Enterprise model for you to play with

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tensin
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Post by tensin »

OK. I'm trying to change the Enterprise from the XenonM2 to the XenonTS (an unused ship). I should just be able to cut the enterprise from the TShips.txt, replace TShips.txt with the original (or, in this case, the one from MWM) then paste the enterprise text over the Xenon TS... or so I think.

I don't seem to be meeting with great success and am getting a little frustrated. I'm not entirely sure I trust the tools I'm using either :(
Andypocalypse
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Post by Andypocalypse »

:) i think the enterprise creator (who seems to have dissapered) would have done that if he could :D
Andypocalypse
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tensin
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Post by tensin »

The other thing that made me think this was a new ship in the tships.txt was posted on page 1 by the creator:
Yeah, that'll happen. Rather than replace a ship in the game i created a new one so a saved game from the mod has a ship that doesn't exist. If you want to include the ship in your game you need to extract the files and put them in their corresponding folders (after extracting 01.dat - 04.dat files)
Does anyone understand what is ment by this?
coolerthanu
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Post by coolerthanu »

Thats from when it was first made, the install was made easier and I think he fixed that problem, but then again I have no clue :D
"I once shot a man just to watch him die... Then I got distracted and missed it." - Kids in the Hall 8-)
Seawolfe
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Post by Seawolfe »

It is a new ship if you think of it in terms of a new ID number and mesh. It is not an ADDED ship because it takes the place of the Xenon M2 in the game (using it's place in the TShips file).
Seawolfe

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"Consequences, shmonsequences, as long as I'm rich" - Daffy Duck
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tensin
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Post by tensin »

Yes, but the TShips.txt is contained in the mod package, not the save (correct me if I'm in error here); so running a differnt mod with an Enterprise savegame (with the enterprise simply being a modified entry for the Xenon M2) should no more break the game than running a savegame with an M2 using the mod.

When reverting back to the old mods (or none), you revert TShips.txt files and should simply create Xenon M2s out of your Enterprises (I'll try it at some point to make sure this is the case... so much that *should* work seems not to).

Cudos to Egosoft for letting us mod.. now if the could just put a little time into letting up mod more universally....
Seawolfe
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Post by Seawolfe »

Not so .. because he used a different ID for the ship, if you revert it will cause a problem. ( I believe I am talking about the 7th entry on the line - not the text tag at the end). If he had used the same ID for the ship as the Xenon M2 .. it would probably revert just fine.
Seawolfe

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"Consequences, shmonsequences, as long as I'm rich" - Daffy Duck
Andypocalypse
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Post by Andypocalypse »

:D i would still like to see a borg cube i mean how hard could it be ITS A CUBE !??!? :lol:
Andypocalypse
Ravenwolf
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Viper mod

Post by Ravenwolf »

Got any idea when your gonna have the viper ready for using?
Andypocalypse
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Post by Andypocalypse »

has anybody seen this person latley ?
only they seem to have dissapeard ! :cry:
Andypocalypse
Andypocalypse
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Post by Andypocalypse »

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
sorry error on the forum :lol:
Andypocalypse
Floris Jonkers
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Post by Floris Jonkers »

Great model indeed.
But I don't like that it's replacing the xenon K. Can that be changed to another slot? Like with Shadowteks supercarrier?

Or can someone tell me how to do that?

Thanx.
BazzaAlpine
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Post by BazzaAlpine »

Any chance of a screen shot or 2 so I can see if it is actually worth installing?
Greyhawk1
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Post by Greyhawk1 »

Here:

http://www.zippyimages.com/78705.html

Image and link provided by Leigh.
BazzaAlpine
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Post by BazzaAlpine »

Holey smoke! That looks a damn site better than I thought it would. I'll have to see how it goes with the game. Are there any other Trekkie mods out there?
Andypocalypse
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Post by Andypocalypse »

unfortunatly no but apparently there will be soon
Andypocalypse
drayton359
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Post by drayton359 »

You should be able to change which ship it replaces.

I have replaced both the Xeon TS & TL class with my own upgraded ships.

I should imagine it just a case of copying and pasting from one TShips file to another and copying the model files to the main game directories.

Haven't tried it myself yet but think it just as easy as that.

If not then tell me
mike n
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Post by mike n »

Firstly great model, best i've seen in a game yet. just a few quick questions, will there be missle launchers added to the ship a Thorn missle launcher wouldn't go admiss. Last one, have you got any other models we could use (that question goes out to any designer reading these posts aswell)

Mike n
ShadowTek
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Post by ShadowTek »

Floris Jonkers wrote:Great model indeed.
But I don't like that it's replacing the xenon K. Can that be changed to another slot? Like with Shadowteks supercarrier?

Or can someone tell me how to do that?

Thanx.
Already been done in my Flagship mod, Here.
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Esqueaks
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Post by Esqueaks »

Sorry guys, been a bit busy.

I'll get the Viper up soon. I'm working on the enterprise bridge and a voyager model at the moment. I'll post it when it's done.

E

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