[SPOILERS] Heads up - About X4: Cradle of Humanity previews

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mr.WHO
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

Alm888 wrote: Thu, 4. Mar 21, 18:39 I hope we will be able (unlike X3) to install TER equipment on ARG ships and vice versa (the ARG L Plasma turrets could have given an Asgard a second chance against an I).
That's a good question if Terran and commanwealth equipment is interchangable.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by chew-ie »

Alm888 wrote: Thu, 4. Mar 21, 18:39 Is it just me, or are TER the most cowardly race? While the engine having more reverse thrust than forward thrust is quite strange in itself (but quite common even in 3.30HF2), the TER are taking this to the exterme! It would be hilarious if the Asgard would actually move faster tail-first with the All-round engine. :P
That'd be strange indeed. I'd suspect the Borons of such "advancements" in engine technology - not the Terrans :o

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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

mr.WHO wrote: Thu, 4. Mar 21, 18:03 Stat wise it seems like XL Beam is equivalent of 3 Destroyer batteries, so BB has equvalent of 5 destroyer baterries + 16 large turrets.
Was mostly looking at the sustained numbers, in practice that's what really counts in a siege. Also I don't generally consider turrets to be suitable tools when planning a demolition job. Don't like my destroyers to get anywhere near that close - if they're close enough to use their L turrets it generally means the station can shoot back too & they often have a lot more of them (for example, in my current game PAR defence platforms often have around 60-70 L Plasma). Tend to go with a full anti-fighter loadout instead for my demolition fleet destroyers (usually L Beam + M Bolt). Eager to see what 16 L Beams per ship looks like when the drone swarm arrives.
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mr.WHO
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

I noticed that Terran Large Freighter 26k capacity is so-so.

Was hoping for some proper super-freighter as even Incarcatura is too small for my needs:(
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Geek »

Alm888 wrote: Thu, 4. Mar 21, 18:39 Did anyone notice the "Branch 9 Battleship I" now has 196 m/s (as opposed to 87 m/s in 3.30HF2) cruise speed which makes it a much more threatening adversary (I won't be able to effortlessly plasma-spam it with my rattlesnake while going in reverse). :( With this kind of quickness the vaunted Asgard (67 m/s forward!!!) has no chance to survive make her time.
Keep in mind the Encyclopedia comparison tool shows the best possible loadout, with all tech known to the player.
For example it will display see Xenon fighters having a very high top speed, if you already encountered Split MK4 engines.
But in game, no Xenon fighter actually use Split engines.
I suspect there is something like this happening for the I in this screenshot.
Last edited by Geek on Thu, 4. Mar 21, 19:23, edited 1 time in total.
Right on commander !
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mr.WHO
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

Seems that Osaka is the only big combat ship with acceptable medium turret coverage - 10 medium turrets with good firing arc coverage.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Alm888 »

Geek wrote: Thu, 4. Mar 21, 19:18
Alm888 wrote: Thu, 4. Mar 21, 18:39 Did anyone notice the "Branch 9 Battleship I" now has 196 m/s (as opposed to 87 m/s in 3.30HF2) cruise speed which makes it a much more threatening adversary (I won't be able to effortlessly plasma-spam it with my rattlesnake while going in reverse). :( With this kind of quickness the vaunted Asgard (67 m/s forward!!!) has no chance to survive make her time.
Keep in mind the Encyclopedia comparison tool shows the best possible loadout, with all tech known to the player.
For example it will display see Xenon fighters having a very high top speed, if you already encountered Split MK4 engines.
But in game, no Xenon fighter actually use Split engines.
I suspect there is something like this happening for the I in this screenshot.
I'm afraid, you are wrong, my friend. I was referring to Captain Collins'es video on Asgard, and he used the ship comparison tool, which prevents selection of "unsuitable" equipment (even on 3.30HF2), so one can not equip an I with anything but the XEN XL Mk1 Engine. :wink:
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Geek »

You can bypass the restrictions by using the presets, though, including the default one.
Look at this screen :
https://steamcommunity.com/sharedfiles/ ... 2414664992
Comparison tool result "standard" vs "modified" I :
https://steamcommunity.com/sharedfiles/ ... 2414665052
Right on commander !
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

Second episode from Draconia:
https://www.youtube.com/watch?v=fMiaakgRSeI

- some combat and Terran turrets failing miserably to hit the Xenon fighter
- Terran NPC have whole two clothes set - Black uniform and white uniform.
- Afro Samurai :)
- Special story specific science ship
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by dtpsprt »

Alm888 wrote: Thu, 4. Mar 21, 18:39 Did anyone notice the "Branch 9 Battleship I" now has 196 m/s (as opposed to 87 m/s in 3.30HF2) cruise speed which makes it a much more threatening adversary (I won't be able to effortlessly plasma-spam it with my rattlesnake while going in reverse). :( With this kind of quickness the vaunted Asgard (67 m/s forward!!!) has no chance to survive make her time.

Also, without plasma turrets the Asgard will probably lose to a Raptor (a carrier!) even without its (her?) fighter wings.

Is it just me, or are TER the most cowardly race? While the engine having more reverse thrust than forward thrust is quite strange in itself (but quite common even in 3.30HF2), the TER are taking this to the exterme! It would be hilarious if the Asgard would actually move faster tail-first with the All-round engine. :P

In conclusion, no ship strike me as a "must have" (I like the design of a TER construction vessel, though :D), but those Mk2 XL shields look nice (as are the Mk3 L shields); I hope we will be able (unlike X3) to install TER equipment on ARG ships and vice versa (the ARG L Plasma turrets could have given an Asgard a second chance against an I).
Not hilarious, necessary because of Asgard's bad design. Let me be more specific:

1. This "thing" (modestly naming it) can not run, or outrun. No speed and/or acceleration.

2. This thing can not turn.

3. This thing has a strong (at last something good) hull.

So what are it's options?

It will carefully and with a lot of sweat and swearing take position, after which it will have less manoeuvrability than a Teladi Trading Station (so to speak)!!! So, it's only chance is to start "backpedalling" on a straight line trying to keep out of reach of her nimble (comparatively) foes. The faster it can do it, the better...
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Re: Heads up - About X4: Cradle of Humanity previews

Post by dtpsprt »

GCU Grey Area wrote: Thu, 4. Mar 21, 17:54 Looks like a good ship for a demolition fleet to me. Really nice long range on the big laser, main batteries could be given a roughly equivalent range with Expediters. All 3 weapons together would provide sustained firepower well over double that of a Behemoth (my current favourite for obliterating stations). Think I'm going to like it.
Have you noticed the 35 sec "cooling" time between shots for the main XL beam? A real deathtrap if the enemy starts advancing on you and the slow turning turrets (on all Terran ships) make them extremely vulnerable to S fighters and drones....
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Roeleveld »

Why are both "locked" ships showing they are not sold to third parties?

(See Werit's video)

Actual text: "This ship is no longer offered for sale to third parties"
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by dtpsprt »

Roeleveld wrote: Thu, 4. Mar 21, 21:46 Why are both "locked" ships showing they are not sold to third parties?

(See Werit's video)

Actual text: "This ship is no longer offered for sale to third parties"
Well... he does not have enough rep with the Terrans to unlock it. he said that he needed 20 to unlock them.
This makes me wonder though... are the rest available with rep 10+ or they were unlocked for the purpose of the presentation by Egosoft? If that is so then the "Commonwealth" destroyers should be unlocked at the same level (poor slow, slow turning Terrans with their slow turning turrets...).
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Tamina »

Werit also said something along the line that you might need to build it by yourself? He didn't know. Or maybe you get it as a story reward? Or maybe you can only capture it? Either way, I like the look of the Syn from the Launch Trailer so this is a shame :D

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Re: Heads up - About X4: Cradle of Humanity previews

Post by GCU Grey Area »

dtpsprt wrote: Thu, 4. Mar 21, 21:37 Have you noticed the 35 sec "cooling" time between shots for the main XL beam? A real deathtrap if the enemy starts advancing on you and the slow turning turrets (on all Terran ships) make them extremely vulnerable to S fighters and drones....
Yeah, noticed that. Planning to use Annihilator for main beam. Really don't need any extra range on that one, however a boost to reload rate, cooling & damage might well be quite handy. As for the turrets, have used turrets with poor rotation speed before in my 2.0 Teladi game. There are quite a few weapon mods which can increase rotation speed (by up to 30%). If that's still not enough option B is never go anywhere without adequate fighter cover.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by dholmstr »

All ships look good. I don't know how they'll fare around or how will be used, but they look damn good. I just hope that Ego will give the vanilla ships, looking at you Argons, a nice coating at some point. I don't mean designing them all new just give them the finishing look as Split and Terran. They just look abit plastic, can't put it any other words.

I'm almost willing the give that a whole DLC worth to go trough them all and by that time, maybe add one new ship to the rooster for every faction.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Teladi CEO »

I really like the new Terran L miner, the gunship and the vertical fighters. Has any YouTube done a video on Yaki ships yet? I still haven’t found one in my searches, but I hope they look as awesome as the terrans
We don’t know what paradise is like, but probably it’s blue magenta, flecked with pink. But even if it’s green and red-checked we should make the most of it. -Boron saying
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by mr.WHO »

Another preview from Ricky Summer - funny presentation of Terran ships with ship dealer RP:
https://www.youtube.com/watch?v=O9Rli_OCvVg

Also great footage of each cokpit and bridge :)
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Roeleveld »

Tamina wrote: Thu, 4. Mar 21, 21:55 Werit also said something along the line that you might need to build it by yourself? He didn't know. Or maybe you get it as a story reward? Or maybe you can only capture it? Either way, I like the look of the Syn from the Launch Trailer so this is a shame :D
I know, but the "normal" text mentions you need a specific licence.
Lets wait and see for the DLC.
Might need to finish a plot-sequence to unlock those.
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Re: [SPOILERS] Heads up - About X4: Cradle of Humanity previews

Post by Wehrwolf_10 »

Victory in battle depends on the skill of the commander (player), and not on the speed of rotation of the turrets or engine power. Apply effective tactics and crush enemies.

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