[MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!

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someone else
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Post by someone else »

I am waiting that he finds and corrects a bug a guy reported... all the cockpit going "transparent". If you want that badly I'll do that even now.
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InSeeCure
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Post by InSeeCure »

BUG!!! bug no good mesa no like bug... Hemmm yea I just sow that better wait unilt he solves it.

Another thing (for me to yapp about) i downloaded the ''Engine Colours V0.12 by Killerog'' with and without particle trails but i got particles on both?
Gavrushka
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Post by Gavrushka »

Old game resurrected due to recent fixes - I'm selling all my capital class ships BUT a couple of observations: Some of My transport ships which WERE carrying XL class cargo now send me abusive mammoth messages saying they can't carry XL class and some have a greater cargo capacity than their stated max - I hope this is okay? Some also have more shields installed that shield slots.

I will have to sell all my M6s as well yes as they have external docking?

*EDIT*

Made the mistake of going into my storage sector (where I have 16 EQs and a Trading station full of ships) Game almost froze with twice the message 'Laser Not available' announced itself over the airwave - Jumped out in a hurry... Do I need to sell all my transports and fighters too? - I've sold half my capital ships so far.
someone else
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Post by someone else »

Gavrushka wrote:Old game resurrected due to recent fixes - I'm selling all my capital class ships BUT a couple of observations: Some of My transport ships which WERE carrying XL class cargo now send me abusive mammoth messages saying they can't carry XL class and some have a greater cargo capacity than their stated max - I hope this is okay? Some also have more shields installed that shield slots.

I will have to sell all my M6s as well yes as they have external docking?
TS that cannot load XL cargo: if you bought Tanker versions this may be the case. They got downgraded to M, they are cheap bulk loaders.

for shield slots and cargo capacity you need to sell them too imho. :(

only M6M have external docking... and the ship works fine even if the "shuttle" docking does not work.

@ InSeeCure: fixed the "engine colours only" pack.
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Gavrushka
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Post by Gavrushka »

Damn, that's a shame - and probably a bridge too far - That would be most of my ships... :( - I spent today transferring capital ship equipment from ship to ship and selling the old ones but I think going through 200 factories and also my storeroom of 100s of ships would be a little too much - I'll conclude this resurrected game and then reinstall it on the new game I started .

Thanks for a great Mod! :thumb_up:
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OOZ662
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Post by OOZ662 »

Are you against using the cheats pack to clone working copies of the ships?
someone else
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Post by someone else »

Not really, you can Cheat the ships in or sell/buy new ones.. I'm not sure that "clone" will work without problems though.
Nrmally I spawn a new ship with Cheats and then transfer the cargo with transporter device. then if there are more ships like it i clone the "new" ship, not the old.
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OOZ662
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Post by OOZ662 »

Cloning worked fine for my Cerberus. It ran a funky script at first (which sometimes runs on others), but it's been fine for about 10 hours of flight with a docked Mercury.
someone else
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Post by someone else »

updated the Psco1 cockpits pack. The bug is disappeared but noone knows why. :?
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InSeeCure
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Post by InSeeCure »

Thanks for fixing the ''engine colours only'' thingy...

Ehh hope am not being annoying or anything but PSCO1's Cockpits Module version 1.17 is 404...
someone else
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Post by someone else »

huh :roll: fixed link
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paulwheeler
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Post by paulwheeler »

Hi,

Had a problem after updating the cockpit pack. I downloaded your new version and pasted over the old cat and dat for the cockpit mod and now the rebalance seems to have dissapeared. All my ships are back to default stats with no extra docking.

I have double checked that I have not overwritten the rebalance cat...

Any ideas?

Cheers

Paul
someone else
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Post by someone else »

my files are correct... I'm reuploading just in case. Redownload and tell me if it works. :?
Trade, Fight, Build, Think, Modify.
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Chull
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Post by Chull »

Hello Again :D

Just thought I'd let you know, the Cerberus cannot hold a full set of plasma beam cannons, it is about 480 cargo short, or 4 lasers down when full.

I'd request a cargo boost to 4500 max so as to leave some room for missles and energy cells for your next version of the mod if possible (please please please)
:lol:

It might be a good idea to do the same for the griffon
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InSeeCure
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Post by InSeeCure »

A little report...

(1) PSCO1_Cockpits_version1.17 module, the new upload is working grate :D the first one problebly was the original.

(2) The fix to KillerogAV1.11 engine colours moldule seems to get ridd of the particle trails which is good :).......... end engine colours which is... bad :(... just living the vanilla to show, which sortoff defeats the purpose off the mod :P
paulwheeler
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Post by paulwheeler »

I redownloaded your reuploaded file! :D

Everything is fine now. Thanks for the swift fix!
InSeeCure
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Post by InSeeCure »

Okey... After an thorough investigation I've come to the conclusion that am STUPID!!!

Maybe I should do some testing before complaining about things not working,
am really sorry about that...

What I found was that ''PSCO1_Cockpits_version1.17 module'' and ''KillerogAV1.11 engine and or trails colours moldule'' has a conflict and don't work together at all only one will work at a time, ''PSCO1_Cockpits_version1.15 module'' did not have this problem...
InSeeCure
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Post by InSeeCure »

I've notest that the Osprey is a somewhat expensive in that it costs 15mil and that the Heavy Osprey costs 16mil, I think that it should be in the 6-8mil price range maybe.

And I was wondering if you had any big plans for the next version of the mod?

.... and while am wondering so much is there any possibility of adding that big bulky boron repair ship thingy in :roll: (used in The Traveling Mechanic mod by Teladidrone) ... don't now what good it whould do but it's so frikken BIG :o it whould be cool just having it roming about, and maybe it could be sold in boron shipyards at an insane price like 200-300mil, it could be a super sized TL class ship with space for alot stasions.... just an silly idea I know...
cnecktor
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Post by cnecktor »

I just tried this update everything working great thanks. I have really been enjoying this mod thanks for all your hard work with it.
paulwheeler
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Post by paulwheeler »

InSeeCure wrote:I've notest that the Osprey is a somewhat expensive in
.... and while am wondering so much is there any possibility of adding that big bulky boron repair ship thingy in :roll: (used in The Traveling Mechanic mod by Teladidrone) ... don't now what good it whould do but it's so frikken BIG :o it whould be cool just having it roming about, and maybe it could be sold in boron shipyards at an insane price like 200-300mil, it could be a super sized TL class ship with space for alot stasions.... just an silly idea I know...
I think the Goner Aran is used for the Travelling Mechanic script...

I'd like to see all the "special" ships for sale at certain shipyards. For example how about the Heavy Centaur Prototype for sale in Argon Sector M148? I don't see a problem with making the "special" ships available as long as the price is sufficently high enough to make boarding instead worth the effort.

However, I'd have thought adding ships to shipyards is more of a scripts job rather than a mod.

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