Snafu_X3 wrote:Sparky - sounds to me like you want to re-introduce 17C trading (yaharr me lads, yo-ho!!) whereby the exact price can't be determined until you reach signalling range of the dock..
Hehe, no. I was just pointing out that IMO, the suggestion that making MORT trades were somehow more challenging in X3 than Rebirth is rose-tinted glasses at best.
Even if a X3 player could see an NPC going towards the station they want to send a trader to, they can work out if they will get their first before manually ordering the purchase simply be checking the NPC speed that would almost never be 100% for it's class.
There may have been more work in X3 and it may have been enjoyable but in terms of end result, X3 MORTs and Rebirth MORTs boil down to the same thing: Almost zero risk of failing to make the sale. Potentially more in Rebirth since we rarely know of hostile force location and X3 NPCS rarely max velocity stats.
Finding ways for increasing enjoyment with Rebirth MORTs (or player trading in R2) sounds great but as an aim I do't think it should be conflated with feelings that X3 MORTs were substantially more risky trades compared to Rebirth's booking trades before departure.
Nikola515 wrote:@Sparky Im not sure if i understand you correctly but you don't need setelite to use jump drive.
That wasn't the impression I intended to give, sorry for unclear language.
Nikola515 wrote:
As for ships you had to chose and make choices... Fast ship and not enough cargo or slow ship and enough cargo... But there was not relly need for super freighters in X3 unless you had your own complexes or supply your fleet.... Even Mercury was able to clear or fill most of stations in one trip;)
I'm familiar with choices aspect (thread in signature) and I've mentioned similar choices for Rebirth ships but in the context of MORTs I was referring to, once the player has made those choices, it is up to them if they will make the trade or not. Satellites let them know what the potential completion is in the target sale sector
before they make their purchase. That prescience, combined with NPCs rarely maxing their velocity stats, means that in practice the risk of not making a sale is minimum. Especially since in X3 satellites show hostiles on-route and that isn't seen in Rebirth.
Graaf wrote:
Only the player can use the satellite network in X3, true. But on the other hand only the player NEEDS the satellite network because AI can see trade deals across the galaxy without a satellite network.
It might equalise
knowledge of trades but it doesn't equalise
ability to trade - satellites are a massively one-side advantage to player trading. In X3 the NPCs will still send ships to buy or sell wares that the player is clearly going to trade fist due to them being closer in-sector. In Rebirth, that one-way level of prescience/dumbness/player-centric advantage is cut out.
Graaf wrote:
And although satellites provide info about trades in a station it doesn't provide any info about traffic in the sector unless you placed satellites all over the place. Something I do not do, to keep traveling interesting.
This is your choice and if you do that (or just dock cheap M5s instead), it becomes comparable to Rebirth.
Graaf wrote:
Lastly, the only certainty of you making the deal is because you docked first, and you do not know that until you are actually docked.
Only if you intentionally don't use satellite info but even then, NPCs rarely max velocity stats so it is not a level playing field. If you want that uncertainty in a Rebirth-style trade context, it has been pointed out that it is already available via not pre-ordering (but without the one-sided velocity advantage).