X-Tie wrote: ↑Mon, 8. Jul 24, 06:24
It would be amazing if they could introduce jump drives that are actively used by the AI as well, i.e.: for invasions and defence. It would create such dynamic engagements!
That being said, I have grown accustomed to the lack of a JD and how ship travel speed is now a very important stat to consider... So I think there are a lot of other things I would prefer they worked on before working on jump drives - if ever.
The highways are indeed a massive fail and I'm glad that was abandoned... Ugly and useless.
Highway are still in the game, but I do prefer jump drive over highway any day yes, it's look odd in the space, I don't think that is how it work if time real life, jump drive is more real than way highway set up in space (where planet, star keep moving, and it's very, very long, almost eternity to build highway like that, so jump drive is more reasonable and logistics if in real life. Had a highway in space would be Apocalyptic, waste resource and time, never get it done, maybe someone who build highway immortal for fun, but even so, space is very unpredictable, I think it's always moving chaos whatever black hole or star moving and hit or melt highway, or Asteroids hit and damage highway, space is always moving and chaos, I think.
Now, I had no problem with travel mode, but only if allowed travel mode even under enemies's fire, if player laying non combat slow ship, than that might no issues for not had jump drive in the game. In fact when this game come out, we can use travel mode when enemies's under fire, I don't see as overpower, but I'm playing as peaceful slow ship trader/miner, what you had, but some other loud voice calm to said it's overpower, since it's because it's had to do with combat pilot or someone who want to pirate where I do not want to be pirate, that was no problem till they nerfed travel mode, then it's problem for peaceful trader/minder/slow ship, then peaceful player had problem, then people like this want jump drive or whatever to avoid combat, unwanted gameplay type design due because other player who forced on pirate/combat want that kind of gameplay that had no benefit, now it's not fun to play slow ship (if one was playing iron man, no reload game while roleplaying as peaceful slow ship in early of game, enemies easy come out of thin air and they often had fast ship, faster than peaceful ship, able to catch up. That is where big issues as some player had good experience in past in older game where they role playing as pilot slow ship. Some combat player mocking peaceful player telling "suck it up, no more jump drive or travel mode that allowed enemies's fire for you", so I think it's not fair for player who want roleplaying peaceful slow ship forced to see gameover or got killed if you got out of ship at early of game again and again, not able to use travel mode when enemies shooting at because other side of player who forced on combat/pirate gameplay type like to attack slow ship.
I guess some people might prefer jumpdrive over travel mode with allowed under enemies's gun, in this case, we don't had any of gameplay design optional for slow ship that get out of combat to avoid enemies, it's was at a time when this game come out, where we can able to use travel mode under enemies's gun, I don't see overpower but someone abused it and said it's overpower (that is not peaceful player slow ship, it's fast combat forced player ship) while other player don't abused at all (that is peaceful slow ship)