X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
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Honestly, the M8's are the hardest things to kill now.
Viper worst of them all.
Just constantly spams those Nagas even while shooting you with its turrets.
Try and take one out in a Kite Raider that has no turrets...
Dodging through the Nagas, in a no-turret M4+....
Only takes one hit to be blow away...
Viper worst of them all.
Just constantly spams those Nagas even while shooting you with its turrets.
Try and take one out in a Kite Raider that has no turrets...
Dodging through the Nagas, in a no-turret M4+....
Only takes one hit to be blow away...
This sı not ǝpısdn down.
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I startet as Terran and my relations to the Paranids are -5 or "-999999". With most of the other nations my relations are gppd (+6 up to +9). I built some stations and have some traders.
I did arround 10 travel missions for lonley Paranid people but my relations do not grow. So do you have any idea how to get good relations to the Paranids now, also fighting is a possiblity (but only with M6).
If there is no other way then fighting, how because when i enter a Paranid sector they try to kill me
I did arround 10 travel missions for lonley Paranid people but my relations do not grow. So do you have any idea how to get good relations to the Paranids now, also fighting is a possiblity (but only with M6).
If there is no other way then fighting, how because when i enter a Paranid sector they try to kill me
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Tell you what... I accepted assassination mission when I was piloting Kite. Had to destroy guy in a Viper (only one). It was a bit hard because of the constant missile launches. I had to do many turn overs to shoot them down, also good old mosquitoes come in handy too! I think you can also defend yourself by using chaff dispenser.Stars_InTheirEyes wrote:Honestly, the M8's are the hardest things to kill now.
Viper worst of them all.
Just constantly spams those Nagas even while shooting you with its turrets.
Try and take one out in a Kite Raider that has no turrets...
Dodging through the Nagas, in a no-turret M4+....
Only takes one hit to be blow away...
2-3 Vipers vs you in M4 - better watch out

Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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kite?pfft, use a proper combat ship... jaguar raider for example. Or Asp raider, if you really need shields.Stars_InTheirEyes wrote:Honestly, the M8's are the hardest things to kill now.
Viper worst of them all.
Just constantly spams those Nagas even while shooting you with its turrets.
Try and take one out in a Kite Raider that has no turrets...
Dodging through the Nagas, in a no-turret M4+....
Only takes one hit to be blow away...


[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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Hey, I'm an old man and I like my shields, my Elite has a full load..that's 35 meg, and I'm running it at around 165mps right now. It has only 4 guns it can use, and to be honest, the full load of pacs is probably just as good as anything. Sure, there's different guns and much more expensive, which is why I'm not using them right now, but even the bigger guns have a draw back, shorter range. It's also funny that it said it can use mosquito/wasp/and dragonfly missiles. Dragonfly's are M class and it cant carry those..lol.
Just started doing escort and patrol missions that "closed the magic line" ...that means almost every one has at least 1 bomber and some have corvettes in them, good luck with a simple Elite, but sometimes the sector security helps, until I cap a better ship. In all my game so far I capped one M5, and a M3+ turned blue just as it exploded, capping in this game is tough.
Just started doing escort and patrol missions that "closed the magic line" ...that means almost every one has at least 1 bomber and some have corvettes in them, good luck with a simple Elite, but sometimes the sector security helps, until I cap a better ship. In all my game so far I capped one M5, and a M3+ turned blue just as it exploded, capping in this game is tough.
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Well my combatrank is well past Veteran now, and I get offered 200k per assassination. Thing is, my M8 pirates do not fire missiles... these pirates might be distracted by the sector defense forces, my Yokohama, my Magnetar and the fact I'm still flying my lowly Rapier for those sneaky finishing shots. Guess he can't make up his mind what to target.
FInally got my Baldric Hauler so I guess my money problems are history. Nice mod, though trade opportunities are too easy imho. I find Bogas and Argnu beef at rockbottom prices and can sell at the highest...
Maybe you should have left some gaps in the local economies.
Also docking the Terran Military Outpost IS seems impossible. I have to go OOS for the ai to complete docking procedures. I can't even dock to it with the docking computer enabled.

FInally got my Baldric Hauler so I guess my money problems are history. Nice mod, though trade opportunities are too easy imho. I find Bogas and Argnu beef at rockbottom prices and can sell at the highest...

Also docking the Terran Military Outpost IS seems impossible. I have to go OOS for the ai to complete docking procedures. I can't even dock to it with the docking computer enabled.
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For some reason I'm getting the same thing. When I was battling in my Eclipse every single M8 spawn fire at me (12-16 of them). This is a pic I posted a while backFlozem wrote:Well my combatrank is well past Veteran now, and I get offered 200k per assassination. Thing is, my M8 pirates do not fire missiles... these pirates might be distracted by the sector defense forces, my Yokohama, my Magnetar and the fact I'm still flying my lowly Rapier for those sneaky finishing shots. Guess he can't make up his mind what to target.![]()
http://img149.imageshack.us/f/x3screen00002.jpg/
you can see there is enough missiles to make it look like a Capital ship PPC barrage, this was around Master Chief rank, so good luck if you think you can still tough it out in your M4/M5 at that point.

But anyway, now I'm flying a Cerberus armed to the teeth with every single counter measure defense, the M8s rarely shoot at me at all. This is not because they're not targeting me, they just don't shoot their missile. I was baffle at first and almost think the ECM actually stopped them from shooting instead of stopping the missile (which I verified not the case). Sometime there is an odd M8 that fires at me, but it's rare. So I don't know if it's because my ship, my equipment, my rank or w/e that's causing this.
Terran station is huge, and I believe the distance is always calculated from the center of an object, thus a lot of time this does not present correctly the distance between your ship and the docking clamp (and Terran stations sometime have multiple clamps that far away from each other). Use the comp to request permission landing, this will put a green dot on where you can land, flight near to it then you can use the docking computer (even if it's the distance seem to be out of range of the docking computer).Flozem wrote: Also docking the Terran Military Outpost IS seems impossible. I have to go OOS for the ai to complete docking procedures. I can't even dock to it with the docking computer enabled.
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I believe Taxi missions do no earn you rep when you are hostile to the race (Hope XTC v2.0 revert back to vanilla behavior). My start is the Split start and I was at 0% Boron enemy or something like that, the lowest rank. What I did was finding patrol mission in neighboring sectors that lead into Boron space, or a convoy escort mission that lead through Boron space. The convoy mission is particularly useful because it will spawn lots of Xenon P/PX that earn me 30-40% rep increase at the lowest rank.Old Drullo321 wrote:I startet as Terran and my relations to the Paranids are -5 or "-999999". With most of the other nations my relations are gppd (+6 up to +9). I built some stations and have some traders.
I did arround 10 travel missions for lonley Paranid people but my relations do not grow. So do you have any idea how to get good relations to the Paranids now, also fighting is a possiblity (but only with M6).
If there is no other way then fighting, how because when i enter a Paranid sector they try to kill me
The only draw back is that your combat rank rises too fast, and pretty soon, you will be facing enemy capital ships.
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Dynamic universe?
I went into a sector ,greeted by a masive Terran station to which I could not dock. Left the sector.
Later when my ship was equiped better,thought I'd sneak in and try and find some other gates.
Dunno what happened while I was gone,but it is now well occupird by Argon ships and stations!!!
west then north found me in Gemini and I claimed another ship...Mercury Super Friegher.
I went into a sector ,greeted by a masive Terran station to which I could not dock. Left the sector.
Later when my ship was equiped better,thought I'd sneak in and try and find some other gates.
Dunno what happened while I was gone,but it is now well occupird by Argon ships and stations!!!
west then north found me in Gemini and I claimed another ship...Mercury Super Friegher.
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Ok thank you, that will be an interesting information for me. But I'm enemy of all Paranids (by Default) so escort or patrol n their sectors is something different when your rank is -1/-2 or -5 (~ -10k vs -99k)
Until now I didnt fight much, just 2-3 missions at the beginning, I have money for a M7/M7M but cant decide which one i will buy. A heavy ship to kill other heavy ships or a fast ship for evading Paranids. (the fastests normal M7 seem to be the Split Tiger or the OTAS Custodian)
Maybe Turbobooster MK1 from the bonus package also works
Any Idea?
Edit: I'm little bit confused because the "Barrage" is now in the name of the missile instead in the information so I cant find little damage barrage missiles for the Terran?
Edit2: And what is the use of the "Depot" you can buy at shipyards
Until now I didnt fight much, just 2-3 missions at the beginning, I have money for a M7/M7M but cant decide which one i will buy. A heavy ship to kill other heavy ships or a fast ship for evading Paranids. (the fastests normal M7 seem to be the Split Tiger or the OTAS Custodian)
Maybe Turbobooster MK1 from the bonus package also works
Any Idea?
Edit: I'm little bit confused because the "Barrage" is now in the name of the missile instead in the information so I cant find little damage barrage missiles for the Terran?
Edit2: And what is the use of the "Depot" you can buy at shipyards
Last edited by Old Drullo321 on Fri, 24. Dec 10, 19:02, edited 2 times in total.
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Id be happy with 5 minute cap-vs-cap ship battles. That would already be a major improvement. If you make it too long you risk making it tedious and/or boring and make players just grab M7M's insted.MadMan983 wrote:even CMOD combat was still too much like the fighter dodge fest in slow motion.
maybe we compramise at say 10 mins?
It's a fine line between too long and too short. Cutting down the fire rate of the capital ship weapons and increasing their projectile speed would be an excellent first step. It would still hurt to get hit by them, they would be harder to dodge, but the lack of bolt-spamming should in theory make the fights last longer while reducing the dodge advantage players have.
Lack of volume would also prevent them from turning into anti-fighter weapons dispite the higher projectile speeds.
I might make a little submod of it if i can make it work right.

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Missions have no effect on Race Rep. when at the lowest level, the only way is to go and shoot their enemies in their sectors.VincentTH wrote:I believe Taxi missions do no earn you rep when you are hostile to the race (Hope XTC v2.0 revert back to vanilla behavior). My start is the Split start and I was at 0% Boron enemy or something like that, the lowest rank. What I did was finding patrol mission in neighboring sectors that lead into Boron space, or a convoy escort mission that lead through Boron space. The convoy mission is particularly useful because it will spawn lots of Xenon P/PX that earn me 30-40% rep increase at the lowest rank.Old Drullo321 wrote:I startet as Terran and my relations to the Paranids are -5 or "-999999". With most of the other nations my relations are gppd (+6 up to +9). I built some stations and have some traders.
I did arround 10 travel missions for lonley Paranid people but my relations do not grow. So do you have any idea how to get good relations to the Paranids now, also fighting is a possiblity (but only with M6).
If there is no other way then fighting, how because when i enter a Paranid sector they try to kill me
The only draw back is that your combat rank rises too fast, and pretty soon, you will be facing enemy capital ships.
Once your off this first rung, missions can be used to gain rep.
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You are better equipped than me doing those patrol/escort mission. I was flying a Mamba Raider, and died quite a few times to those P/PX. I finally use Fighter Drones as a diversion in order to take them out.Old Drullo321 wrote:Ok thank you, that will be an interesting information for me. But I'm enemy of all Paranids (by Default) so escort or patrol n their sectors is something different when your rank is -1/-2 or -5 (~ -10k vs -99k)
Until now I didnt fight much, just 2-3 missions at the beginning, I have money for a M7/M7M but cant decide which one i will buy. A heavy ship to kill other heavy ships or a fast ship for evading Paranids. (the fastests normal M7 seem to be the Split Tiger or the OTAS Custodian)
Maybe Turbobooster MK1 from the bonus package also works
Any Idea?
Edit: I'm little bit confused because the "Barrage" is now in the name of the missile instead in the information so I cant find little damage barrage missiles for the Terran?
Edit2: And what is the use of the "Depot" you can buy at shipyards
Go to Bean or Atropos2 and look for a Patrol or a Convoy that go to Benevolent Factor. You may have to fail the missions, and the goal is to kill the red ships that are spawned in Holly Pathway. You do have to jump around to avoid the local police (and there may be a few M6s on a bounty hunter mission that go after you). Just jump to the other gate to avoid them (and that's why you may fail the mission, but the enemy ships will not go away like in vanilla).
Those missions are rare, but the strategy overall worked!!!!
Last edited by VincentTH on Fri, 24. Dec 10, 19:54, edited 1 time in total.
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For those that have a vanilla X3TC with Bonus Pack installed, CAG and CLS work fine for me. I just install the XTC over the vanilla X3TC (with Bonus Pack) and everything works fine so far. (My DVDs had a bad file so I can't re-install X3TC any more).
I also test the Fauna making missiles for my M7M works too! THe problem is delivering the resources to the T0 ship. I use CLS2 for that, but the problem is that you can't have experienced CLS2 pilots like in vanilla. The pilots must be trained from ground zero.
Also, delivering the final products (missiles) to the M7M is a problem too, because the T0 cannot dock any where, and the CLS2 ships cannot deliver to the M7M.
I also test the Fauna making missiles for my M7M works too! THe problem is delivering the resources to the T0 ship. I use CLS2 for that, but the problem is that you can't have experienced CLS2 pilots like in vanilla. The pilots must be trained from ground zero.
Also, delivering the final products (missiles) to the M7M is a problem too, because the T0 cannot dock any where, and the CLS2 ships cannot deliver to the M7M.
Last edited by VincentTH on Fri, 24. Dec 10, 20:12, edited 2 times in total.
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Still in my Elite, doing missions for 200k+ off and on. tried one for 350k, died quick. The missions are spawning 3 bombers at once now, and a random corvette. Since I'm working with nothing but pacs, I might just get a ship that can haul larger cargoes, and use it instead, even if it only uses wasps and mosquitoes and pacs, that's what I'm using now. Even a TP class has more shields than me, and can gather bigger cargoes. I really hate leaving 25 meg shields and heavy missiles lay after a mission.
Benn seeing something odd, when mission ships jump in, many seem to have no shields, and then they only gain them as time goes on. I saw a wave of three bombers jump in and fired wasps at them and one died right off, if they had shields that couldn't have happened, just something I thought I saw, not positive.
Benn seeing something odd, when mission ships jump in, many seem to have no shields, and then they only gain them as time goes on. I saw a wave of three bombers jump in and fired wasps at them and one died right off, if they had shields that couldn't have happened, just something I thought I saw, not positive.
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Worked for german version as well.VincentTH wrote:For those that have a vanilla X3TC with Bonus Pack installed, CAG and CLS work fine for me. I just install the XTC over the vanilla X3TC (with Bonus Pack) and everything works fine so far. (My DVDs had a bad file so I can't re-install X3TC any more).
By the way what is the use of the military shields. They have better load rates but need more energy. I bought a M3+ from the split with 1238m shield load rate. Enough for 5*25 Shields but only one militarry 25mj shield needs more then this ship can give him
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Lucike is currently doing adjustments to some of his scripts as far as I've heard. So better don't use them. Not to mention that the versions in the bonus pack are hopelessly outdated. The XTC makes your game modified anyway, why would you want to install a bonus pack that contains outdated scripts, scripts that likely don't work with XTC and scripts that add functionality that is already contained in the XTC?VincentTH wrote:For those that have a vanilla X3TC with Bonus Pack installed, CAG and CLS work fine for me. I just install the XTC over the vanilla X3TC (with Bonus Pack) and everything works fine so far. (My DVDs had a bad file so I can't re-install X3TC any more).
I also test the Fauna making missiles for my M7M works too! THe problem is delivering the resources to the T0 ship. I use CLS2 for that, but the problem is that you can't have experienced CLS2 pilots like in vanilla. The pilots must be trained from ground zero.
Also, delivering the final products (missiles) to the M7M is a problem too, because the T0 cannot dock any where, and the CLS2 ships cannot deliver to the M7M.
Besides, the normal user hardly ever notices problems until it's too late. I strongly recommend to leave it to the script authors to deem whether scripts are compatible or not.
