopilote during launching of afterburner.
- You can increase/decrease speed during afterburner.
- Deleted afterburner MK2
Well, the afterburners work as all other space ship game's.
I havn't stole name author, i have just say i have make lot of modification from english version by cycrow.
French version work for all languages.
- Give a bonus of 100 meters per seconde during 10 secondes.
- Cooldown of 20 secondes, don't need energie.
- Sound play "bip" for reload.
- You can buy Afterburner at all race dock station.
- You are not stunk by autopilote during launching of afterburner.
- You can increase/decrease speed during afterburner.
- Deleted afterburner MK2
Well, the afterburners work as all other space ship game's.
I havn't stole name author, i have just say i have make lot of modification from english version by cycrow.
French version work for all languages.
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well, that will be difficult for me to explain that. but i'll try, so i suggest you to open the script and look what i have do.
Want to say you first,
I can say you THANK, without your script, never i'll success to do it! Because, i m a novice in script, i have 2 days of experience.
well,
-First, i have clear line for autopilote who calculed move with meteor.
-I have change valor of energy to null. (it's always possible to actived it)
-I have change valor of tuning to 15. (give bonus of 100M/s)
After i have do a variable at start and end of script, call afterburn.reload.
This variable is control at start of script 'plugin.afterburn.switch.xml', and i skip if 'afterburn.reload' at true. So it's not possible to active afterburner again if they are ON.
And i have clear line with code who disable afterburner.
So it's not possible to disable the afterburn during process, but you can reduce speed with joystick.
For the end, i have add a script 'plugin.afterburn.cooldown.xml' for create a cooldown when afterburn is finish.
Well i learn himself, and moderator help me a bit for the code of cooldown.
He say me, if we want computer use afterburner we must change globalvalor to localvalor.
i don't know if i have write in correct language.
Want to say you first,
I can say you THANK, without your script, never i'll success to do it! Because, i m a novice in script, i have 2 days of experience.
well,
-First, i have clear line for autopilote who calculed move with meteor.
-I have change valor of energy to null. (it's always possible to actived it)
-I have change valor of tuning to 15. (give bonus of 100M/s)
After i have do a variable at start and end of script, call afterburn.reload.
This variable is control at start of script 'plugin.afterburn.switch.xml', and i skip if 'afterburn.reload' at true. So it's not possible to active afterburner again if they are ON.
And i have clear line with code who disable afterburner.
So it's not possible to disable the afterburn during process, but you can reduce speed with joystick.
For the end, i have add a script 'plugin.afterburn.cooldown.xml' for create a cooldown when afterburn is finish.
Well i learn himself, and moderator help me a bit for the code of cooldown.
He say me, if we want computer use afterburner we must change globalvalor to localvalor.
i don't know if i have write in correct language.
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ill have to look at it, but it sounds like u've made it like how the x2 script worked, where you just increae the max speed and then you have to manually control how fast you want it, which is something i didn't want to do which is y i used the autopilot.
also u say ur adding 15 tunings to get an extra speed of 100m/s, but thats actually not correct, if you want to give any ship an extra speed of 100m/s u need to do abity more
as 15 tunings will give differnet speed increases for each ship so u have to compute the correct number of tunings to add for each speed rather than a set number.
to change the price you will need to change what ware it uses. You change the entry in the text file to use a differnet ware, then change the assignment of the ware in the script
alternativly, you could create a mod which edits the price of the ware
also u say ur adding 15 tunings to get an extra speed of 100m/s, but thats actually not correct, if you want to give any ship an extra speed of 100m/s u need to do abity more
as 15 tunings will give differnet speed increases for each ship so u have to compute the correct number of tunings to add for each speed rather than a set number.
to change the price you will need to change what ware it uses. You change the entry in the text file to use a differnet ware, then change the assignment of the ware in the script
alternativly, you could create a mod which edits the price of the ware
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iif your gonna add new wares i suggest using the EMP as ware slots are limited and all but used up now.
but basically what you do, is first create a text flie, the page id would be 17 for wares
then the t id would be the corrosponding id for the ware you want to use, ending in 3 is the ware name, and ending in 4 is the wares description
if your using the EMP, it will tell you which wares use which id, jsut pic a free one that matches the price you want and use that id.
once you've done the text file, you need to load it into the game using a script, usually a setup script with the command, load text id=
once its loaded, you will then see you ware in the wares list. then just use it as any other ware
adding it to differnet stations, etc
but basically what you do, is first create a text flie, the page id would be 17 for wares
then the t id would be the corrosponding id for the ware you want to use, ending in 3 is the ware name, and ending in 4 is the wares description
if your using the EMP, it will tell you which wares use which id, jsut pic a free one that matches the price you want and use that id.
once you've done the text file, you need to load it into the game using a script, usually a setup script with the command, load text id=
once its loaded, you will then see you ware in the wares list. then just use it as any other ware
adding it to differnet stations, etc
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Cycrow wrote:iif your gonna add new wares i suggest using the EMP as ware slots are limited and all but used up now.
but basically what you do, is first create a text flie, the page id would be 17 for wares
then the t id would be the corrosponding id for the ware you want to use, ending in 3 is the ware name, and ending in 4 is the wares description
ok got an exemple with your text 447532.xml for afterburner.
...
<page id="17" title="wares" descr="0">
<t id="5863">Afterburner MK1</t>
<t id="5864">The MK1 Afterburner allows your smaller ships to travel at faster speeds while it's enganged, it requires energy cells to keep it running</t>
<t id="5903">Afterburner MK2</t>
<t id="5904">The MK2 Afterburner allows your capital class ship to travel at faster speeds while it's enganged, it requires energy cells to keep it running</t>
</page>
...
i understand that
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ok for that, i have see how you have do a little bit in your script. that help me for my futur script.Cycrow wrote:
once you've done the text file, you need to load it into the game using a script, usually a setup script with the command, load text id=
once its loaded, you will then see you ware in the wares list. then just use it as any other ware
adding it to differnet stations, etc
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