[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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Rate this script

5. Excellant
31
62%
4. Good
12
24%
3. Average
4
8%
2. Poor
1
2%
1. Terrible
1
2%
Not my Thing
1
2%
 
Total votes: 50

Laureati
Posts: 140
Joined: Sat, 20. May 06, 11:42
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Post by Laureati »

CLAIMED SHIP DISAPPEARS

Recently had a nice bounty offer from the Pirates to capture a Yaki. So I jumped and quickly made the pilot bail and picked up the Yaki for a nice bounty. Decided, "why waste a perfectly good Raijin?" and picked up the ship, repaired and upgraded it and was shiping it back when I decided to dock it to get some weapons... then the ship vanished.

I'm guessing here it's got something to do with the bounty timer. Either that or weird stuff is going on. Would like to know either way because I've claimed other bounty ships before, but usually sold them quickly so the ships never really had a chance to vanish. The Raijin was too sweet to pass up on owning though.

It only seems to vanish when it docks into a station. Even tried flying it myself. And er... it crashed my X3 when I docked. Guess that happens when you mysteriously vanish from the game. :)
Cycrow
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Post by Cycrow »

if its to do with the bounty timer, i could just make sure the bounty control script is no longer running, even thou it shouldn't be running on a claimed ship anyways, especially one that u've commanded to do something.

i will test it out a some point, hopefully its nothing to do with X3's garbage collector
Cybermutant
Posts: 35
Joined: Fri, 5. May 06, 12:13
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Post by Cybermutant »

Hey Cycrow, personally I find this the best script you made (don't get me wrong all are perfect). I haven't played in a while and returned to X3 now, installed your latest scripts and extended mod, but then I notice I get BBS like these:

target is NULL bla bla of race NULL

Each time..?

So I read the posts in this thread and disabled the military script and still have the same problem? Is this fixable?

Thanks!
Cycrow
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Post by Cycrow »

im not sure the reason u would be getting those, as i've never got them in the past.

perhaps another script or mod is interfering with it.

i do plan to rebuilt the scirpt at one point.

as this is actually my oldest script, its still got some old X2 code, that i hope to remake, there bound to be mistakes as it was the script i used to learn how to script
Cybermutant
Posts: 35
Joined: Fri, 5. May 06, 12:13
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Post by Cybermutant »

Well thanks a lot Cycrow, I guess it doesn't really matter the name, I just have to think one up ;). The best thing actually is that you reply on bugs and try to fix them! Awesome man!

Thanks
Laureati
Posts: 140
Joined: Sat, 20. May 06, 11:42
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Post by Laureati »

Cybermutant wrote:Hey Cycrow, personally I find this the best script you made (don't get me wrong all are perfect). I haven't played in a while and returned to X3 now, installed your latest scripts and extended mod, but then I notice I get BBS like these:

target is NULL bla bla of race NULL
It's due to a typo in the al.bountyhunt.create script.

Code: Select all

075   * Spawn the bountys ship
076   $NewShip =  create ship: type=$ShipType owner=$Race addto=$Station x=null y=null z=null
077   $Pilot = $NewShip -> get pilot name
078   if $Pilot == 'Unknown Object' OR $Race == Yaki
079    $Pilot = get random name: race=Argon
080    $NewShip -> set pilot name to $Pilot
081   end
082   $NewShip -> set local variable: name='pluigin.bountyhunt.myrace' value=$Race
In line 082 - Just change the String in "set local variable: name=" to 'plugin.bountyhunt.myrace' (you won't need the inverted commas - that just notes it as a <String>) and it should be fine.

I hunted this down because it was driving me batty. Do I get a bounty? :lol:
Cycrow
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Post by Cycrow »

Ok, a few new updates to the scripts.

includes Laureati's fix
Hopefully should fix the captured ships from being removed
Also improved the pilots name selection

Vyruz, theres a new script, al.bountyhunt.createmember. Just call that in the custom start and u'll be made a member of the guild.
AlphaCharlieOscar
Posts: 6
Joined: Tue, 19. Jun 07, 00:58

Post by AlphaCharlieOscar »

Cycrow, I can't get the new version to load properly with the plugin manager.
Says "unable to open script package". First time I have had any problem with any of your scrips (I have them all, love your work :D ).
Cycrow
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Post by Cycrow »

have u made sure ur using the newest plugin manager, 2.00 ?
it was released today.

it wont install in old versions
AlphaCharlieOscar
Posts: 6
Joined: Tue, 19. Jun 07, 00:58

Post by AlphaCharlieOscar »

Yeah, that fixed my problem. Sorry for not paying enough attention and actually noticed a new version of the manager, cheers!
OneNeutrino
Posts: 2
Joined: Thu, 8. Mar 07, 21:55
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Post by OneNeutrino »

Where is the Guild HQ? I noticed the readme tells you exactly how to join the guild but not where.
Chieftonw
Posts: 49
Joined: Mon, 15. Nov 04, 03:38
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Post by Chieftonw »

When I go to install it, it tells me I need the EMP software installed. However I am running the XTM mod 7.2b, which has it built in. I am afraid to install the stand alone EMP, as it might break XTM. Any suggestions on what I should do?
draffutt
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Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

Chieftonw wrote:When I go to install it, it tells me I need the EMP software installed. However I am running the XTM mod 7.2b, which has it built in. I am afraid to install the stand alone EMP, as it might break XTM. Any suggestions on what I should do?
you need to install the dummyemp
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
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dragonsblade71uk
Posts: 236
Joined: Sat, 8. Jul 06, 00:01
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Post by dragonsblade71uk »

And where do you get this dummy EMP. I have search for it, and checked the EMP thread.
Cycrow
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Post by Cycrow »

http://x3.ircwhore.co.uk/dummyemp.spk

oneneutrino, it doesn't say where it is, because it doesn't know, the location is compeltly random, althou there are more than 1 HQ's in the universe, check the BBS for what sector they are in
Last edited by Cycrow on Mon, 30. Jul 07, 11:45, edited 1 time in total.
Chieftonw
Posts: 49
Joined: Mon, 15. Nov 04, 03:38
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Post by Chieftonw »

I get an error that the file is not found when I use the dummy link.



edit: found that if I remove the period at the end of the link it works fine
Jasper Carrot
Posts: 168
Joined: Mon, 15. Dec 03, 01:04
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Post by Jasper Carrot »

Hey Cycrow. Downloaded v2.8 the other day and thought I would give it a go now. using the script installer I get the message "unable to open script package" so I removed v2.7 and tried again and same message then had a go at installing the dummyemp first and get the same message.

At the moment I have gone back to v2.7 and am enjoying it heaps ... specially with all the ships you get to capture :)
Cycrow
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Post by Cycrow »

sounds like you havn't updated the plugin manager.
Jasper Carrot
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Joined: Mon, 15. Dec 03, 01:04
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Post by Jasper Carrot »

DOH!!! :oops:

I have now and it's all workin fine :oops:

Thanks Cycrow
D3fe4t
Posts: 14
Joined: Mon, 6. Aug 07, 19:59

Post by D3fe4t »

Hey,
Ive got a little problem with your scripts cycrow. I downloaded pretty much all your guild scripts yesterday (they gave a really nice read :) )and of course was eager to experience the new options - especially the racers. However things didnt work out quite so well. The only quild ive been able to join by now was the mercs guild. Ive benn to other guilds HQs but there i usually only get a bbs message that looks like this:
Posted by: Unknown

Thats it. No text at all. So i was wondering whether you might know how that happens...

Thanks for any help in advance.

D3

€: I shoud add that i also downloaded Azaneth's Killmission script (http://forum.egosoft.com/viewtopic.php? ... 561cdd5fbc) which doenst work quite right cause i always get a ReadText874501-*** error, whicht i havnt been able to fix. My problem might have something to do with that but id rather doubt it.

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