paulwheeler wrote:Re: scripts and weapons
I believe it will just refuse to mount.
Re: kits
The problem with your idea about the kits is simply that there are no spare weapon subtypes, which means they will have to share with the existing weapons, rendering your idea extremely difficult to impliment.
The way the game handles weapons is extremely limiting. There are only 32 subtypes available. Ideally tlasers needs completely restructuring (this is what xtm does) but it means a new start would be required.
Also I think if you set ammo consumption to zero it either wont fire or it will fire without requiring ammo at all.
Just out of curiosity, Can a weapon be made that shoots multiple types of ammo?
Say you have a laser called 'Laser Fitting 1' that uses PAC and HEPT ammo, so if you have a box of PAC ammo, it shoots PAC rounds and if you had a box of HEPT ammo it shoots HEPT rounds,
a simple 'ammo regeneration' script could then be made to keep it more like a real PAC or HEPT,
As i said, just curious, this discussion just made me wonder if its possible at all,