Necrosexual wrote:Being in his HCP he might become too relaxed and forget to check for hammerheads on hostile objectives(like i did).
That's the one thing I do make a point of checking for as that's about the only major threat to me at present.
Operation: 'Dude?, Where's my car??'
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Mission objective is a smash and grab raid on one of the Split core sectors to acquire a Split TL. The goal will be to get in, hijack the target and get out again as fast as possible as my prescence in sector is likely to cause a bit of a stir.
The target for this mission is the TL Hospital ship currently ambling around Thuruks Pride. This ship was chosen specifically as it has the happy benefit of being completely unarmed so no need to disarm any turrets. Simply drop shields and pod in, as soon as the ship is captured, evac asap.
Ships for this Op will include:
HCP 'Thunderchild' (Target suppression and area defence)
M7M 'Shoot First' (Boarding ops)
M3+ Medusa 'Questionable Ethics' (Decoy/Jumpdrive transfer)
I'm also experimenting with some new hardware today, specifically the Hornet missile. I've chosen to use this one because it does a speedy 186m/s while packing a nice round 200Mj warhead. This is convenient for my purposes as TL class ships mount 200Mj shields so I can very precisely reduce my targets shields to 0% at distance. Plus if anything tries to interfere I can punch it in the face.. really hard.
First run doesn't go well. jumping from staging ground in Nopileos into Thuruks I have to close 25km to target and my M7M isn't that fast. By the time I'm down to 10km I've already attracted the attention of the local Python and even tho I've convinced it to chase my Medusa extra M6 forces have arrived in-system from the north and south gates and are rapidly chasing down my decoy..
http://dbbr17626.pwp.blueyonder.co.uk/tl1.jpg
.. Forced to jump my Medusa out to safety just causes all opponents to turn on me and I'm only barely in strike range of the TL. There's a time to fight and a time to not fight and knowing which is which is a fine line sometimes. This time tho I'm clearly outgunned so accept my defeat graciously and call an abort.
Despite being forced to turn tail in Thuruks the game is not over yet. it's always good to have a plan B and I've got one in Family Pride. Jumping to the west gate the sector seems fairly clear, just a few police M4/M5's in the area which are no threat and my target..
http://dbbr17626.pwp.blueyonder.co.uk/tl2.jpg
.. and he's not too far away tho he's heading for the Equipment dock. I jump in my M7M behind me and order him to follow as we go in hot pursuit of the TL Arena. I'm very carefully making sure I stay within 5km of my M7M at all times because I need to be able to transport over and fire a pod. The sector is still clear of any immediate danger to me and I'm rapidly closing the gap on him when suddenly..
http://dbbr17626.pwp.blueyonder.co.uk/tl3.jpg
.. uh-oh, that's a Raptor and he's locked on me and heading in on full power. I don't know how well armed it is, I don't particularly want to find out. Either way I don't have time to mess around with it so it needs removing. Switching to Hammerheads I fire off a salvo of three and as soon as the first strikes I follow it up with a half-dozen Hornets just to make sure before sending five after the TL to knock out his 1Gj of shielding..
http://dbbr17626.pwp.blueyonder.co.uk/tl4.jpg
With the TL's shields reduced to tatter and the M1 destroyed I quickly transport back to my M7M, fire a pod at the TL and while it's tracking in switch back to my HCP and tap the shields to keep them down. A successful pod attachment and my guys are in and doing their stuff. I call my Medusa back in as I'll hopefully be needing him in a minute. Meantime a quick check on the sector map shows the M1 going up left some goodies behind..
http://dbbr17626.pwp.blueyonder.co.uk/tl5.jpg
.. Bonus! The boarding op drags on for a fair while and I'm starting to get the impression it's not going well when eventually..
http://dbbr17626.pwp.blueyonder.co.uk/tl6.jpg
.. Result.
Debrief:
A bit of a false start in Thuruks and it wasn't quite the quick-in, quick-out I was originally aiming for. And the boarding operation did indeed go badly. I managed to lose three squaddies doing it including one 3-star fighter so that was a tough nut to crack. The chief issue I think is relying on the M7M to pod troops across. It may be easier and help them breach the hull but the Minotaur itself is not a fast-mover so sec-def gets time to respond.
Mission accomplished tho. Next time I'll attempt an EVA capture I think.
Total Assets:
1x HCP 'Thunderchild'
4x 200Mj shield
6x HEPT, 2x PBG, 3x PBE, 3x ION-D
1x M7M Minotaur 'Shoot First'
1x M7M Minotaur 'Ask Questions Later'
1x Elephant
1x Zephyras TM
1x Medusa 'Questionable Ethics'
1x Blastclaw
3x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Training - 01'
1x Hermes 'Training- 02'
1x Express 'Carjacker'
7,200,000cr