Dear Egosoft Developers: A plea...

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Kork
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Re: Dear Egosoft Developers: A plea...

Post by Kork »

I wonder if Egosoft could maybe do something like a Kickstarter for a VR version. This way they wouldn't have the financial risk. They already should have a fair bit of experience with VR porting given XR:VR exists. I don't know how much of that can actually be translated to X4, but I suppose one would not need to start entirely from scratch. Worst case, the Kickstarter misses the mark and well then that's it. Best case, Egosoft gets the money it needs for a VR version and might even sell a few copies extra. I for one would pay full price again for a VR port, but not everyone might. A Kickstarter would be a nice way of solving this.
Lord Dakier
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Re: Dear Egosoft Developers: A plea...

Post by Lord Dakier »

Why does these threads pop up so often? VR isn't even 10% of the gaming community. Egosoft would be foolish to their already limited manpower and development time in a largely weak market. The reality is you may pay for it, but the majority wouldn't be buying VR to play it.
dtpsprt
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Re: Dear Egosoft Developers: A plea...

Post by dtpsprt »

Lord Dakier wrote: Sat, 14. Nov 20, 15:59 Why does these threads pop up so often? VR isn't even 10% of the gaming community. Egosoft would be foolish to their already limited manpower and development time in a largely weak market. The reality is you may pay for it, but the majority wouldn't be buying VR to play it.
It's about the failed experiment with X Rebirth VR, I certainly wish they had dedicated the time to make it in more thought and design for X4, we would have all benefitted from it... A simple "There is not going to be a VR version for this game" in the "shop's" description (here, GOG and STEAM) would have been enough...
Buzz2005
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Re: Dear Egosoft Developers: A plea...

Post by Buzz2005 »

dtpsprt wrote: Sat, 14. Nov 20, 16:09
Lord Dakier wrote: Sat, 14. Nov 20, 15:59 Why does these threads pop up so often? VR isn't even 10% of the gaming community. Egosoft would be foolish to their already limited manpower and development time in a largely weak market. The reality is you may pay for it, but the majority wouldn't be buying VR to play it.
It's about the failed experiment with X Rebirth VR, I certainly wish they had dedicated the time to make it in more thought and design for X4, we would have all benefitted from it... A simple "There is not going to be a VR version for this game" in the "shop's" description (here, GOG and STEAM) would have been enough...
how would I for example benefit from VR?

I will never buy it, nor any VR game
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Lord Dakier
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Re: Dear Egosoft Developers: A plea...

Post by Lord Dakier »

Buzz2005 wrote: Sat, 14. Nov 20, 17:17
dtpsprt wrote: Sat, 14. Nov 20, 16:09
Lord Dakier wrote: Sat, 14. Nov 20, 15:59 Why does these threads pop up so often? VR isn't even 10% of the gaming community. Egosoft would be foolish to their already limited manpower and development time in a largely weak market. The reality is you may pay for it, but the majority wouldn't be buying VR to play it.
It's about the failed experiment with X Rebirth VR, I certainly wish they had dedicated the time to make it in more thought and design for X4, we would have all benefitted from it... A simple "There is not going to be a VR version for this game" in the "shop's" description (here, GOG and STEAM) would have been enough...
how would I for example benefit from VR?

I will never buy it, nor any VR game
Exactly this. Why waste valuable development resources that are already lacking so much that we have numerous issues in regards to fleet commands, docking, boarding, missile combat, faction economy, faction military defences and you want to add VR. If you got VR then the game would have been even less developed. For a small company like Egosoft, a single title release is a massive risk. They tried VR during the 'this is the future of gaming phase' and it flopped. Only a fool would attempt that again on a new endeavour like X4.
Prosik
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Re: Dear Egosoft Developers: A plea...

Post by Prosik »

While VR would be nice to have I think you all are correct about implementing it in X4 especially since it is already vastly incomplete adding VR would only
slow down much needed development and limit purchasing of head-pullers to see the issues that need to never occur again in future games if there are any.
Also understand that the last title you are basing not creating VR on was a failure as far as gamers are concerned and would not want to purchase another bad egg so to speak.
I myself purchased the CE edition and felt the burn enough not to buy the VR version. I personally would also not want another VR port. No Man Sky although has
VR and for free it is a terrible implementation. While fun it needs much rework and bug addressing that it likely will never be as good as it should be.

As far as multiplayer the entire game would have to be changed to suit multiplayer capability maybe even making it a client server MMO type game. What would
you want out of multiplayer? Arena style space battles, skirmishes? Just another player to help build an empire? Each of those require quite a bit of thought
and development time to either limit the game or expand options depending on which type. Persistence would be one issue just in Co-op mode. Save the game
twice, once on both computers? Which one starts the game again? Does the game even stop running? If one client crashes is the game over?
Falcrack
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Re: Dear Egosoft Developers: A plea...

Post by Falcrack »

Prosik wrote: Sat, 14. Nov 20, 18:33 As far as multiplayer the entire game would have to be changed to suit multiplayer capability maybe even making it a client server MMO type game. What would
you want out of multiplayer? Arena style space battles, skirmishes? Just another player to help build an empire? Each of those require quite a bit of thought
and development time to either limit the game or expand options depending on which type. Persistence would be one issue just in Co-op mode. Save the game
twice, once on both computers? Which one starts the game again? Does the game even stop running? If one client crashes is the game over?
I would be quite happy with arena style space battles, set in a single sector without the full universe simulation. Give players the chance to set up battles, maybe each player gets a certain amount of credits to spend on the ships that make up their fleet (like TABS), and then fight it out. It would be a great way to help balance ship costs with effectiveness.

Multiplayer in terms of the wider universe would be fun with a limited co-op mode where we can both help manage an empire, or where two players could both be at the heads of competing empires. If we could have such a things without losing current X4 game mechanics, that would be great! It would cost money, but I think it would be well received by many, and rejected by those X veterans who have spent far too much time defending X games as single player only.
Alan Phipps
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Re: Dear Egosoft Developers: A plea...

Post by Alan Phipps »

I really don't know how many times dev CBJ has to respond to those very suggestions in this thread. Read here. Please read the entire post to be best informed. (Also, yes I know that some of you are agreeing with what CBJ has said.:wink: )
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chew-ie
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Re: Dear Egosoft Developers: A plea...

Post by chew-ie »

Alan Phipps wrote: Sun, 15. Nov 20, 12:39 I really don't know how many times dev CBJ has to respond to those very suggestions in this thread. Read here. :wink:
As reality shows us [everywhere] people just have to ask. There is a reason why first level support is necessary :D

You could try creating a X4 FAQ / Dev citation page on certain "important" topics [which is not hosted on the forums]. Referencing that is a bit easier the combing through the forums.

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