The "is Invincible" flag in the jobs isn't actually invincible at all...Aldebaran_Prime wrote:during my activities to integrate this mod with TOTT4AP I found some differences in the jobs.txt of TC4AP 2.2a which looks like a bug:
In the jobs.txt of TC4AP the "is Invincible" is set for several "normal" jobs - e.g. 6500-6509.
In the jobs.txt which comes with the latest AP3.1 version this flag is not set - which seems to be correct for me.
Also, the jobs.txt of TC4AP ends with job 6551, where the orginal AP version has some more jobs and ends with 7302.
I'm not sure, which modifications were necessary in jobs.txt except the Khaak jobs 1965-1970, but it seems better for me to use the original jobs.txt and add the Khaak jobs by myself - or?
What it does is set the job to be initially disabled, and can then be activated by MD when required:
In the case of the ones you've listed, they are for Segaris (Terran Unknown Sector 3). They are set like this as the gates they need to carry out their jobs don't exist.<activate_job job="6500"/>