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Huge Bug! Why Xenon economy dies every game! You wont believe it!
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Splendid!
I hope this fixes all ship production problems for the Xenon!
War with the Xenon is back on the menu boys and girls

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
I don't know what you are looking at to build a xenon ship, is that a mod? I looked in the wares file last night and xenon ships only require energy, ore and silicon I believe. You are playing with something which changed the base game. Even just changing the buildmodule to be able to build xenon ships might change the required wares or someone might have changed what wares are needed to build that ship, etc. I don't think there is an issue of the economy dying, I think there is a more general issue of shipyards just not building npc combat ships.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
If the problem was missing ressources, wouldn't all the friendly shipyards (Argon, Paranid, Teladi) produce npc ships perfectly fine?
Afterall, they can produce player ships without problems, which means no ressources are missing, but they don't build npc ships.
That makes me think missing ressources is not the real problem.
But if the Xenon really are missing some key ressources and you seeing missing ressources (advanced electronics) is not a side effect of the mod, then that needs fixing asap,too.
Afterall, they can produce player ships without problems, which means no ressources are missing, but they don't build npc ships.
That makes me think missing ressources is not the real problem.
But if the Xenon really are missing some key ressources and you seeing missing ressources (advanced electronics) is not a side effect of the mod, then that needs fixing asap,too.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
I don't think the problem is missing resources because I used SETA and watched their shipyard for a few hours. The xenon never ran out of resources, but they stopped building ships. They even got invaded by ARG. The xenon eventually got full on Ore and Silicon, so their miners just sat there with full ore and no one to sell it to. Their economy went stagnant, they just did nothing.Rei Ayanami wrote: ↑Mon, 10. Dec 18, 12:43 If the problem was missing ressources, wouldn't all the friendly shipyards (Argon, Paranid, Teladi) produce npc ships perfectly fine?
Afterall, they can produce player ships without problems, which means no ressources are missing, but they don't build npc ships.
That makes me think missing ressources is not the real problem.
But if the Xenon really are missing some key ressources and you seeing missing ressources (advanced electronics) is not a side effect of the mod, then that needs fixing asap,too.
There's something else going on here, and I wish I knew how to turn "debug" on so that I could read all the logs. :/
Still, it's a waste of the event system and compute resources for the xenon to be updating prices and increasing demand for items they do not and will not ever need. That could be fixed, but the more pressing issue is that they simply dont build any more ships. They invaded Haktiva's choice twice, and then stopped building ships.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
This here. The Xenon cannot normally build the weapon that you have selected. I don't think the problem you have listed actually exists, really.BlackRain wrote: ↑Mon, 10. Dec 18, 12:25 I don't know what you are looking at to build a xenon ship, is that a mod? I looked in the wares file last night and xenon ships only require energy, ore and silicon I believe. You are playing with something which changed the base game. Even just changing the buildmodule to be able to build xenon ships might change the required wares or someone might have changed what wares are needed to build that ship, etc. I don't think there is an issue of the economy dying, I think there is a more general issue of shipyards just not building npc combat ships.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
The problem is obviously not limited to Xenon, but to everyone else as well. So... Unless there are two different bugs for Xenon and other races, I don't see how it would explain the whole stagnation of universe economy.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
It's not just the economy. In my game all xenons were virtually eliminated. The game is broken and there is not even a word on the part of egosoft about it.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Maybe there are two models - for the Xenon as Xenon and for a normal race. And what you see is not what the faction Xenon sees. Or someone just forget to put Xenon on model 2 instead of 1. Could be a typo. I wouldn't wonder.

It is the first week. There are loads of bugs.
You (or someone else) demanded a Bug fixing roadmap in essence.
That would mean someone going round, disturbing people, make a plan etc. That would cost at least 20 man-hours and would still be incorrect because you can't know how long fixing a bug will take. It may - see above - a typo or it could mean serious work for days.
So what do you prefer - a plan that is incorrect and will have people steaming when it turns out bug X was not finished "as promised" and that costs at least 2 work days in man-hours ... or those hours put into fixing bugs?
You - if it was you - didn't get trolled. People just said they don't agree with you and you (or someone else) gonegschultz wrote: ↑Mon, 10. Dec 18, 05:36i made a thread or two over on steam about the communication, and i was thoroughly trolled and called a troll myself. it makes me (a x vet of 2 decades) not want to continue being a customer. they dont allow or incite this sort of community........but their lack of communication gets people like me that ask for it trolled to no end. i feel like this is star citizen tonight.lancing99 wrote: ↑Mon, 10. Dec 18, 05:17 I think my single biggest frustration with Egosoft (aside from the history of releasing broken games at launch) is the lack of communication from the developer.
I am not saying they need to respond to every player but when they see a lot of people commenting about something or pointing something out it would be nice if they would try to address it.
What is going on in terms of the games economy? What about factional conflicts? Do they have a road map for fixes they can share with people? What is the end result supposed to look like?
At this point I am ready to move on when the next decent sci-fi game releases and much like X-Rebirth I unfortunately will probably not come back to the game again after.

It is the first week. There are loads of bugs.
You (or someone else) demanded a Bug fixing roadmap in essence.
That would mean someone going round, disturbing people, make a plan etc. That would cost at least 20 man-hours and would still be incorrect because you can't know how long fixing a bug will take. It may - see above - a typo or it could mean serious work for days.
So what do you prefer - a plan that is incorrect and will have people steaming when it turns out bug X was not finished "as promised" and that costs at least 2 work days in man-hours ... or those hours put into fixing bugs?
Last edited by LennStar on Mon, 10. Dec 18, 15:02, edited 1 time in total.

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
yeah, xenon are not a problem. Paranids don't fight, argons don't build ships, it's quite rare to even find L fighter ship anywhere, they don't even stockpile at xenon sectors around the indestructable stations... And for some reason indestructable xenon defence platforms release tons of drones that don't fight at all. Just flying around getting shot. So "the last ship" of argon (destroyer) is flying around shooting at the station and drones, never being destroyed.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
I think that is only half-true. There are ships. In one sector of my 1.0 started game 4 destroyers are patrolling a gate. In a different sector it looks like thisAlci wrote: ↑Mon, 10. Dec 18, 14:59yeah, xenon are not a problem. Paranids don't fight, argons don't build ships, it's quite rare to even find L fighter ship anywhere, they don't even stockpile at xenon sectors around the indestructable stations... And for some reason indestructable xenon defence platforms release tons of drones that don't fight at all. Just flying around getting shot. So "the last ship" of argon (destroyer) is flying around shooting at the station and drones, never being destroyed.
https://steamuserimages-a.akamaihd.net/ ... 2D74D0F7A/
There are ships, and the game has probably run into the cap. But since nobody fights (at least not without me as player starting a war), the economy grinds nto a halt.
This is one reason why I made the thread about the civil economy. If people prefer a peacefuller universe, fine! But they should have a working economy too.

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
That is not what is going on. Those ships are most likely the very first combat ships which were spawned at game creation. There are some ships which patrol in the original sector and never leave it so of course they wouldn't get destroyed if no enemies really make it there. The issue is that when ships do get destroyed, they don't get replace by the shipyard and eventually whittle away until there are very few left so no invasions take place because the factionlogic can't find enough ships to start one.LennStar wrote: ↑Mon, 10. Dec 18, 15:05I think that is only half-true. There are ships. In one sector of my 1.0 started game 4 destroyers are patrolling a gate. In a different sector it looks like thisAlci wrote: ↑Mon, 10. Dec 18, 14:59yeah, xenon are not a problem. Paranids don't fight, argons don't build ships, it's quite rare to even find L fighter ship anywhere, they don't even stockpile at xenon sectors around the indestructable stations... And for some reason indestructable xenon defence platforms release tons of drones that don't fight at all. Just flying around getting shot. So "the last ship" of argon (destroyer) is flying around shooting at the station and drones, never being destroyed.
https://steamuserimages-a.akamaihd.net/ ... 2D74D0F7A/
There are ships, and the game has probably run into the cap. But since nobody fights (at least not without me as player starting a war), the economy grinds nto a halt.
This is one reason why I made the thread about the civil economy. If people prefer a peacefuller universe, fine! But they should have a working economy too.
Either that or there is a bug that is affecting most people's games where the shipyards stop functioning properly (for NPC's). I shouldn't say the shipyards aren't functioning, it is whatever script which is calling for new job ships to be built. Most likely one of the factionlogic scripts.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Then they must have hidden somewhere far outside, because it started with just a dozen until 1.3, then was 3 dozen shortly after 1.3 and this ten hours into 1.3.
Same with the destroyers. There was one or maybe 2 before 1.3, not 4 going in a group like syncron swimming.

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
They might have just gathered ships into a fleet.LennStar wrote: ↑Mon, 10. Dec 18, 17:12Then they must have hidden somewhere far outside, because it started with just a dozen until 1.3, then was 3 dozen shortly after 1.3 and this ten hours into 1.3.
Same with the destroyers. There was one or maybe 2 before 1.3, not 4 going in a group like syncron swimming.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Can you please scroll up in this list of the shipyard ware list and show the top part of the Resources in the Xenon Shipyard?SpaceCadet11864 wrote: ↑Mon, 10. Dec 18, 04:57 I'm playing around with modding - and decided to make my self an ally and take a look inside a xenon wharf to see what its building.
So Xenon are supposed to only require energy cells, silicon, and ore for everything. So they only mine and make solar plants.
However, I'm looking at this xenon station,and it has a high demand for a lot of other things... which makes me curious..
Now when I go for building a xenon ship, it appears the xenon ship requires additional components that is not part of the xenon economy:
I see that the list of resources is scrolled down and I don't see any proof yet that Advanced Electronics and Energy Cells are not available, as wares are sorted alphabetically ascending and we are only seeing bottom part of the ware list starting from the Hull parts:
http://i63.tinypic.com/28uqpaa.png
Thanks!
Last edited by foxxbl on Mon, 10. Dec 18, 18:08, edited 1 time in total.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Yes, of course, they might just have scratched every single fighter together. But in this case: Why are there still some in other sectors?BlackRain wrote: ↑Mon, 10. Dec 18, 17:16They might have just gathered ships into a fleet.LennStar wrote: ↑Mon, 10. Dec 18, 17:12Then they must have hidden somewhere far outside, because it started with just a dozen until 1.3, then was 3 dozen shortly after 1.3 and this ten hours into 1.3.
Same with the destroyers. There was one or maybe 2 before 1.3, not 4 going in a group like syncron swimming.
On Steam someone wrote that all his shipyards yarn (sorry) for Smart Chips (right name?).
I looked into my ones. That was the day after 1.3 Not much open orders. 3 factories (the Steamer had no NPC Smart Chip factories he said, his station was the only one producing).
Today I looked for a L freighter and noticed that there were tens of thousands of Smart Chips on order in one shipyard alone.
I have to look again how many factories are still there! Maybe mine games one closed down too?
Theory: The initial (1.3) clash leads to high ship demand. Means lot of Smart Chips. But when the prodction of ships reaches the cap because nobody attacks, the factories oversupply the yards, cannot sell anymore, and get closed down. So when something happens, there are no Smart Chips factories left to supply the sudden demand.

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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
That has nothing to do with it. Even with fully loaded shipyards they aren't producing ships. I already tested it in my game. I even upped the quota for ships in jobs, including adding new jobs, so they should build more but none get built.LennStar wrote: ↑Mon, 10. Dec 18, 17:40Yes, of course, they might just have scratched every single fighter together. But in this case: Why are there still some in other sectors?BlackRain wrote: ↑Mon, 10. Dec 18, 17:16They might have just gathered ships into a fleet.LennStar wrote: ↑Mon, 10. Dec 18, 17:12
Then they must have hidden somewhere far outside, because it started with just a dozen until 1.3, then was 3 dozen shortly after 1.3 and this ten hours into 1.3.
Same with the destroyers. There was one or maybe 2 before 1.3, not 4 going in a group like syncron swimming.
On Steam someone wrote that all his shipyards yarn (sorry) for Smart Chips (right name?).
I looked into my ones. That was the day after 1.3 Not much open orders. 3 factories (the Steamer had no NPC Smart Chip factories he said, his station was the only one producing).
Today I looked for a L freighter and noticed that there were tens of thousands of Smart Chips on order in one shipyard alone.
I have to look again how many factories are still there! Maybe mine games one closed down too?
Theory: The initial (1.3) clash leads to high ship demand. Means lot of Smart Chips. But when the prodction of ships reaches the cap because nobody attacks, the factories oversupply the yards, cannot sell anymore, and get closed down. So when something happens, there are no Smart Chips factories left to supply the sudden demand.
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Re: Huge Bug! Why Xenon economy dies every game! You wont believe it!
Yes, we're aware, and a further fix is on the way. The effect of it all starting up again at once could be interesting for the economy...