New Screenshots: The Teladi Osprey

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pref
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Post by pref »

And ministry of finance?
Are we back in the `old` universe?
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Post by Tomonor »

pref wrote:And ministry of finance?
Are we back in the `old` universe?
As if Albion, Omicron Lyrae, Maelstrom, and Home of Light wasn't part of the old universe in X Rebirth...?
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Post by Falcrack »

I remember, back when Star Citizen was first announced, wondering whether that would come out first, or X Rebirth...

At this point, I think X5 will be coming out slightly ahead of Star Citizen!
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Post by Tomonor »

Falcrack wrote:I remember, back when Star Citizen was first announced, wondering whether that would come out first, or X Rebirth...

At this point, I think X5 will be coming out slightly ahead of Star Citizen!
...Slightly? X4 is due this year if everything goes right. Yet I haven't seen even a single eta for SC yet.

Also, let's not confuse the two games. X4 is going to resolve around the older principles of the X series. SC is more of a "let's put everything possible into a single game". The problem with the latter is that if a video game doesn't have a clear orientation on what it is trying to do, it usually fails.
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Post by ZaphodBeeblebrox »

I noticed that the shipyard has no weapons for defense. Shown on the monitor. Is it usual I wonder for the NPCs not to bother with station weapons.

Also between the two landing pads another one becomes visible with a small ship on it. Are these station defenders or mass traffic?
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Post by DaMuncha »

At the time I didnt have alot of spare cash so I was debating weather I would buy Star Citizen or XR.
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Post by gbjbaanb »

linolafett wrote:There are m ships where you can walk seamlessly into the cockpit, as their cockpit is located close to the floor.
In the case of the osprey we did not want to create 40-70m high staircases you have to climb to get to the cockpit, therefore we used the transporter room as elevator.

This is not a tool to hide a loading sequence though. I can "no clip" into a cockpit of an docked m ship and take a seat.

The example of the capital ship bridge in xr is therefore not a correct one. The full interior is not accessible from space and the other way around, the docked skunk there is just a decorative object and is not the same asset as the one in space.

In X4 there is no difference anymore between the docked ship and a flying ship, there is only one "scene" to handle.
I think if you're going for the full-on "immersion" then the way to get from bridge to dock is the turbolift - from bridge you walk through a door, into a very small room colourful room and then a second later the door in front of you opens and you're on the dock. Its that bit more fun than a transporter, because if you can transport - why not do it right from the comfort of your chair without having to get up and walk around.

(personally I would rather all the walking around was removed completely, never missed having it in X3 after all, there was plenty more to keep me occupied with just a HUD and menu at the side)

incidentally, I hope there will be keyboard controls on all menus - in X3, you docked, pressed d, and there was the trade menu. Clicking menus that appear all over the place is not the best for a game that you play for thousands of hours.
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Post by Scoob »

ZaphodBeeblebrox wrote:I noticed that the shipyard has no weapons for defense. Shown on the monitor. Is it usual I wonder for the NPCs not to bother with station weapons.

Also between the two landing pads another one becomes visible with a small ship on it. Are these station defenders or mass traffic?
I noticed this too, I wonder if ES are moving away from that and back to stations needing ships to defend them? Perhaps many will have Hangar Modules with a defence wing docked?

As an aside, in X2 I loved being able to comm a station, ask for help, and have them actually send some ships out to help me...if they liked me enough. The "Help..." option is still present in X3, but the command also resulted in a "we can't help now" even if it was a station with combat capable ships docked.

Scoob.
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Post by Tomonor »

Scoob wrote:
ZaphodBeeblebrox wrote:I noticed that the shipyard has no weapons for defense. Shown on the monitor. Is it usual I wonder for the NPCs not to bother with station weapons.

Also between the two landing pads another one becomes visible with a small ship on it. Are these station defenders or mass traffic?
I noticed this too, I wonder if ES are moving away from that and back to stations needing ships to defend them? Perhaps many will have Hangar Modules with a defence wing docked?

As an aside, in X2 I loved being able to comm a station, ask for help, and have them actually send some ships out to help me...if they liked me enough. The "Help..." option is still present in X3, but the command also resulted in a "we can't help now" even if it was a station with combat capable ships docked.

Scoob.
The feature might have worked, but if I recall correctly stations in X3 didn't have assigned transporters/fighters at all (owned ships), as instead, every npc ship acted on a certain job script, including police and military ships that were supposed to do sector protection.
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Post by spankahontis »

Varyah wrote:
Tamina wrote:
repatomonor wrote:[...]are we going to get full corridor system inside the ships that lead us to the bridges, or is it simply going to be a door on the dock, that teleports us onto the bridge/cockpit, as mentioned above?
This was answered in the German forum by Bernd, roughly translated:
Bernd wrote:How big walkable areas are, is different from ship to ship. But yes, on every ship there are those teleporter rooms connecting different important areas. On real L and XL ships this can be multiple docks and the bridge.
What I would like to know in this context is whether this always requires clicking through a context menu which is the only option of course for teleporting to other ships but seems a bit excessive for moving to a different area of the ship you're already on? I think multiple teleporter rooms (or call them turbo lifts...) with signs overhead saying DOCK1, DOCK2, BRIDGE, etc. where you just step in and and reappear in the respective destination or any other method (e.g. simple interactive buttons on the wall that select internal destinations in one click) that doesn't require going through menus to move around internally on a ship could be a better solution.


Yeah, I would personally like Big Ships to have everything from a Bridge to an Engine Room, Crew Quarters to a personal toilet.
Heck some cool missions could be made out of that, like "Fix their Engine>>Buy Engine Parts>>Offer them to the Quest NPC>>Complete Mission/Get Paid".

Some Capital ships being built with comfort in Mind, others that have concentrated their resources into other parts of the ship and have a rough Navy look about them.
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Post by mr.WHO »

DaMuncha wrote:At the time I didnt have alot of spare cash so I was debating weather I would buy Star Citizen or XR.
I don't want to sounds like schadenfreude, but I think that if X4 will meet the expectations and Star Citizen delevopment will crawl it might be good chance for Egosoft, especially that X-series is Single Player (not everyone want to participate in MMO).
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Post by ZaphodBeeblebrox »

I noticed in the cockpit, that there are two down ramps to at least two stations, so looks like we are going to need an engineer and a defense officer.

M sized ships are going to need more than just a pilot! I really hope that they have properly sorted out finding and engaging staff.
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Post by gbjbaanb »

ZaphodBeeblebrox wrote:I noticed in the cockpit, that there are two down ramps to at least two stations, so looks like we are going to need an engineer and a defense officer.

M sized ships are going to need more than just a pilot! I really hope that they have properly sorted out finding and engaging staff.
and the option for simple AI staff instead that aren't as good as real staff (ie a 0 or 1 star pilot capable of the basic commands).
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Post by Player »

linolafett wrote:I added all images to albums on imgur. links can be found in the very first post. For those of you who dont like facebook.
Great!!!

Thanks and really cool images :D
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Post by MegaJohnny »

ZaphodBeeblebrox wrote:I noticed in the cockpit, that there are two down ramps to at least two stations, so looks like we are going to need an engineer and a defense officer.

M sized ships are going to need more than just a pilot! I really hope that they have properly sorted out finding and engaging staff.
The upgrade screen they showed in December (link) shows a crew category - but then again this could be the "bulk buy" units like marines I've seen mentioned.

Anyway I hope it's better too - if you don't have to be there in person, or trawl through NPC lists, that's a big improvement already.
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Post by Tomonor »

MegaJohnny wrote:
ZaphodBeeblebrox wrote:I noticed in the cockpit, that there are two down ramps to at least two stations, so looks like we are going to need an engineer and a defense officer.

M sized ships are going to need more than just a pilot! I really hope that they have properly sorted out finding and engaging staff.
The upgrade screen they showed in December (link) shows a crew category - but then again this could be the "bulk buy" units like marines I've seen mentioned.

Anyway I hope it's better too - if you don't have to be there in person, or trawl through NPC lists, that's a big improvement already.
We have also seen on the bridge of the Colossus that there were several NPCs doing stuff. Those won't be empty filler NPCs either I presume.
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Post by Tamina »

@repatomonor
In the same video?

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Post by ZaphodBeeblebrox »

For staffing ships I'm hoping that when buying ships, there is a sliding scale for crew quality. The better the crew the more expensive they are. With an option to fill all positions in a ship in one go.
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Post by Tomonor »

Tamina wrote:@repatomonor
In the same video?
It was in the english xcon presentation and I rechecked, it was the bridge of the Argon Behemoth.
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Post by linolafett »

I now had the time to upload the last batch of images seen on facebook to imgur.
They show the Osprey docked at a station.

-click me-
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

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