[Resource & progress]my ship showcase room(07/02/12)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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You've got some very impressive models going. I think my favorites would have to be this, this, and (with reservations) this.
I like the first two because they have those long, sleek lines that bring the USC to mind for me, while retaining a very militarized appearance - they're a real treat for the eye to roll over, and everything is mixed in very well to create a feeling of sleek menace. You've also got a lot of very good intersections and fine details to give the models "character."
I say that I like the third "with reservations" because the intersection of the four subsidiary engines with the hull is rather rough - very sharp, very shear, very noticeable. It looks like there are four smaller ships that somehow got 'stuck' there, instead of them just being engines.
The M0 "Command Ship" also has a bit of a clustershock thing going on near the nose - the jagged edges where components and different ideas and concepts from different models fit together detracts somewhat from the overall appearance. It's a very minor gripe - a little bit of love at the vertices of intersection could help smooth the visual transition.
As for making LODs for your models, this (https://developer.valvesoftware.com/wiki/LOD_Models) is a good tutorial that involves 3DS Max, and might help put you on the right path. There are automated tools in 3DS Max that will help you quickly roll out LOD models - you shouldn't have to take very long at all in making them (nowhere near as long as the initial model took) once you get the hang of it.
I'd aim for at least a 'high' and 'medium' poly version, but if you wanted people's graphics cards to send you love letters, 'high', 'medium' and 'low' would be good.
Additional tutorials for LOD are available here (http://www.3dtotal.com/tutorial/3d_stud ... ion_01.php), here (http://udkc.info/index.php?title=Tutori ... your_asset), and all over the web. Good luck!
You could also look into software that has an export capability with 3DS Max, such as Ogre (http://www.ogre3d.org/tikiwiki/OgreMax+Scene+Exporter) - since it has automatic LOD generation itself, as do a few other programs, but that might be a bit of a hassle just to make LODs.
P.S.: I also agree with someone else that a bit of "pixel scrubbing" would be good for helping to keep polycount under control without losing any of the "spirit" of your ships. But you're doing great work, so don't get discouraged.
I like the first two because they have those long, sleek lines that bring the USC to mind for me, while retaining a very militarized appearance - they're a real treat for the eye to roll over, and everything is mixed in very well to create a feeling of sleek menace. You've also got a lot of very good intersections and fine details to give the models "character."
I say that I like the third "with reservations" because the intersection of the four subsidiary engines with the hull is rather rough - very sharp, very shear, very noticeable. It looks like there are four smaller ships that somehow got 'stuck' there, instead of them just being engines.
The M0 "Command Ship" also has a bit of a clustershock thing going on near the nose - the jagged edges where components and different ideas and concepts from different models fit together detracts somewhat from the overall appearance. It's a very minor gripe - a little bit of love at the vertices of intersection could help smooth the visual transition.
As for making LODs for your models, this (https://developer.valvesoftware.com/wiki/LOD_Models) is a good tutorial that involves 3DS Max, and might help put you on the right path. There are automated tools in 3DS Max that will help you quickly roll out LOD models - you shouldn't have to take very long at all in making them (nowhere near as long as the initial model took) once you get the hang of it.
I'd aim for at least a 'high' and 'medium' poly version, but if you wanted people's graphics cards to send you love letters, 'high', 'medium' and 'low' would be good.
Additional tutorials for LOD are available here (http://www.3dtotal.com/tutorial/3d_stud ... ion_01.php), here (http://udkc.info/index.php?title=Tutori ... your_asset), and all over the web. Good luck!
You could also look into software that has an export capability with 3DS Max, such as Ogre (http://www.ogre3d.org/tikiwiki/OgreMax+Scene+Exporter) - since it has automatic LOD generation itself, as do a few other programs, but that might be a bit of a hassle just to make LODs.
P.S.: I also agree with someone else that a bit of "pixel scrubbing" would be good for helping to keep polycount under control without losing any of the "spirit" of your ships. But you're doing great work, so don't get discouraged.
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USC Nagoya M2+
http://www.strikingsoftware.com/files/nagoya1.jpg
http://www.strikingsoftware.com/files/nagoya2.jpg
http://www.strikingsoftware.com/files/nagoya3.jpg
Paranid Medusa Vanguard M3+
http://www.strikingsoftware.com/files/m ... guard1.jpg
http://www.strikingsoftware.com/files/m ... guard2.jpg
Paranid Ariadne M3B
http://www.strikingsoftware.com/files/ariadne1.jpg
http://www.strikingsoftware.com/files/ariadne2.jpg
{Oversize images changed to links - Terre}
http://www.strikingsoftware.com/files/nagoya1.jpg
http://www.strikingsoftware.com/files/nagoya2.jpg
http://www.strikingsoftware.com/files/nagoya3.jpg
Paranid Medusa Vanguard M3+
http://www.strikingsoftware.com/files/m ... guard1.jpg
http://www.strikingsoftware.com/files/m ... guard2.jpg
Paranid Ariadne M3B
http://www.strikingsoftware.com/files/ariadne1.jpg
http://www.strikingsoftware.com/files/ariadne2.jpg
{Oversize images changed to links - Terre}
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And for those who haven't seen them in-game yet:
Boron Aquata M1+
http://www.strikingsoftware.com/files/aquata1.jpg
http://www.strikingsoftware.com/files/aquata2.jpg
http://www.strikingsoftware.com/files/aquata3.jpg
Boron Pike M4
http://www.strikingsoftware.com/files/pike1.jpg
http://www.strikingsoftware.com/files/pike2.jpg
Boron Guppy M3B
http://www.strikingsoftware.com/files/guppy1.jpg
http://www.strikingsoftware.com/files/guppy2.jpg
{Oversize images changed to links - Terre}
Boron Aquata M1+
http://www.strikingsoftware.com/files/aquata1.jpg
http://www.strikingsoftware.com/files/aquata2.jpg
http://www.strikingsoftware.com/files/aquata3.jpg
Boron Pike M4
http://www.strikingsoftware.com/files/pike1.jpg
http://www.strikingsoftware.com/files/pike2.jpg
Boron Guppy M3B
http://www.strikingsoftware.com/files/guppy1.jpg
http://www.strikingsoftware.com/files/guppy2.jpg
{Oversize images changed to links - Terre}
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I can't see the pictures 
EDIT: Never mind I just had to refresh my page a few times

EDIT: Never mind I just had to refresh my page a few times

In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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Hey Expnobody I found a handful of divanart ships concepts, maybe you find some of them useful for new ships:
Pirate artillery M6 (with gauss cannons as those huge guns):
http://jepray.deviantart.com/art/Ja-Had ... 446&qo=264
Boron light frigate:
http://jepray.deviantart.com/art/Paladi ... 4446&qo=26
Argon light frigate (looks like a fusion of Cerberus with OTAS Skiron):
http://karanak.deviantart.com/art/Cruis ... 2175&qo=96
OTAS Eurus fighter (coz vanilla Eurus model is now Notus in XRM):
http://jepray.deviantart.com/art/LCV-20 ... 446&qo=198
Pirate artillery M6 (with gauss cannons as those huge guns):
http://jepray.deviantart.com/art/Ja-Had ... 446&qo=264
Boron light frigate:
http://jepray.deviantart.com/art/Paladi ... 4446&qo=26
Argon light frigate (looks like a fusion of Cerberus with OTAS Skiron):
http://karanak.deviantart.com/art/Cruis ... 2175&qo=96
OTAS Eurus fighter (coz vanilla Eurus model is now Notus in XRM):
http://jepray.deviantart.com/art/LCV-20 ... 446&qo=198
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just export it out from XRM..i dont feel like making a ship pack...i am having enough stuff to do for school and games(non-X3) already..SpinningCone wrote:is there a balanced non XRM version of this ship? looks pretty sweet.paulwheeler wrote:It will be included in the next xrm update, due this week.
summer time..
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X3 or not, Id use itexpnobody wrote:random stuff
"Terran Battlecruiser operational" -Starcraft
body,head ratio still not decided yet, engine has not been added, bottom part unfinish..it just has a basic shape i would say..
http://bbs.deeptimes.org/data/attachmen ... mzojk6.jpg
oh wait, this is X3, never minded
