Hope you will make it beofre the summer

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great news guys! i had this with a script i installed back in regular TC + mods after about 24 hours i would have 40000 scripts running, 30000 of which were the same script not clearing lolAragon Speed wrote:Jack08 from XTL has jumped into the breach to help out with scripting so we are now back on track. Also the 24 hour bug has been found and fixed. For those of you who are interested it was a bad check in a script causing an infinite loop bug.
might be bad english to blame but that sounds a little ungreatful dont you think?Terraformer33 wrote:Great news will be when new version of mod (2.0) will be released. We are waiting almost 1 year and what ?
I think X-Rebirth will be first.
Teladi T0 = Dead Space IshimuraAragon Speed wrote:
The second picture is one of the XTC 2.0 replacement models for the factory ships. In this case the Teladi mining ship.
[ external image ]
Wow that must have been a mean bugger. Good to see it's been "exterminated".Aragon Speed wrote:Jack08 from XTL has jumped into the breach to help out with scripting so we are now back on track. Also the 24 hour bug has been found and fixed. For those of you who are interested it was a bad check in a script causing an infinite loop bug.
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
they have reduced polycounts now and very optimised collision models - that should give a little bit of a fps boost in heavy "complexed" sectors. Placement can't be altered.have you guys made any improvements to complex tubes/hubs etc?
No wories here I am waiting with great expectation for 2.0 "good things come to those who wait" and wait and wait and waitX2-Eliah wrote:We're not expecting people to be grateful (Or in fact anything else - this project is for our own fun)2.0 has been delayed by a horribly long time, and it's natural that some folks have grown annoyed - nothing to be done. Hopefully they'll still consider playing 2.0 when the time comes.
The engines have an engine effect and a flare (sun-thing). The flare's can be removed while still having the colored exhaust flames. Altering the flares to not be blinding is kindoff hard (we tried), because they are supposed to simulate "blinding" lens effect ... You are not the only one who dislikes these(which was one biggest thing i did not like in 1.00) are they going to look differently than blinding light from the ass of each ship ( although i think M2, m0 would look nice with "super heavy duty engine" but a Buster with a sun does not seem to need a star to power itself.