gbjbaanb wrote: ↑Tue, 9. Oct 18, 15:54I wish they'd have been thought through enough to be in from the start, making the gameplay more like X3 (because that worked!)
I know this discussion has been had before, but for my two cents, JD in X3 always felt like "cheating". Being able to jump away from danger at a few seconds notice meant you never had to risk anything. Every sector in the universe was effectively one jump away, so even though there were many sectors, distance had no meaning.
I don't know yet whether teleportation is going to be an effective replacement (along with the other new travel methods) but I'm ready to give it a try.
Gameplay and Story Segregation. It's a method of allowing you to get around quickly. Imagine you want to get to one of your ships near a battle. You'd have to personally fly there, and during all this time, the ship you're going to may get blown up. The ship you are going to also may not even have a dock for your fighter, meaning you'll have to ditch in order to move to the other ship. Entering a ship is also not as fast as in X3, you have to do a bit of walking. It takes more time.
Just be glad there is one, I certainly am. It's a time saver, but not an overpowered one.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
People are just scared to actually LOSE stuff, that's all this is.
"Oh no, I can't jump out my Capital Ships if I get in trouble now!"
"Oh no, my Universal Traders can't jump away from danger anymore!"
These are the only arguments AGAINST the Transporter Device that I've heard. The answer is, Git Gud, Scrub. Make sure your traders are trading in safe space. Get used to losing ships. Pick your fights carefully. Only fly what you can afford to lose. If you want to claim space, make sure you have the means to defend it first.
What if I dont want a teleporter in my ship? What if I dont want it from the start? What if I think it looks ugly? Will I have to put up with them in EVERY ship? What if I have no intention of researching that? or no intention of building the player HQ?
One other thing was that my player ship had ALOT of software and extras installed in it that was un-needed by NPCs, like who would give a cargo ship Fight Mk3 software. My player ship had alot of exphensive crap on board that would cost a fortune to install on every ship I owned.
Last edited by DaMuncha on Tue, 9. Oct 18, 18:01, edited 1 time in total.
@ DaMuncha: Based on the information given so far:
1. Then don't have one.
2, You don't get it from the start anyway.
3. Then don't have one.
4. Not if you don't have the capability yourself.
5. Then don't research it.
6. Then don't build it.
All are your individual choices and you can live with the in-game consequences of those choices. It's a win - win situation, yes?.
OK, that was a bit tongue-in-cheek but I really don't understand what point you are trying to make. If you choose not to use something made available then that doesn't 'entitle' you to access to a bespoke alternative that achieves the same or similar results, in my view of course.
DaMuncha wrote: ↑Tue, 9. Oct 18, 17:34
What if I dont want a teleporter in my ship? What if I dont want it from the start? What if I think it looks ugly? Will I have to put up with them in EVERY ship? What if I have no intention of researching that? or no intention of building the player HQ?
Again, I think every ship has a TRANSPORTER, the TELEPORTER is probably just the technology that lets your transporter work over longer ranges (possibly tied to your suit). And as far as not wanting a transporter in your ship? Well they come standard. Every ship has them, NPC and player alike, and they are required to get from the docking bays to the bridge of large ships.
mr.WHO wrote: ↑Mon, 8. Oct 18, 19:57
@spankahontis: Good point - while I think that in the long term this would make freighters obsole, the mining ships would still remain cost effective:
- mine ore
- ferry it to factory
- process
- ferry product to nearest Trading Station with industrial teleporter.
- teleport it to other Trading station with industrial teleporter.
Kinda like HoL Warehouse, but with teleportation.
Just doesn't have to get to that point yet, maybe in a thousand years time the teleporter gets so advanced that it can teleport anything without the need of a Pad.
Still think that creating a temporary Synthetic Copy to teleport your Consciousness into would be a better idea.
On one hand you can visit far off places, on the other Hand, your Synth Copy has a Deadmans Switch of 3 hours and it's back in your original body.. Be like operating a Drone, so the modding capabilities for such a device shouldn't be that far off?
The Technology is there, they could of used Xenon/AGI nano-cells that can create complex structures, like People. They are programmed to disassemble after 3 hours because of science reasons.. Synthetic People with Human Consciousness are unstable and the Synth breaks down after 6 hours; there could be info into this, the risk to the persons consciousness in storage if the Synth short circuits.
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The reason is simple, they wanted to give people a mechanic to find action or the ability to be apart of the action, when operating a entire fleet.. This isn't real world, it's a game where a single person is controlling multiple roles in simulated space enviroment.
Thank God it's not real world or this would be a boring position indeed, handing out commands behind a desk, reading reports as they come in, then adjusting commands, while other real people mined, traded and fought for you.
Could they just given every ship a robot, that you are able to VR control as the background for the mechanic instead of the word teleport, yeah but for me doesn't matter, I can pretend that's what it is.
Drakuel wrote: ↑Wed, 10. Oct 18, 16:57
The reason is simple, they wanted to give people a mechanic to find action or the ability to be apart of the action, when operating a entire fleet.. This isn't real world, it's a game where a single person is controlling multiple roles in simulated space enviroment.
Thank God it's not real world or this would be a boring position indeed, handing out commands behind a desk, reading reports as they come in, then adjusting commands, while other real people mined, traded and fought for you.
Could they just given every ship a robot, that you are able to VR control as the background for the mechanic instead of the word teleport, yeah but for me doesn't matter, I can pretend that's what it is.
Amen to this!
I can just imagine if Elite were to implement such a tool as the Teleporter it would be bogged down and hampered by efforts to make it fit within realistic science.
Fun gameplay > Realism, I learned that the hard way from my time in Elite Dangerous.
Drakuel wrote: ↑Wed, 10. Oct 18, 16:57
The reason is simple, they wanted to give people a mechanic to find action or the ability to be apart of the action, when operating a entire fleet.. This isn't real world, it's a game where a single person is controlling multiple roles in simulated space enviroment.
Thank God it's not real world or this would be a boring position indeed, handing out commands behind a desk, reading reports as they come in, then adjusting commands, while other real people mined, traded and fought for you.
Could they just given every ship a robot, that you are able to VR control as the background for the mechanic instead of the word teleport, yeah but for me doesn't matter, I can pretend that's what it is.
Drakuel wrote: ↑Wed, 10. Oct 18, 16:57
The reason is simple, they wanted to give people a mechanic to find action or the ability to be apart of the action, when operating a entire fleet.. This isn't real world, it's a game where a single person is controlling multiple roles in simulated space enviroment.
Thank God it's not real world or this would be a boring position indeed, handing out commands behind a desk, reading reports as they come in, then adjusting commands, while other real people mined, traded and fought for you.
Could they just given every ship a robot, that you are able to VR control as the background for the mechanic instead of the word teleport, yeah but for me doesn't matter, I can pretend that's what it is.
I once suggested in another thread, that we all have been deceived, the protagonist actually is a Xenon Infiltrator and the teleporter just sends the algorithm/AI through some quantum entanglement based technology to the assets.
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If I recall correctly, the teleporter was reverse engineered from the Xperimental Shuttle, by the Goners. It then became available, (for a "modest" 56,000 credits) in Argon space.
Now, I'd have to assume that's quite a bit more than Joe Average makes in a good while, and may also not be seen outside of Argon space (unknown).
As such, when the gate network shuts down, there are relatively a few ships with it, but they're all cut off in different Argon sectors, now independent. Remember, not all those sectors have habitable planets, or station designed to accommodate a lot of people. As such, in the intervening years between X3AP and X Rebirth, many of those ships are lost or destroyed, and their tech with it. The device itself is a copy of the original, and so cannot be copied more, as the factories required for all the parts are not all in any one system, as well as not having the knowledge to build the device. Since no one can reach the Goners, more new devices can't be made or distributed.
Also, I am unsure of exactly how much time has passed between X3AP and X Rebirth. I heard somewhere that it's 1,000 years, but I'm more inclined to believe it's about 40, as I think I heard some of the NPCs say they were Argon War veterans.
In the time of X Rebirth and X4, the jumpgates have fired up again, but have gone to random sectors. So it is very possible that we, as the players, may come across a lost or abandoned station that holds this technology, or at least the instructions on how to build it.
Paradox resolved.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.