X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

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Moizo
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Re: Anybody fought an M7M yet?

Post by Moizo »

newname wrote:Excellent mod, but I have to agree that M8's are more frustrating than fun. Missile defense scripts and friendly AI just aren't competent against them. I may have to get my own M8's to use during patrols, if I can find a good way to carry enough missiles.

But I love the rebalance on M5-M3 ships. There are no "trivial" dogfights any more. My starter Elite has been blown up by Harriers more often than I'd like to admit.

Anybody fought an M7M yet?
I've fought M8's a few times now during patrol sector missions but i can't see I've seen them fire any missiles so far.

In regards to the M7M...yes, on an escort mission really close to the outbound gate i thought i was okay, then get a message and realising i didn't have any anti-missile capability i foolishly decided NOT to run trough the gate but attack instead...I won't make that mistake again (couldn't even fire a shot - range). very dangerous ships in my opinion though possibly expensive to maintain (haven't gottten further then 20 sectors).

Which brings me to a question regarding the news system; Will the player's actions result in newsfeeds about it? Player destroys a giant ship or a large fight etc gets a message notifying other people to fear the player?
VincentTH
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Post by VincentTH »

Mightysword wrote:
Stars_InTheirEyes wrote:
Mightysword wrote:As I go deeper in Paranid sectors I start seeing station that's hostile to me, what give?
What start?

You may have started with a poor reputation towards the Paranid.
:paranid:
Terran, I started as enemy of Xaar but had fought my way to Priest Confidate, but I don't think my IFF is being updated correctly.
Even in vanilla, stations that are spawned when you are hostile to a race, remains hostile even after you befriend the said race.
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X2-Eliah
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Post by X2-Eliah »

Depends on the ship. For instance - nailing a bounty, or helping during an invasion, will be acknowledged.
Mightysword
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Post by Mightysword »

VincentTH wrote: Even in vanilla, stations that are spawned when you are hostile to a race, remains hostile even after you befriend the said race.
It's not just station, but the HPN and Imperial Police are still hostile and actively chasing me around. The thing is I see a small amount of them are friendly, but the majority are hostile. Can't really fight off an invasion when the local garrison also want a piece of me. Also a lot of Paranid traders also hostile to me. (which kinda annoying since my turret will shoot them if they're in range as I fly around).
VincentTH
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Post by VincentTH »

Mightysword wrote:
VincentTH wrote: Even in vanilla, stations that are spawned when you are hostile to a race, remains hostile even after you befriend the said race.
It's not just station, but the HPN and Imperial Police are still hostile and actively chasing me around. The thing is I see a small amount of them are friendly, but the majority are hostile. Can't really fight off an invasion when the local garrison also want a piece of me. Also a lot of Paranid traders also hostile to me. (which kinda annoying since my turret will shoot them if they're in range as I fly around).
Again, same thing happens in vanilla. You have to apologize to the capital ship(s) in the sector to stop hostilities.
Mightysword
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Post by Mightysword »

VincentTH wrote: Again, same thing happens in vanilla. You have to apologize to the capital ship(s) in the sector to stop hostilities.
I know that from Vanilla, but it's not working. It's like the regular military and HPN/IMP police are on different channel, the military goon is blue like normal, only the HPN/IMP are hostile. And when I try to Comm a HPN ship they don't have any option except telling me my voice is as bad as my stench.

As for the traders ... they're all over the place in the universe, and talking with the capship in the sector does not help. I have tried all the venue I can think of from vanilla.
dragonblue14
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Post by dragonblue14 »

Alex Vanderbilt wrote:
dragonblue14 wrote:did not have time to read through 27 pages, but is there an option for no civilians?
You are hereby asked to have a look into the manual, which can be found in the folder "XTC Manual". There you only have to read through 5 pages of interesting content.

AV
Ah i knew i skipped something in the manual :roll:
Arghy
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Post by Arghy »

I started as terran so i'm hostile to the paranids and i've just accepted their going to be the first ones to feel my new military muscle. I do enjoy how their unescorted traders are wandering around in other sectors and i'm sure my wallet will appreciate it to.

Is the ECM in argon space in a special factory or is it sold like normal equipment? the equipment docks in the core sector dident have it so i assume other equipment docks wont have it also.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

Just been reminded.

I was in Armstrong watching a Titan and Colossus slowly edge near an Akuma and Hoshi with a Akurei escort expecting to see a nice light show but they never engaged... I always thought that sector ships like that were set to patrol and engage anything hostile they see...
I watched the Hoshi drift within maybe 15-20km of the Titan but they just wouldn't go for it.
I even tried using my lil' Kite Raider to lure the Akurei to the Colossus, but nope. No shots fired. No change of course.
The Yaki M6 (name evades me) and two susanawas (?) kept chasing me and I lured them to a Cerberus. They even shot the thing as I was doing close circles around it's hull but it just wouldn't shoot 'em.

I think maybe race relations are a bit broken?
They were ASDF ships though, if that makes any difference.

(I ended up taking out the M6 and "suzies", which I'm quite proud of given XTC's enhanced combat. That M6 has such a huge blindspot...)
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Chobittsu
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Post by Chobittsu »

This is probably beyond my reach so I've got a design pitch for your mod ^.^

In-atmo sectors

[ external image ]

http://i45.photobucket.com/albums/f75/c ... nSkies.jpg
= More Sky, No Cockpit

I've been trying to find a way to make this since I first signed on to Egosoft.com, but so far no such luck. The only thing such a sector would need is a skybox, you could place planet atmosphere below gate level to ward off pilots and have this as an "Edge of a gas giant atmospere" sorta thing.

Just thought I'd throw this out there for you guys to ponder :wink:
A5PECT
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Post by A5PECT »

Hmm, the hardest part would be creating surface terrain for solid planets. Even a simple model would have to be massive to allow the player space to fly about, and that might be rather CPU-intensive.

The way you put the whole idea makes it sound largely possible, though.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

KloHunt3r wrote:Hmm, the hardest part would be creating surface terrain for solid planets. Even a simple model would have to be massive to allow the player space to fly about, and that might be rather CPU-intensive.

The way you put the whole idea makes it sound largely possible, though.
Maybe if you mostly used clouds and just have a brown/green 'surface'. No need to go making vast mountain ranges and forests.

everything could probably all one level too

Edit:
Or just make the whole sector in the atmosphere?
take away all the blackness/nebulae/stars and replace it with blue, a sun and clouds. Clouds could just be the same as a grey nebulae.

Think we could be onto something here boys :D
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A5PECT
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Post by A5PECT »

Stars_InTheirEyes wrote:Maybe if you mostly used clouds and just have a brown/green 'surface'. No need to go making vast mountain ranges and forests.

everything could probably all one level too
That would work. But it wouldn't be very fun if every planet was just a layer of clouds.

I have to admit though, the idea of a couple of skyscrapers/orbital elevators/sufficiently science-fictiony structures rising through the clouds sounds pretty amazing.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

KloHunt3r wrote:
Stars_InTheirEyes wrote:Maybe if you mostly used clouds and just have a brown/green 'surface'. No need to go making vast mountain ranges and forests.

everything could probably all one level too
That would work. But it wouldn't be very fun if every planet was just a layer of clouds.

I have to admit though, the idea of a couple of skyscrapers/orbital elevators/sufficiently science-fictiony structures rising through the clouds sounds pretty amazing.
Why would every planet have to be like it? Some could be massive oceans and no clouds.

Im thinking for the CPU's sake.

Oooohh... imagine a night-time sky.... seeing lights from cities under-neath ya....
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mr.WHO
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Post by mr.WHO »

Stars_InTheirEyes wrote:Just been reminded.

I was in Armstrong watching a Titan and Colossus slowly edge near an Akuma and Hoshi with a Akurei escort expecting to see a nice light show but they never engaged... I always thought that sector ships like that were set to patrol and engage anything hostile they see...
I watched the Hoshi drift within maybe 15-20km of the Titan but they just wouldn't go for it.
I even tried using my lil' Kite Raider to lure the Akurei to the Colossus, but nope. No shots fired. No change of course.
The Yaki M6 (name evades me) and two susanawas (?) kept chasing me and I lured them to a Cerberus. They even shot the thing as I was doing close circles around it's hull but it just wouldn't shoot 'em.

I think maybe race relations are a bit broken?
They were ASDF ships though, if that makes any difference.

(I ended up taking out the M6 and "suzies", which I'm quite proud of given XTC's enhanced combat. That M6 has such a huge blindspot...)
In XTC story Aldrin are friends with Yaki.
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Chobittsu
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Post by Chobittsu »

I was also thinking a few underwater sectors for the Boron, I read somewhere that their ships are also submarines. Betty: "Warning, approaching crush depth."
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

mr.WHO wrote:
In XTC story Aldrin are friends with Yaki.

Ok, that explains it.

:headbang:
chobit-389 wrote:I was also thinking a few underwater sectors for the Boron, I read somewhere that their ships are also submarines. Betty: "Warning, approaching crush depth."
That's right, in X2 there is a cut scene showing some underwater city all Boron ships swimming around.
Not sure about what would happen with other races' ships though..
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X2-Eliah
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Post by X2-Eliah »

mr.WHO wrote:
In XTC story Aldrin are friends with Yaki.
Just for the record, that's a gross oversimplification, and barely true. The Argon are more friendly with the Paranid :roll: There is a lot more to that relation than... "Being friendly".
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Chobittsu
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Post by Chobittsu »

Well they wouldn't be able to dive as deep, but Commonwealth ships should be able to swim a bit.

Also, a couple other ideas that you could add to skyboxs (if Xenon and Kha'ak have true homeworlds in XTC)
Xenon Superstation: http://galaxyangel.wikia.com/wiki/Black_Moon
Kha'ak Superhive: http://galaxyangel.wikia.com/wiki/Shadow_Moon

Clearly you can't just throw the Black and Shadow moons into the mod, but there is always the possibility of making something around the same concept.
Magnabyte
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Post by Magnabyte »

One thing I personally have missed from X2, that i would really love to see again, was M6's carrying a single fighter in tow. Especially now that M5's can be used to do active scans, I think it would be really cool to have a little zippy scout, docked up to a more survivable ship.

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