ok i waited .should i buy for 3 release

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

In 3.0 you can build in empty zones. It actually works great, and there is no real difference between building in known space AND building in empty space, the NPC capships will get to you anyway.
That adds loads of new buildspots. More than you will ever need.
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Nikola515
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Post by Nikola515 »

Earth ultimatum IV. wrote:In 3.0 you can build in empty zones. It actually works great, and there is no real difference between building in known space AND building in empty space, the NPC capships will get to you anyway.
That adds loads of new buildspots. More than you will ever need.
Nice :D Does every empty zone have room to build them or just some of them ?
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Some empty zones are very small because the zones that are around them are too close to each other.
But the number of buildspots is practically unlimited now. And I heard somewhere that the emptiest zones have 7 buildspots, not sure if it's true.

Also, there will be an option to make managers share budgets with you. I totally like that, very useful if you have non-profitable stations (for example self-sustaining loop support stations).
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Nikola515
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Post by Nikola515 »

Earth ultimatum IV. wrote:Some empty zones are very small because the zones that are around them are too close to each other.
But the number of buildspots is practically unlimited now. And I heard somewhere that the emptiest zones have 7 buildspots, not sure if it's true.

Also, there will be an option to make managers share budgets with you. I totally like that, very useful if you have non-profitable stations (for example self-sustaining loop support stations).
Wow that is pretty useful feature.... No more giving money to managers :D I like that new empty zone feature too and it would be really helpful in my mission to rebuild DV and rule universe with iron fist :fg: .... This game is getting more fun with each patch I just hope the fix those NPC station and those trading bugs soon so I can enjoy this game at 100% :(
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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wysiwyg
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Post by wysiwyg »

Yes - you can build up to seven stations in one zone - you can see my attempt at this here: http://forum.egosoft.com/viewtopic.php? ... 6&start=75

I didn't put much thought into this as I was just testing the mechanics of this - it still has one or two rough edges but it works well and as EUIV says the NPC traders find you no problem. All seven of those stations were built just by giving funds to the architect and leaving it all to progress. All the stations are now trading and by setting the price on the cell recharge fac (for example) I have every trader in DV buying cells from me instead of the fac in Fervid Corona.

@Nikola - I am aware that there are still some trading bugs and to be fair to you my building experience has so far been constrained to DV. I do acknowledge that the newly built NPC stations there still don't work properly (no staff!) and the stuff with Scoob's ion cells, etc all I can say to keep you encouraged is that it's getting better (i.e. less bugs) and to stay patient and keep trying new stuff - the game is complex and certainly doesn't have the instant gratification feel that previous X games had (especially with SETA) I have been a balanced and somewhat critical reviewer (as you have) since day one and I, like you, want to see this game getting back to the "great" category where it can sit along side Terran Conflict and Albion Prelude as truly memorable games - it's close now! (in my opinion :D )
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Post by pref »

Ah ok... so it does not matter what price you set AI skips the trade if it feels like it regardless. If i got you right.

That's sad, hope they fix it with 3.0 and i don't have to wait for another patch :)
I so dont get this.. i mean i just saw thay added item crafting?? What the hell is that for - so much wasted energy on non crucial things. Next they'll implement levelups for ren or something while eco is still a shame.
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Post by Snafu_X3 »

pref wrote: Next they'll implement levelups for ren or something while eco is still a shame.
Funny you should say that..
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

No real problem with the eco, just need to plan before placing a station.


Level ups for char would be great. I've been thinking of it yesterday while working for the pirates, it would be good.
And the crafting system is also great. You can craft an advanced hacking bomb, works great. Also you can craft an unique engine, and items that allow you extended smalltalk use, like Crew skill improvement.
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Post by funkfanatic »

they ad many more things than some crafting, buy it now and you get the dlc for free, its nicely playable. i can recomment it egosoft is a small studio so it tages time to develop but execpt of other companys they do fix bugs and bring new content
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Post by AdánPasos »

I'm really sad about what some people is reporting. So even if they decrease the amount of lockboxes, it's seems so easy to be drown with credits.

I loved in TC to start with a small freighter and few credits and make some initial credits by trading space fuel first in Herron's Nebula and then by trying to sneak into the pirate bases in Ore Belt and others to sell it there. Then with more money in my wallet, I'd trade energy cells with the factories...

It was so satisfying at first to feel you had nothing and slowly create a good income, budget and properties. It felt nice to explore and feel you made a profit.

If now it's so easy, feeling you are making a profit won't be satisfying at all.


pref wrote:All that money in beta might be there for easier testing - you get access to diff game features much quicker, and can cover more areas with your tests.

[...].
I hope you're right dude, otherwise, I guess I'll have to wait for more months or even years to get that changed (if). Or even consider alternatives to X Rebirth when they are available. But it's sad really. Sorry if I'm overreacting, I had and still have so much faith in this game that when I hear stuff like this I feel a bit frustrated.
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Post by BlackRain »

AdánPasos wrote:I'm really sad about what some people is reporting. So even if they decrease the amount of lockboxes, it's seems so easy to be drown with credits.

I loved in TC to start with a small freighter and few credits and make some initial credits by trading space fuel first in Herron's Nebula and then by trying to sneak into the pirate bases in Ore Belt and others to sell it there. Then with more money in my wallet, I'd trade energy cells with the factories...

It was so satisfying at first to feel you had nothing and slowly create a good income, budget and properties. It felt nice to explore and feel you made a profit.

If now it's so easy, feeling you are making a profit won't be satisfying at all.


pref wrote:All that money in beta might be there for easier testing - you get access to diff game features much quicker, and can cover more areas with your tests.

[...].
I hope you're right dude, otherwise, I guess I'll have to wait for more months or even years to get that changed (if). Or even consider alternatives to X Rebirth when they are available. But it's sad really. Sorry if I'm overreacting, I had and still have so much faith in this game that when I hear stuff like this I feel a bit frustrated.
Or, don't go hunting for these lockboxes? Just trade?
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AdánPasos
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Post by AdánPasos »

BlackRain wrote:
Or, don't go hunting for these lockboxes? Just trade?
I don't mind that much the lockboxes, as linolafett said they're going to decrease the amont of them. It's more the overall picture some testers commented about 3.0. Tamina said he made a mission that lasted 10 minutes that gave him enough credits to buy a lot of freighters. Other guy said he could swim in a lot of credits spending few minutes...

So even If I focused my game to trading only, knowing it's that easy to make a lot of credits using alternatives and spending very little time makes me feel that trading itself is pointless.

In TC I only had to be careful to not capture ships to not make the game too easy. Here I'll have to avoid lockboxes, missions, capturing ships and what else?

I've been always very positive about the game but if this is going to be the course of the saga, I'm off. I'll wait till 3.0 and expansion and see for myself, but if it's true it's that easy to make credits...

We went from frustrating trading to swiming in credits?
Last edited by AdánPasos on Mon, 1. Dec 14, 01:12, edited 3 times in total.
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Post by Senner »

AdánPasos wrote:I'm really sad about what some people is reporting. So even if they decrease the amount of lockboxes, it's seems so easy to be drown with credits.

I loved in TC to start with a small freighter and few credits and make some initial credits by trading space fuel first in Herron's Nebula and then by trying to sneak into the pirate bases in Ore Belt and others to sell it there. Then with more money in my wallet, I'd trade energy cells with the factories...

It was so satisfying at first to feel you had nothing and slowly create a good income, budget and properties. It felt nice to explore and feel you made a profit.

If now it's so easy, feeling you are making a profit won't be satisfying at all.


pref wrote:All that money in beta might be there for easier testing - you get access to diff game features much quicker, and can cover more areas with your tests.

[...].
I hope you're right dude, otherwise, I guess I'll have to wait for more months or even years to get that changed (if). Or even consider alternatives to X Rebirth when they are available. But it's sad really. Sorry if I'm overreacting, I had and still have so much faith in this game that when I hear stuff like this I feel a bit frustrated.
I totally agree. Now it seems that you can earn not millions but billions. And this adds to the gameplay how?

Perhaps there is the possibility that ES, being so deeply involved in its development, are simply incapable of determining what makes for proper gameplay.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

What? Trading is frustrating? And less profitable than other stuff?

Get trade agents, improve reputation to +20 with local factions, then get two container Rahanases.

Open trade computer, and off you go:
20-30 millions per hour, no problem.

Combine that with a few self-managing Hardware suppliers and Construction shops farming money in the background for you, and you are making a real fortune.
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Post by Ebron »

Senner wrote:
I totally agree. Now it seems that you can earn not millions but billions. And this adds to the gameplay how?

Perhaps there is the possibility that ES, being so deeply involved in its development, are simply incapable of determining what makes for proper gameplay.
Even if you are earning billions, the costruction of a single station is so expensive that you are going to blow them in a few minutes.
These stations are not the ones of the previouse trylogy, where with a dozen milion credits you could buy and place a fully functional Incendiary Bomb Launcher Forge , for example.

Just the first stage of a weapon complex in X Rebirth is going to cost you more than 40 million and that station can have more than 8 stages.
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Post by Sparky Sparkycorp »

Senner wrote:Perhaps there is the possibility that ES, being so deeply involved in its development, are simply incapable of determining what makes for proper gameplay.
I suppose it is possible; who knows? I've occasionally gotten the same feeling recently about objectivity whilst reading posts by Rebirth haters.

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AdánPasos
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Post by AdánPasos »

If we were haters or hated the game (just in case you're indirectly throwing a taunt on every single person that brought criticism to the game here), we wouldn't bother to criticize it. There are many games out there to spend hundreds of hours on, other simulators included, and soon, more space simulators as well.

It's why I love X Rebirth why I bother to criticize, so it can be "improved" according to my opinion. Just read my posts history and see my thanks for the 2.5 patch.

And for me, listening that in 3.0 is so easily to make millions of credits early on, or that for now the economy needs a lot of fixing (trading stations to sell products from factories would be nice IMO), are things I'd like them to change.
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Post by yoyolll »

AdánPasos wrote:And for me, listening that in 3.0 is so easily to make millions of credits early on, or that for now the economy needs a lot of fixing (trading stations to sell products from factories would be nice IMO), are things I'd like them to change.
Good luck. Economy has been almost untouched since release. Go to the bugs forum and dig deep. Loads of economy bugs in there that are buried now, nothing has been done about them. It seems egosoft is happy with the game's economy as it is.
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Post by wysiwyg »

yoyolll wrote:Good luck. Economy has been almost untouched since release. Go to the bugs forum and dig deep. Loads of economy bugs in there that are buried now, nothing has been done about them. It seems egosoft is happy with the game's economy as it is.
Every single patch since release has at least one fix that is trade/economy related. Each major release has several enhancements to trade related activity. 3.0 brings a new raft of features.
http://steamcommunity.com/app/2870/disc ... 160299378/
Others may have differing experiences than me but I am seeing no major economy related issues as things stand at 2.51 release. Just because every single bug report doesn't have a grovelling thank you from the Devs doesn't mean it hasn't been fixed or at least some attempt has been made to improve behaviour.
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Post by linolafett »

yoyolll wrote: Good luck. Economy has been almost untouched since release. Go to the bugs forum and dig deep. Loads of economy bugs in there that are buried now, nothing has been done about them. It seems egosoft is happy with the game's economy as it is.
Sorry, this is just plain wrong. Since release there were things changed in the economy. A big batch of work will be done when 3.0 is released.
The economy of the release version was way worse, than it is now.
We removed the spawning of full transport ships, added medium size traders, removed station dedtictated resource gatherer(they are now free miners) and more and more stuff.
We are not happy how the economy worked, we are slowly getting closer to the point where it runs acceptable over a very long time span.

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