[MOD] Miscellaneous IZ Combat Tweaks

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BlackRain
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Post by BlackRain »

Noticed this

Code: Select all

[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0xa407: Property lookup failed: $MICT_AimVector
* Expression: $MICT_AimVector
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0xa407: Invalid rotation attribute: value=null
* Expression: $MICT_AimVector
[General] ======================================

I was watching a couple ships circle a station and not fire on the station, this might be related.
plynak
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Post by plynak »

Hello, how can I make sure that the new version of the MOD is not downloaded by Steam? Just by unsubscribing? I am affraid of the fact that shipyards will run low on drones. This effectively means they will not build any ships and will get stuck. And that means it will really harm all gameplay as they usually get stuck building a ship sooner or later anyway.
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w.evans
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Post by w.evans »

Hi plynak,

I did leave the announcement up for the last 4 days before updating.

That said, I don't think you can deactivate updates from the steam workshop without doing some surgery. If your mod hasn't updated yet, you could:

Copy \extensions\w.e_mct\

Open \extensions\w.e_mct - Copy\content.xml

Change:
- content id=
- name=
from the following:

Code: Select all

<content id="ws_478790162" name="Miscellaneous Combat Tweaks"
to whatever you like.

Unsubscribe from the mod page at the Steam Workshop.

Delete \extensions\w.e_mct\

Will probably just be easier, not to mention safer, to just unsubscribe from the Steam version, and get the Nexus version, though. The station drone stuff is in MICT_supp4, so you probably won't want that.
w.evans
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Post by w.evans »

BlackRain wrote:Noticed this

Code: Select all

[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0xa407: Property lookup failed: $MICT_AimVector
* Expression: $MICT_AimVector
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script MICT.move.attack.object.capital on entity 0xa407: Invalid rotation attribute: value=null
* Expression: $MICT_AimVector
[General] ======================================

I was watching a couple ships circle a station and not fire on the station, this might be related.
Crap! Forgot to update one of the move_ nodes to MICT_AimVector2. Fixing.

Won't affect firing, though. They just won't have a heading. (Not sure what'll happen if they move without a heading.)
w.evans
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Post by w.evans »

7.Aug.2015 - Miscellaneous IZ Combat Tweaks updated to v0.22

Bugfix. Thank you to BlackRain for reporting the issue.
The Battle Display from the heretofore interim branch is now included in this update.
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xrook
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Post by xrook »

ok whos mod is it that upgraded the plutarcs teranis with 36k radar range and shotgun turrets??
this is the third time this ****** destroyed the ship ive been trying to capture... im trying to make a living here....
w.evans
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Post by w.evans »

Hm, that's right. 36k radar range. Didn't change it, though. Wasn't it always like that?

Did change frigate radar range to 48k in MOCT_supp3, though.
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xrook
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Post by xrook »

according here its 12k
http://roguey.co.uk/xrebirth/ships/taranis/

i wonder if its this mod
http://forum.egosoft.com/viewtopic.php?t=370582

edit: oh the group 6 variant has the 36k radar... these guys have been taking my pray multiple times

and i got pissed off that i captured their taranis instead... got my relations so low that i edited my save file to reset the relations but overtime the relation keeps plummeting even though im not doing anything against them
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Post by w.evans »

Might've been changed since Roguey's data was last updated. At least, I'm pretty sure that I don't have anything that alters any of the Taranis' surface elements. Didn't notice the hailstorm turrets, just quickly checked radar range. And am not running BlackRain's Player Shipyards.

What's the group 6 variant?
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xrook
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Post by xrook »

plutarc destroyer type warships
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

xrook wrote:plutarc destroyer type warships
That Roguey link lists 8 Hailstom Turrets as being on the vanilla Taranis.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

w.evans wrote: What's the group 6 variant?
A little confusing but he means the surface elements lists on that site under the heading "Group06".
UniTrader
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Post by UniTrader »

its not a variant, it refers to a shield Group ;)

Taranis has two radars: an indestructible short-range one (12km range) and a destructible long-range (36km range) which is protected by a few Shieldgens (Shield group 06 to be precise) ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
w.evans
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Post by w.evans »

Ah, thanks for the clarifications. Not as confused about this now. About life, on the other hand...
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xrook
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Post by xrook »

oh, i have confused tituriel with the taranis and thought it was its variant
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Post by w.evans »

Heh. Just wanted to share a laugh:

just saw a Sucellus of mine. Was attacking a PMC Triath Raider, and while it was boosting towards the fighter, it fired the IHC! Didn't hit of course, but was fun, especially since I was tracking one of her escort Stromvoks at the time, and the Sucellus just streaked across my field of vision while firing her cannon.
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xrook
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Post by xrook »

evans could you send me your ui fixed version of the UFO? im getting desperate
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xrook
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Post by xrook »

i keep getting this spam??
[General] ======================================
[=ERROR=] D:/Program Files (x86)/Egosoft/X Rebirth/(): (from presentation 'ui/core/presentations/widget_detailmonitor/widget_detailmonitor.bgf') SetText(): invalid parameters
[General] ======================================
w.evans
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Post by w.evans »

10.Aug.2015 - Miscellaneous IZ Combat Tweaks updated to v0.23

A bug in the neural nanonics forcibly implanted into all MICT captains' brains via seeding of nano-creepers into their strawberry-flavored pancakes caused data from everywhere in the galaxy to flow into the Skunk's mighty multi-function display. Unfortunately, this bug has since been isolated, and has since been fixed.

The Battle Display will now only display data from player-owned assets which are engaged in combat while in-zone.
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iWARR
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Post by iWARR »

w.evans
1) Think about displaying Battle Display info when nothing is selected ONLY. If something is selected, then only first quick message should be displayed (about who is starting combat and where).
2) Pursue beyond the zone during initiated combat was quite intersting and live in some situations...
3) If you accept Ch. 1), then you can return Battle Display in the hole Galaxy mode.
Last edited by iWARR on Mon, 10. Aug 15, 15:40, edited 1 time in total.

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