[Mod] Unofficial bug (player) fixes 2.7comp * updated 12 Jun*
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Imo that isn't a bug... Valhalla wasn't meant to be playable
Isn't there already a "big-Gates"-mod?
Isn't there already a "big-Gates"-mod?
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Why would someone change the hole system if you could also resize the valhalla 
It should be very easy to scale the gates...
and it doesn't require a playerbugfixmod / a playerbugfixmod doesn't need bigger gates if someone likes to toy around with an ubersized ship. so i would recommend an external mod instead
Maybe i can do it, it's not much work if i only have to scale the model.

It should be very easy to scale the gates...
and it doesn't require a playerbugfixmod / a playerbugfixmod doesn't need bigger gates if someone likes to toy around with an ubersized ship. so i would recommend an external mod instead
Maybe i can do it, it's not much work if i only have to scale the model.
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Look in the german thread here: http://forum.egosoft.com/viewtopic.php?t=253556 . I think you will be interested in itOOZ662 wrote:I think you just have a penchant for following me around saying "No!" to everything I post.It's draffutt's choice what he puts in his mod. If he doesn't want to, then I'll find a way to put it in mine.

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Thanks, I'll have a look.Net-burst wrote:Look in the german thread here: http://forum.egosoft.com/viewtopic.php?t=253556 . I think you will be interested in it. Just use google translate.

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It's not about resized gatesI think you will be interested in it Smile . Just use google translate.
It's about a new universe where only big ships can have a JD and not all jumpgates can be used to jump.
Yes of course it is, i only posted my opinion.It's draffutt's choice what he puts in his mod.
And as said you can easily add resized gates to your universe by replacing the body files (fakepatch or unpacked into the gamefolder), so an external mod would be better for those who don't want to use either playerbugfixes or resized gates

I think you just have a penchant for following me around saying "No!" to everything I post.

i post in topics i'm interested in so if i would 'follow you' around that means we have same interest but different opinions - who is to blame?

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There is no public release yet, so you would have to sign up as tester and then they would expect some feedback...OOZ662 wrote:Does it have a bigger jumpgate model that could just be extracted? That's what I thought he meant in linking it.
And iirc they never mentioned to increase gatesize.
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Check the Osprey's cockpit scene reference; it seems to be "4512" instead of "ships\teladi\cockpits\teladi_m6_cp_scene"
EDIT: Is that correct? I see the Khaak Clusters have the same number for cockpits and many ships have numbers for model scenes...weird.
The Khaak Gaurdian (TShips entry 348) has a fighter explosion effect; it should be 38. Has it been replaced by entry 367, though?
EDIT: Is that correct? I see the Khaak Clusters have the same number for cockpits and many ships have numbers for model scenes...weird.
The Khaak Gaurdian (TShips entry 348) has a fighter explosion effect; it should be 38. Has it been replaced by entry 367, though?
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4512 is the old way cockpits were labeled; back in the x2 days i believe.
as for the guardian i am not quite understanding your question. "vanilla" game uses 248 as the guardian and 348 is the advanced barracuda. object 367 was incorrectly labeled as an argon ship which i just relabeled and up'd the stats a little as a more advanced version. even so vanilla doesn't use 367. as for the explosive effect i haven't touched those yet so i don't know what each of the numbers affects.
as for the guardian i am not quite understanding your question. "vanilla" game uses 248 as the guardian and 348 is the advanced barracuda. object 367 was incorrectly labeled as an argon ship which i just relabeled and up'd the stats a little as a more advanced version. even so vanilla doesn't use 367. as for the explosive effect i haven't touched those yet so i don't know what each of the numbers affects.
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Whoops, yup, meant #248. It has an explosion effect of 36, which is a tiny little poof associated with when a fighter gets killed. Other ships in its class use 38, a big fiery ball. It defines what occurs when the ship's hull reaches 0.
It's a bug in vanilla, too; I remember it was the first thing I fixed in my personal game back when I first started using X3Editor.
It's a bug in vanilla, too; I remember it was the first thing I fixed in my personal game back when I first started using X3Editor.