[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

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killerog
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Post by killerog »

aww sorry i miss read your question. These ships are added to the game along side the x3 ones.
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Greyhawk1
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Post by Greyhawk1 »

Just downloaded it :)

One question, how do you enable the script editor?
killerog
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Post by killerog »

Change your name to Thereshallbewings.
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Greyhawk1
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Post by Greyhawk1 »

Cheers! I got it running but so far I've not seen any NPC ships using X2 models?

Also, the decomissioned ship fab in KE is unshielded. Not sure if thats intended or not :)
killerog
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Post by killerog »

NPC will use the ships just takes time.

The no shield is a bug which is fixed in the next version which will be released when I have time to fix all the other bugs that popped up in the last few versions.
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Fallencomrade182
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Post by Fallencomrade182 »

Hey Killerog, was here since the begining when this was just a beta, heres the thing.

I tried renaming the mod to my 10.cat and .dat in my x3 Terran Conflict directory, and when I entered the game it said x2 callback mod activated, turn on script editor to enable the mod, etc. But i found it a bit odd, seeing as it was in a saved game and my script editor was already turned on. But I saved, quit and came back to the game anyway, but no sign of the x2 ships anywhere, I can't even script them in. So I tried removing the 10.cat and .dat files again but now I can't play my game from where I saved! :(

Any way of resolving this, i'd rather have the x2 callback mod to work then have to get rid of it.

Thanks in advance,
Fallencomrade182
A black cat crossing the road signifies that an animal is going somewhere.

I was here to watch Heretic's End fall.
Ulan Dhor
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Post by Ulan Dhor »

I have finally looked at some of your ships in the Apricot Merge Mod. While I won't use the latter, I found that I really like the look of the old Argon Titan. It's a very nice model, though unfortunately with a nervous radar antenna ;). Thanks very much for putting that model into X3:TC again :).

I don't think I really want to have all those ships, maybe the Mammoth and the Centaur in addition to the Titan. The Titan made me think of the Utilize and Repair Debris script by X420TokeAlot and Xenon J. The idea behind it is very cool, as you can get rid of the game's station and ship debris - or repair it :). To come to the point, there are lots of X2-style Titans as debris in the X3:TC files. At the moment, this script repairs them as Valhallas, which isn't really what I want. How cool would it be if these wrecks were to become functional X2 Titans again? 8)

In addition, I would probably integrate the X2 Titan as M7 into X3:TC, perhaps with limitation to IBL. It was a very fast ship in X2, and it's pretty small, even compared to the Boreas. It wouldn't hurt if the Argon got something else in addition to the anti-fighter platform Cerberus. Here's a size comparison Cerberus/Your Titan/Boreas (click on small image):

[ external image ]

Btw, it's the first time I notice that the Boreas seemed to be inspired by the X2 Titan, just with a big butt :D.
killerog
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Post by killerog »

The radar is fixed and has been for a while in my version of the mod. Not sure if Apricot has updated it for his.

@Fallencomrade182: Sounds like you have an old tship file somewhere in your game files ? Have you installed any other mods before mine ?
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Ulan Dhor
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Post by Ulan Dhor »

killerog wrote:The radar is fixed and has been for a while in my version of the mod. Not sure if Apricot has updated it for his.
That's great to hear, but no, Apricot hasn't updated your ships for the current download yet. The M1's don't allow for docking there, either.

Btw, is there any way to make the small open docking bay in the back of Centaur or Titan work?
killerog
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Post by killerog »

Do you mean the old X2 animation docking or just docking in Apricots version ?
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Ulan Dhor
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Post by Ulan Dhor »

killerog wrote:Do you mean the old X2 animation docking or just docking in Apricots version ?
I'm not concerned about Apricot's mod version, as he could just update with your newest models. I mean docking in that open bay at both ships' rear. I guess this could work similarly like on the Hyperion Vanguard.
killerog
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Post by killerog »

I could add the same docking that i have on the m1s to them or a different form of docking.
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Ulan Dhor
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Post by Ulan Dhor »

killerog wrote:I could add the same docking that i have on the m1s to them or a different form of docking.
I'll have to look at the docking you have on the M1 again in your most recent version, as Apricot's mod still contains non-docking versions. In principle, I'd just like to be able to dock a single M5 to that vintage Titan again, like in X2, but are not too concerned about how this would work.
Electric
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Post by Electric »

Ulan Dhor wrote:
I'll have to look at the docking you have on the M1 again in your most recent version, as Apricot's mod still contains non-docking versions. In principle, I'd just like to be able to dock a single M5 to that vintage Titan again, like in X2, but are not too concerned about how this would work.

I think your slightly mistaken as the Titan Mk1 from memory of those X2 days could dock 3 M3 fighters, the Titan was the only m2 that could but all M6 corvette's could dock a single m5 underneath at the rear.

As you say tho Ulan Dhor it would be a great feature to have back as this is a top mod!! :)

I found this: looks like 4 ships...
Argon Titan
Speed: 135 (175)
Acceleration: 6 m/s
Steering: 0.99 (3.99)
Cargo: (Extra Large) 3500 (3500)
Power Generation: 10,000 MW
Ship Bay: 4 ships
Missiles: Hornet
Shields: 5*125 MW
Weapons: (Front Turret (3)) Gamma IRE, Beta to Gamma PAC, Alpha to Gamma
PPC,
Mass Driver and Ion Disruptor
(Right (3) and Left turrets (3)) Beta to Gamma HEPT, Alpha to Gamma PPC,
Mass
driver and Ion Disruptor
(Back turret(3)) Alpha to Gamma IRE PAC and HEPT, Alpha PSG, Alpha PPC, Mass
driver and Ion Disruptor
(up (3) and Down turrets (3)) Gamma IRE, Gamma PAC, Beta and Gamma HEPT,
Alpha to Beta PPC and Ion Disruptor

Cheers Electric
Ulan Dhor
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Post by Ulan Dhor »

Electric wrote:I think your slightly mistaken as the Titan Mk1 from memory of those X2 days could dock 3 M3 fighters, the Titan was the only m2 that could but all M6 corvette's could dock a single m5 underneath at the rear.

As you say tho Ulan Dhor it would be a great feature to have back as this is a top mod!! :)

I found this: looks like 4 ships...
:oops: Of course, you are right. I mixed this up with the Centaur. 4 ships it was. This would also work well for the plan to make the ship an M7 for that ship repair script.
Ulan Dhor
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Post by Ulan Dhor »

So I thought I would look at your 1.05 version before I make any silly comments regarding outdated models.

The Titan seems to mostly work in game, although it doesn't have any visible guns and all shots come from within the model. In the X Models 3D viewer, it looks completely weird. The only "gun" that the model viewer recognizes is the front gun start point, which is located a few hundred meters in front of the ship model. The viewer doesn't recognize any of the other guns or firing arches, so I cannot say anything about them, except that I saw the shots in game.

In comparison, the 1.03 (?) model used in Apricot's mod looks normal, apart from the big blind spot downwards.

Is this supposed to be that way?
Electric
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Post by Electric »

Hi, Just to let you know the docks on the M2 Mk1 Titan were on the outside...
One on each side like the Hyperion near the back and one on top at the rear of the ship where the to upper engines meet the hull in the middle and the same is repeated underneath which gives the 4 original docks.

Hope that makes sense :)

Cheers Electric
killerog
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Post by killerog »

@ Ulan Dhor:: The mod now uses X2 turrets instead of X3 ones. On most models the X3 turrets simply didnt fit well, or look right.
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Ulan Dhor
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Post by Ulan Dhor »

Thanks for the explanation. Now I have to look how I can build the ship into another mod without breaking too much else. I've got a little bit of reading to do, I guess ;).
Cody1234
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Post by Cody1234 »

please tell me that this is compatable with X3:R :roll:
[ external image ]
Shoop+Space=Win

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