Imperial Good wrote: ↑Mon, 25. May 20, 21:56
A single Rattlesnake and its dead in a minute or so. No need to even target any of its turrets, just focus on DPSing down the shield and then hull. Free Odysseus takes slightly longer. Gravaton turrets are short ranged so both Plasma and even Rattlesnake main batteries out range them by several kilometres. Ks die in a couple of seconds to the Rattlesnake but require a minute or so with the Odysseus.
Do love my Rattlesnakes, but rarely fly any of them personally, just too slow & cumbersome. Odysseus would be even worse, not worth my time even to go & get it. Anyway just don't like taking the free ships (basic rule is if I haven't bought it or stolen it I don't use it).
Otherwise call in a swarm of S fighters with Blast Mortars and watch the thing melt. As shown in the videos I recall linking earlier.
Not using Blast Mortars at present. Apparently they're bugged & do too much damage. Might give them a go if they're ever fixed.
This also raises the problem with the Cobra. If you want something tougher to kill L and XL then you go a Rattlesnake.
Not needed for the overwhelming majority of capitals. Xenon I is the only one as far as I'm aware which has 5 XL shield generators & the corresponding recharge rate. Anything else is fair game for a Cobra. Not blown up absolutely all of them so far, however nothing apart from the Xenon I has been an issue to date.
Otherwise if you want something fast but still able to kill the odd S/M ship the Dragon Raider cannot be beat as it is the fastest M fight ship. If you want to take on S/M swarms then a Raptor with Pulse Laser turrets or throw in some S/M ships as distractions for your Dragon Raider.
Cobra's fast enough. Any ship which can exceed 1000m/s counts as bloody fast as far as I'm concerned. Got 5 drones in my Cobra, that's generally enough of a distraction for my purposes (though always tempted to fit a Lubricator mod to the chassis so I can carry more). Also got a Raptor in the fleet, but to be honest not really all that keen on it. May have a lot of guns but as a carrier it's my least favourite - lack of fast launch tubes really cripples it's ability to deploy fighters efficiently. If I wasn't playing as a Split would certainly be using one of the others (probably at least 2, given the difference in price).
I am currently using a Cobra for my other playthrough, but it really seems to be lacking in combat potential compared with the dragon raider. Maybe once I put legendary forward thrust on mk4 engines it will improve but the thing loses its shield so fast due to all the hits it takes that even 3 close formation Ps are challenging to kill without taking some hull damage. Currently its best use is to cheese boarding with it. It does make a nice bomber as well, but that is hardly dog fighting.
This is my current Cobra mod list:
https://www.dropbox.com/s/9p538apbmmycj ... 1.jpg?dl=0
It's a configuration that works well for me. Wouldn't worry so much about losing shields, Cobra's got plenty of hull - you're never going to be in any serious danger from just 3 Ps. Don't even have the strongest shielding on mine. Using Split shields (aesthetic choice) with a Traction mod. Shielding's comparatively weak (compared to say Teladi units + Pavise), but it does regen fast as soon as the shooting stops. Never done any boarding with mine, just don't enjoy the X4 mechanics. Do however get a thrill out of dogfighting with it - mk3 combat thrusters with Nanotube chassis mod & a bit of extra manoeuverability from the engine mod make it sufficiently agile for me to have fun with.