X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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HotSake
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Post by HotSake »

X2-Eliah wrote:
HotSake wrote:I made a 500 km comm range mod from XTC's globals.txt file to ensure compatibility.
I hope you checked all wares and scripts that rely on that variable, and not just "no ctd? Awsum, workz!"..
Assuming you don't have any other mods installed, just rename the CAT/DAT to 14 and drop them in your X3TC directory.
So it will be overwritten the moment we release a patch. The 14.cat/dat is there for a reason, and overwriting that is NOT encouraged, at all.
Sorry, that's a typo. It should say "16 or whatever the next highest number is." Really, I'm assuming anyone who downloads this knows how to install a fake patch. And if you release a patch for XTC that uses 16.cat, then obviously anyone who wants to use this 500km comm patch will have to rename it to the next highest number if your patch overwrites globals.txt, but again I'm not assuming the users are unfamiliar with the fake patch system.

As far as wares and scripts that rely on comm range, I take no responsibility for what others choose to do with this global variable. All I've done is saved someone a few minutes of time who wants to use this tweak, and if it winds up being incompatible with XTC because of poor script writing, then so be it. This is just a quick hack, completely untested.

edit: I'll add that after a few issues with scripts/mods not installing properly under the Plugin Manager, I've taken to unpacking all scripts/mods into a temporary directory first to check for conflicts, then copying them over manually. I backed up the vanilla scripts/t folders so I can revert whenever I want. For XTC, I installed it into a temp dir, looked at what it overwrites, then backed up those files so I could revert to vanilla or my own preferred tweak pack without having to reinstall X3TC. For users who understand what I just said, I highly recommend this method for ALL scripts and mods. It's a little more work to do everything by hand, but it saves the headaches caused when automated methods break, like the occasional Plugin Manager bug, or XTC's installer not being written to backup vanilla files and reinstate them when uninstalled (not a difficult technical feat, guys).
Last edited by HotSake on Wed, 22. Dec 10, 21:56, edited 2 times in total.
VincentTH
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Post by VincentTH »

Trickmov wrote:
dillpickle wrote: On the subject of GNS, I had a report about Pandora crates in a sector, I know they are in one of two sectors, just not where!!
Are they at specific co-ordinates as per Reunion? or totally random in the sector? Are they marked as 'hidden' - so you have to b within a certain distance for them to show up?
this article is only available, if there are crates somewhere in the sector (totally random depending on fights happened there). The crates are not created by the article ;)
On another subject, Mission difficulty -I have just done five taxi missions in a row ( three at once) all marked 'Impossible' none of them took longer than 5 Mizuras to complete, and time allowed ranged from 18 to 39 Mizuras.. Not even 'Hard'.
Interesting... in my game I have problems to match the time on very hard taxi missions sometimes... saw no impossible one so far ;)
Depends on your trade rank, I believe. Before, when I was flying the Jaguar, I have not seen those Impossible missions. Once I switch to the Iguana, (and improve my trade rank) they popped up like mushrooms, paying pretty well, I might add.
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X2-Eliah
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Post by X2-Eliah »

Station construction missions are out for this version.. and probably will be, unless we figure out how to keep them from ruining the economy when abused..

Local maps are, let's say, not sold. You have to do the exploring for yourself this time ;) (Hint - you can use scout class ships and their special command).


Pandora crate message - ah, no, we're not going to say that... It would ruin all the fun.. The article should give enough details as it is ;) Trickmov's thinking of another article, by the way - the Pandora 'floating ship extension' article is not limited to one sector (and ships don't drop extensions in fights anyway). :)
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enenra
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Post by enenra »

Sorkvild wrote:When missions related with construction and personnel transport will become available? I Always check all available offers but there are gone or very rare, which one now ?

Also I came across many guys selling asteroid yield charts but none of them offered local maps, I cant find any cartographers.
TXU Technical Support Forum > Known Issues List
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Trickmov
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Post by Trickmov »

X2-Eliah wrote: Pandora crate message - ah, no, we're not going to say that... It would ruin all the fun.. The article should give enough details as it is ;) Trickmov's thinking of another article, by the way - the Pandora 'floating ship extension' article is not limited to one sector (and ships don't drop extensions in fights anyway). :)
yeah, right, I was thinking of the "normal" loot articles ;)
dillpickle
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Post by dillpickle »

Trickmov wrote:
dillpickle wrote: On the subject of GNS, I had a report about Pandora crates in a sector, I know they are in one of two sectors, just not where!!
Are they at specific co-ordinates as per Reunion? or totally random in the sector? Are they marked as 'hidden' - so you have to b within a certain distance for them to show up?
this article is only available, if there are crates somewhere in the sector (totally random depending on fights happened there). The crates are not created by the article ;)
On another subject, Mission difficulty -I have just done five taxi missions in a row ( three at once) all marked 'Impossible' none of them took longer than 5 Mizuras to complete, and time allowed ranged from 18 to 39 Mizuras.. Not even 'Hard'.
Interesting... in my game I have problems to match the time on very hard taxi missions sometimes... saw no impossible one so far ;)
I shall give up looking and go back to my Impossible Missions...
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Railgunner
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Post by Railgunner »

Ahh, are the assassinate missions bugged?? I just took one, I had to go get the guys position from someone but then it failed to update afterwords, Checked the Message log, it was spouting some create object/actor/ship string at me......
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X2-Eliah
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Post by X2-Eliah »

They really shouldn't be, in fact, if that happens in the middle of a mission (there is a known bug that bugged messages occur after certain missions, but not assassination ones). Please report it in the tech forum.
Arghy
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Post by Arghy »

Sold my neil to buy 4 baldrics, a m3 and some spending money to fund my trade empire. Why doesnt any of the terran stations sell mk3 trader software? i wanted to start some UT's but i dont have the option to with mk2 trader software.

I also cant find any chaff/ECM on the markets--do i need to explore more to find them or are they not in? I searched all of the argon sectors and i've begun to explore the aldrin/boron sectors now.
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X2-Eliah
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Post by X2-Eliah »

Arghy wrote:
chaff/ECM .
Both are in.
dragonblue14
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Post by dragonblue14 »

did not have time to read through 27 pages, but is there an option for no civilians?
Mightysword
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Post by Mightysword »

So ... I took an escort mission from Bean that leads to holy pathway and spawn a bunch of Xenon away, at the end I become a Priest confidante. I can land at their station and the military is blue now.

But a lot of the Paranid trader as well as all of their HPN is still hostile to me (and actively attacking me in their sector). I already check my IFF setting, is this intended ... or a bug?



Arghy wrote:Sold my neil to buy 4 baldrics, a m3 and some spending money to fund my trade empire. Why doesnt any of the terran stations sell mk3 trader software? i wanted to start some UT's but i dont have the option to with mk2 trader software.
It has always been the case of a race not carrying all the wares. There are 2 races AFAIK selling the MK3 trade software, one race should be really obvious, I let you find out who is the second.

The ECM is sold by boron and argon, the chaff is by split and teladi.
xavierd
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Post by xavierd »

dragonblue14 wrote:did not have time to read through 27 pages, but is there an option for no civilians?
AL options near the bottom. The top orange one iirc. Not sure if it's working though - or i'm misinterpreting it - i still often see a civ or two flitting about. There's definately less than vanilla either way

Man i ned a new cpu... Runs smooth as hell atm, but still early days pre-expansion. I know the slowdown is coming, but if i understand the expansion correctly - that it's a gradual affair - i shouldn't notice the slowdown over time
A5PECT
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Post by A5PECT »

Mightysword wrote: But a lot of the Paranid trader as well as all of their HPN is still hostile to me (and actively attacking me in their sector). I already check my IFF setting, is this intended ... or a bug?
Bad reputations "sticking" to some race ships occurs even in an unmodified game.

There are some scripting/modding solutions, but nothing released specifically for XTC. The only way to fix it short of that is to try to lure the hostile ships into their enemies' sectors (in your case Argon/Pirate/Xenon/Kha'ak/Terran[?] space).
Admitting you have a problem is the first step in figuring out how to make it worse.
Alex Vanderbilt
Winner X3 Sektorquest
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Post by Alex Vanderbilt »

dragonblue14 wrote:did not have time to read through 27 pages, but is there an option for no civilians?
You are hereby asked to have a look into the manual, which can be found in the folder "XTC Manual". There you only have to read through 5 pages of interesting content.

AV
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

Arghy wrote:Sold my neil to buy 4 baldrics, a m3 and some spending money to fund my trade empire. Why doesnt any of the terran stations sell mk3 trader software? i wanted to start some UT's but i dont have the option to with mk2 trader software.
Probably because, IIRC, Trade Command Software Mk3 is a Teladi invention.
Thus, Terrans don't have it.

:teladi:
This sı not ǝpısdn down.
Mightysword
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Post by Mightysword »

As I go deeper in Paranid sectors I start seeing station that's hostile to me, what give?
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

Mightysword wrote:As I go deeper in Paranid sectors I start seeing station that's hostile to me, what give?
What start?

You may have started with a poor reputation towards the Paranid.
:paranid:
This sı not ǝpısdn down.
newname
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Anybody fought an M7M yet?

Post by newname »

Excellent mod, but I have to agree that M8's are more frustrating than fun. Missile defense scripts and friendly AI just aren't competent against them. I may have to get my own M8's to use during patrols, if I can find a good way to carry enough missiles.

But I love the rebalance on M5-M3 ships. There are no "trivial" dogfights any more. My starter Elite has been blown up by Harriers more often than I'd like to admit.

Anybody fought an M7M yet?
Mightysword
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Post by Mightysword »

Stars_InTheirEyes wrote:
Mightysword wrote:As I go deeper in Paranid sectors I start seeing station that's hostile to me, what give?
What start?

You may have started with a poor reputation towards the Paranid.
:paranid:
Terran, I started as enemy of Xaar but had fought my way to Priest Confidate, but I don't think my IFF is being updated correctly.

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