[Resource & progress]my ship showcase room(07/02/12)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Seraph Kaoru
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Joined: Sun, 11. Dec 11, 05:11
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Post by Seraph Kaoru »

You've got some very impressive models going. I think my favorites would have to be this, this, and (with reservations) this.

I like the first two because they have those long, sleek lines that bring the USC to mind for me, while retaining a very militarized appearance - they're a real treat for the eye to roll over, and everything is mixed in very well to create a feeling of sleek menace. You've also got a lot of very good intersections and fine details to give the models "character."

I say that I like the third "with reservations" because the intersection of the four subsidiary engines with the hull is rather rough - very sharp, very shear, very noticeable. It looks like there are four smaller ships that somehow got 'stuck' there, instead of them just being engines.

The M0 "Command Ship" also has a bit of a clustershock thing going on near the nose - the jagged edges where components and different ideas and concepts from different models fit together detracts somewhat from the overall appearance. It's a very minor gripe - a little bit of love at the vertices of intersection could help smooth the visual transition.

As for making LODs for your models, this (https://developer.valvesoftware.com/wiki/LOD_Models) is a good tutorial that involves 3DS Max, and might help put you on the right path. There are automated tools in 3DS Max that will help you quickly roll out LOD models - you shouldn't have to take very long at all in making them (nowhere near as long as the initial model took) once you get the hang of it.

I'd aim for at least a 'high' and 'medium' poly version, but if you wanted people's graphics cards to send you love letters, 'high', 'medium' and 'low' would be good.

Additional tutorials for LOD are available here (http://www.3dtotal.com/tutorial/3d_stud ... ion_01.php), here (http://udkc.info/index.php?title=Tutori ... your_asset), and all over the web. Good luck!

You could also look into software that has an export capability with 3DS Max, such as Ogre (http://www.ogre3d.org/tikiwiki/OgreMax+Scene+Exporter) - since it has automatic LOD generation itself, as do a few other programs, but that might be a bit of a hassle just to make LODs.

P.S.: I also agree with someone else that a bit of "pixel scrubbing" would be good for helping to keep polycount under control without losing any of the "spirit" of your ships. But you're doing great work, so don't get discouraged.
xTemon
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Post by xTemon »

Hugely impressed with your work there M8. Love the winged Terran M3 model.
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Idea
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Post by Idea »

@Seraph Kaoru

BIG thanks for those LOD tutorials :D
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Sairaf
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Post by Sairaf »

Sweet Nagoya. Is it DLable? If yes, is it compatible with XRM?
paulwheeler
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Post by paulwheeler »

It will be included in the next xrm update, due this week.
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InFlamesForEver
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Post by InFlamesForEver »

I can't see the pictures :(

EDIT: Never mind I just had to refresh my page a few times :lol:
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nap_rz
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Post by nap_rz »

paulwheeler wrote:USC Nagoya M2+

http://www.strikingsoftware.com/files/nagoya1.jpg
cool! but the backside, mainly the engine looks a bit meh though, a little too long engines...

I see you decide to use it to replace the nagoya :P
Zaknafein
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Joined: Thu, 31. Mar 11, 20:48
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Post by Zaknafein »

paulwheeler wrote:It will be included in the next xrm update, due this week.
what will happen to the actual xrm nagoya m2? i rly love this ship-design.

greetings
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Sairaf
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Post by Sairaf »

The update will probably override the old model. That's great, I didn't like that model much. But the update won't break the savefiles from the old mod, will it?
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mr.WHO
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Post by mr.WHO »

I think that ATF bridge really make it feel like USC Tyr...AND IT'S DAMN GOOD! :)

BTW I don't like Boron design, but Auata looks sweet and badass.
Zaknafein
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Post by Zaknafein »

Sairaf wrote:The update will probably override the old model.
I hope not. It could get a new name like the split wolf which is not spoken by betty.would do it for me :)
paulwheeler
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Post by paulwheeler »

Its going to overwrite Cadius' Nagoya as that is not an original model, but was imported from another game.
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mr.WHO
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Post by mr.WHO »

Hey Expnobody I found a handful of divanart ships concepts, maybe you find some of them useful for new ships:

Pirate artillery M6 (with gauss cannons as those huge guns):
http://jepray.deviantart.com/art/Ja-Had ... 446&qo=264

Boron light frigate:
http://jepray.deviantart.com/art/Paladi ... 4446&qo=26

Argon light frigate (looks like a fusion of Cerberus with OTAS Skiron):
http://karanak.deviantart.com/art/Cruis ... 2175&qo=96

OTAS Eurus fighter (coz vanilla Eurus model is now Notus in XRM):
http://jepray.deviantart.com/art/LCV-20 ... 446&qo=198
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Sairaf
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Post by Sairaf »

That's odd, she says "Wolf" to me. Maybe I'm special *-*?
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SpinningCone
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Post by SpinningCone »

paulwheeler wrote:It will be included in the next xrm update, due this week.
is there a balanced non XRM version of this ship? looks pretty sweet.
expnobody
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Joined: Wed, 17. Nov 10, 03:23

Post by expnobody »

SpinningCone wrote:
paulwheeler wrote:It will be included in the next xrm update, due this week.
is there a balanced non XRM version of this ship? looks pretty sweet.
just export it out from XRM..i dont feel like making a ship pack...i am having enough stuff to do for school and games(non-X3) already..
summer time..
rivea075
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Joined: Fri, 27. Jan 12, 01:14

Post by rivea075 »

Impresive work, forgive thee dumb question, but is this mod ready to use?, also is this compatible with terran conflict?
Gemini24
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Joined: Tue, 20. Oct 09, 07:55
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Post by Gemini24 »

expnobody wrote:random stuff

"Terran Battlecruiser operational" -Starcraft


body,head ratio still not decided yet, engine has not been added, bottom part unfinish..it just has a basic shape i would say..

http://bbs.deeptimes.org/data/attachmen ... mzojk6.jpg


oh wait, this is X3, never minded
X3 or not, Id use it :lol:

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