Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

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StoneLegionYT
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

RefocusedLight wrote: Wed, 5. Dec 18, 19:42
CBJ wrote: Wed, 5. Dec 18, 18:32 Luckily not a single word of you just described, RefocusedLight, is actually the case.
I do actually hope i'm wrong as f**k and clinically paranoid at that. i admit i can be a 'glass half empty and also it's pee' person - but i did see what Elite devolved into under a promise that MP will not diminish SP and perfectly good rationalisations that among other things managed to take in my very own self with her £140 - only to come across a very miserable end, the petering out of the Elite universe, giving way to an insanely, infinitely boring hero cult of a teenager called...seriously i can't say it without having tears in my eyes about the desecration of First Encounters...mf harry potter. So it is not like my projection of future events is absurdly wrong. It can be wrong in the end, especially if you say so - but hardly out of touch with the world these days.
See I'm happy you pointed out Elite. Elite is a perfect example in my books of a very bad Game. Turned into a glorified truck simulator in space.

I can't speak for the devs but the devs seem to still be going the same approach with all their X Games. I think if MP is added it would be still the X games you and I come to love just with the option of some co-op fun with friends.

Also X Games have to evolve a bit as well. New tech, new features do come in play. Like walking around stations. So many people dislike it and so many players love it include new players. If you don't keep up with the wheel your going to have it come back down on you and run you flat. This why I loved X-Rebirth. Yes not for most people but in the end it really help shape the X-Games more.

I also think Multiplayer has always been one those things the devs wanted to add since the first years. In fact at one point I think they were even thinking of a MMO. I doubt that is even a considered thing anymore since MMO industry is doomed and not the same anymore. But I think we have to give some trust on the Developers on this one.

I mean no one even knew MP existed till we started to tear the client apparent. Now how insane is it to think MP might be actually fully functioning to a degree right now with the client you have just not activated.
RefocusedLight
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by RefocusedLight »

Kane Hart wrote: Wed, 5. Dec 18, 19:06 Think of it like Freelancer and people today right this minute still play freelancer servers even more so because of the modding community.

I know some people speculate lack of story, etc. But it seems that the developers wanted to offer a bit more freedom in X4 not forcing plot stories but rather let you chose them later on to enter stories here and there. The first one not completed yet of course will continue overtime is the current one for the PHQ.


Yes i do think of it as Freelancer, and Freelancer modders did some really exceptional work, you can't help but see the love that has gone into the faction ship ranges and cool guns, second to none in the entire world - but Freelancer in its current state is a pvp arena, Freelancer universe could as well not be there and persists only because of RPer devs. You can say that it 'evolved' but with static arena universe and 'trash mobs' it has lost as much as it's gained and given i'm absolutely in awe of how much it has gained you can try to guess what i think of the 'loss' part.

The biggest sin of elite in my eyes isn't that it's a truck simulator - it's that it violently discontinues the universe in a way Freelancer:Discovery and it's rp folks never did, explicitly seeing canon as a harmful burden to be thrown away and replaced by emergent EVE style gameplay asap.

And the wheel will run us all flat anyway, sooner or later. I'm perfectly aware, i'm just making the handover to the new generation as uneven and difficult as possible, sitting, pointing out things that someone else might target, break, resist or sabotage - thus delaying the inevitable for one more iteration, fingers crossed maybe even two ;)

Now, is there anybody who thinks the baked-in MP is fully realised? FFS it could be a complete placeholder, but it IS indicative of directions development will take place - and also indicative of the directions where things already achieved would be thrown away and simplified.
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Zealoth
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Zealoth »

While I really do hope Egosoft will do get their shit togetger...

I mean the new engine is amazing and I can't even voice how goddamn amazing it is.

The gameplay systems are bad. Real bad. I hate the comingled shield and boost, i hate no ship specific reactors, the new weapons are super meh. I hate no story. I hate tens of little bugs that make everything annoying. Im mad because I want to play more and I have to wait!

They did make a new engine and they made seta completely optional. I have a hunch some coop might come
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StoneLegionYT
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by StoneLegionYT »

Zealoth wrote: Thu, 6. Dec 18, 03:30 While I really do hope Egosoft will do get their shit togetger...

I mean the new engine is amazing and I can't even voice how goddamn amazing it is.

The gameplay systems are bad. Real bad. I hate the comingled shield and boost, i hate no ship specific reactors, the new weapons are super meh. I hate no story. I hate tens of little bugs that make everything annoying. Im mad because I want to play more and I have to wait!

They did make a new engine and they made seta completely optional. I have a hunch some coop might come
Oddly enough I love the Shield / Boost combo. I feel if it did not have that punishment it would not exist at all.
Zealoth
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Zealoth »

Kane Hart wrote: Thu, 6. Dec 18, 04:12
Zealoth wrote: Thu, 6. Dec 18, 03:30 While I really do hope Egosoft will do get their shit togetger...

I mean the new engine is amazing and I can't even voice how goddamn amazing it is.

The gameplay systems are bad. Real bad. I hate the comingled shield and boost, i hate no ship specific reactors, the new weapons are super meh. I hate no story. I hate tens of little bugs that make everything annoying. Im mad because I want to play more and I have to wait!

They did make a new engine and they made seta completely optional. I have a hunch some coop might come
Oddly enough I love the Shield / Boost combo. I feel if it did not have that punishment it would not exist at all.
The issue is, as others have pointed out, this mechanic is completely broken. Even your biggest and baddest capital ship will die to some flimsiest little drones because it will not regenerate the shields as long as a single projectile touches is every now and again. Fighting more than 1 or 2 enemies is pretty impossible right now as well, if their max speed isn't massively lower than yours. They will strip your shield and you will die a sitting duck. It's no fun, especially with how spongy enemy hulls are
Imari
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Re: Muliplayer Does not mean Raids, PvP, The End of X Series in X4.

Post by Imari »

ProdicalJedi wrote: Wed, 5. Dec 18, 18:31 Call it Co-Op NOT multiplayer, the latter has too many negatives.
This.

I believe what the multiplayer crowd wants is coop. Kinda like borderlands or to some extend terraria for instance. Friends join your playthrough, they ride on your storyline, they experience your world. It doesnt affect the core gameplay itself.
Perkel
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4.

Post by Perkel »

Co-op would be amazing with up to 2-4 players.
Anything else would force X4 to change design toward multiple players which means nope.

Either co-op would mean i can build/trade/fly along with partner or us fighting eatch other in space war.
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StoneLegionYT
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by StoneLegionYT »

As someone who has been gaming for like 25 years I find the term co-op silly but I put in the title anyways. The issue here is too many people are not intelligent enough and come to really horrible conclusions about worst possible case in things.

It's like saying it's a mighty bright day outside and someone screaming it's fracking cancer rays everyone run we are going to die!
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by TDQuasar »

People have been asking for this in previous titles for ages. ES stated it that for any kind of multiplayer the game needs to be designed as such from the start. It's not just a simple decision from ES.
I personally would be against anything except strictly co-op. But I am very happy as it is: single-player.
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StoneLegionYT
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by StoneLegionYT »

TDQuasar wrote: Thu, 6. Dec 18, 18:44 People have been asking for this in previous titles for ages. ES stated it that for any kind of multiplayer the game needs to be designed as such from the start. It's not just a simple decision from ES.
I personally would be against anything except strictly co-op. But I am very happy as it is: single-player.
It has it seems in X4. It's all there not sure to what working degree but they did bring it in from the start. I have a feeling though they want to iron out most issues first before bring it online. Might be a content update maybe a DLC.
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by CaptainX4 »

yes, this was the misunderstanding all the time, in many games, im looking at you bethesda :D fallout 76 happened because we wanted multiplayer... except not that kind of multiplayer. better just call it co-op and its not that easy to misunderstand. in x games too, especially now with stationwalk it would be great having it. it wouldnt mean fighting and killing each others but drive ships in fleet killing xenons, controlling functons of a capital from the adjanced seats etc, meeting up on a station for trading, ehh, but well, stop dreaming, while it would be great addition i cant see it happening while a pathing cant be done :D and for those think it cant be done, well, even nms did it
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by StoneLegionYT »

CaptainX4 wrote: Thu, 6. Dec 18, 18:57 yes, this was the misunderstanding all the time, in many games, im looking at you bethesda :D fallout 76 happened because we wanted multiplayer... except not that kind of multiplayer. better just call it co-op and its not that easy to misunderstand. in x games too, especially now with stationwalk it would be great having it. it wouldnt mean fighting and killing each others but drive ships in fleet killing xenons, controlling functons of a capital from the adjanced seats etc, meeting up on a station for trading, ehh, but well, stop dreaming, while it would be great addition i cant see it happening while a pathing cant be done :D and for those think it cant be done, well, even nms did it
Yeah Fallout 76 and say NMS are great examples of what people worry about when terms like MP happen. This was why I created this thread looking through what I saw I would be able to claim quite safe that it be a co-op experience. That being said it looks like it could turn to be bigger also depending on who is running the server. So you and I might play normal vanilla co-op where someone gutted a big chunk of the scripts, etc and made some sort of PvP Factions server. That was player made and player choices though through modding.
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by ddrulez »

You want MP or Co-Op? Don´t we have enough bugs?

They can´t barely handle the SP part. Lot of bugs and unfinished stuff. MP would cause this game to fall apart.
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by StoneLegionYT »

ddrulez wrote: Thu, 6. Dec 18, 19:05 You want MP or Co-Op? Don´t we have enough bugs?

They can´t barely handle the SP part. Lot of bugs and unfinished stuff. MP would cause this game to fall apart.
Once again MP Exists just not active haha. Like I said I assume they be fixing bugs, etc first before they got into MP bug fixing / testing.
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by RefocusedLight »

CaptainX4 wrote: Thu, 6. Dec 18, 18:57 yes, this was the misunderstanding all the time, in many games, im looking at you bethesda :D fallout 76 happened because we wanted multiplayer... except not that kind of multiplayer. better just call it co-op and its not that easy to misunderstand. in x games too, especially now with stationwalk it would be great having it. it wouldnt mean fighting and killing each others but drive ships in fleet killing xenons, controlling functons of a capital from the adjanced seats etc, meeting up on a station for trading, ehh, but well, stop dreaming, while it would be great addition i cant see it happening while a pathing cant be done :D and for those think it cant be done, well, even nms did it
What do you think the reputation and success of a game nowadays is based on - since we know it's streaming (aka tweenies version of reality tv), consider this: will people watch your silly youtube clip of you and your weakling friends imagining you're pilots and trying to fly in poorly held formation - or a 12yo hero who joins people's games to wall their trading fleets in with cheap station modules which afterwards get gifted to your main NPC ally so you can't take them down without ruining the rep?
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by CaptainX4 »

RefocusedLight wrote: Thu, 6. Dec 18, 22:59
CaptainX4 wrote: Thu, 6. Dec 18, 18:57 yes, this was the misunderstanding all the time, in many games, im looking at you bethesda :D fallout 76 happened because we wanted multiplayer... except not that kind of multiplayer. better just call it co-op and its not that easy to misunderstand. in x games too, especially now with stationwalk it would be great having it. it wouldnt mean fighting and killing each others but drive ships in fleet killing xenons, controlling functons of a capital from the adjanced seats etc, meeting up on a station for trading, ehh, but well, stop dreaming, while it would be great addition i cant see it happening while a pathing cant be done :D and for those think it cant be done, well, even nms did it
What do you think the reputation and success of a game nowadays is based on - since we know it's streaming, consider this: will people watch your silly youtube clip of you and your weakling friends imagining you're pilots and trying to fly in poorly held formation - or a 12yo hero who joins people's games to wall their trading fleets in with cheap station modules which afterwards get gifted to your main NPC ally so you can't take them down without ruining the rep?
i think success is about sales, this streaming thing is very over-exaggerated. it might just be me but i never even watched a gaming streaming ever, i either play it or do something useful to my life :D
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by Ramokthan »

If i want multiplayer i play eve, star citicen of something like that...

I'd never support the idea of multiplayer in X
RefocusedLight
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Re: Muliplayer Does not mean Raids, PvP, MMO, The End of X Series in X4. It would be like Co-Op System!

Post by RefocusedLight »

CaptainX4 wrote: Thu, 6. Dec 18, 23:03 i think success is about sales, this streaming thing is very over-exaggerated. it might just be me but i never even watched a gaming streaming ever, i either play it or do something useful to my life :D
nah, that just makes you (and me) irrelevant. the fact that you refuse to even entertain the idea of a horse as a consul does not mean it is not already actually the consul and the 'individual' now bearing the responsibility for the wellbeing of us, citizens of Rome.
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