X Mods and Nexus Mods

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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apricotslice
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Post by apricotslice »

[Nexus]Dark0ne wrote:The biggest barrier to entry for this community isn't finding where to download the mods, it's finding the mods at all.
Why ?

We have a perfectly good mods download thread here. Thats the first and really only place anyone needs to look.

If an author hasnt added their stuff to that thread to be listed, thats their own concern.

There really shouldnt be any need for anything else.

I do admit though, that that does reflect that I dont go anywhere else to discuss X games (other than my own forums).

Thanks for the explanation of how your site works. That addresses some of my issues.
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TrixX
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Post by TrixX »

The mod download thread is not easily searchable and takes a lot of effort to update (plus is not always up to date).

The nexus site has a much better management of mods which sub-categories and all manner of search abilities meaning a lot easier to use for people who are new to the series or are not as technically minded as some of the actual modders about here :)
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mr.bear
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Post by mr.bear »

*deleted*
Last edited by mr.bear on Thu, 20. Sep 12, 14:08, edited 2 times in total.
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Nibel
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Post by Nibel »

Jack08 wrote:
Raider480 wrote:Sorry, but this is something I would not support at present.
Could you be less vague as to why?
http://forum.egosoft.com/viewtopic.php?t=216690#2576593
and everything below
TrixX wrote:The mod download thread is not easily searchable and takes a lot of effort to update (plus is not always up to date).

The nexus site has a much better management of mods which sub-categories and all manner of search abilities meaning a lot easier to use for people who are new to the series or are not as technically minded as some of the actual modders about here :)
nexus wont track IDs of anything,therefore it wont say will it work or not,will be there any conflicts or not.
thread above have it all,it tells what ids are used and many more,nexus with its template cannot provide that.
yes it easy to search and other stuff,but it also have problem with how it work.it have dictative censorship,zero tolerance.one wrong move and goodbye.
this 2 reason why i personally don't want anything monopolized by it
i prefer forum like this,so even if it will go down(or banned),everything wont go with it.
plus let get back to "monopolizing".i knew hundreds of mods,that has been hosted on nexus,but thier authors were banned,and thus all mods deleted,and there WERE nowhere else those mods were hosted,so they are now LOST to the internet.
flopsies
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Post by flopsies »

Nibel wrote:
Jack08 wrote:
Raider480 wrote:Sorry, but this is something I would not support at present.
Could you be less vague as to why?
http://forum.egosoft.com/viewtopic.php?t=216690#2576593
and everything below
TrixX wrote:The mod download thread is not easily searchable and takes a lot of effort to update (plus is not always up to date).

The nexus site has a much better management of mods which sub-categories and all manner of search abilities meaning a lot easier to use for people who are new to the series or are not as technically minded as some of the actual modders about here :)
nexus wont track IDs of anything,therefore it wont say will it work or not,will be there any conflicts or not.
thread above have it all,it tells what ids are used and many more,nexus with its template cannot provide that.
yes it easy to search and other stuff,but it also have problem with how it work.it have dictative censorship,zero tolerance.one wrong move and goodbye.
this 2 reason why i personally don't want anything monopolized by it
i prefer forum like this,so even if it will go down(or banned),everything wont go with it.
plus let get back to "monopolizing".i knew hundreds of mods,that has been hosted on nexus,but thier authors were banned,and thus all mods deleted,and there WERE nowhere else those mods were hosted,so they are now LOST to the internet.
AHHHHHH! WrONG! The nexus sites have tag search so people can filter out for which version they want. DarkOne may also make separate categories for each game, much like how Dragon Age 1 and 2 are on the same site but they have separate categories.
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Killjaeden
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Post by Killjaeden »

We have a perfectly good mods download thread here. Thats the first and really only place anyone needs to look.

If an author hasnt added their stuff to that thread to be listed, thats their own concern.
It's far from perfect apricot. But it's good to have it. The only problem with a nexus site would be the incompatibility problems - if you create a mod and you use, say t-file 6413 and commandslot xyz , and register it here then other modders can see that this one is already taken. If you don't provide that information here your stuff won't get registered. Getting People to do that on Nexus as well might be... difficult.
Making a modmanager for X3 isn't as easy as making it for TES for example because of the bad filestructure (ask cycrow^^) and not worth the effort for a game this old imo.
For Rebirth it might be the perfect start, for X3 it's a little bit late.
Last edited by Killjaeden on Thu, 20. Sep 12, 16:33, edited 1 time in total.
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Orfevs
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Post by Orfevs »

I'm all for it.

As far as I'm concerned, it's the best and only solution for a centralized download hub regarding X mods. Not like there's any better option here.

Although, one major caveat is the enormous weight on prestige. Popular mods push the rest that are just as good, if not better, into obscurity.
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Post by Killjaeden »

Orfevs wrote:Although, one major caveat is the enormous weight on prestige. Popular mods push the rest that are just as good, if not better, into obscurity.
If the game had thousands of mods and scripts like TES, then i would agree, but this is certainly not the case here. In case of TES i would even say the opposite - it's hard to find decent quality mods in the ocean of "This retextured" and "That retextured" mods.
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Lord Dakier
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Post by Lord Dakier »

Killjaeden wrote:it's hard to find decent quality mods in the ocean of "This retextured" and "That retextured" mods.
Well to be fair we have the same case here. With have lots of mods which are incompatible with each other, yet not as many mods which add new elements to the game as there should be.

There is indeed a lot of talk about how cool it would be to have a Star Wars mod or a Mass Effect mod, yet everytime we get people make a handful of ships with no total conversion or no real progress.

It's all very unfortunate.
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Nibel
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Post by Nibel »

flopsies wrote:
AHHHHHH! WrONG! The nexus sites have tag search so people can filter out for which version they want.
what ?i don't recall talking about version at all.
version have almost nothing to do with IDs.
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apricotslice
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Post by apricotslice »

Killjaeden wrote:The only problem with a nexus site would be the incompatibility problems - if you create a mod and you use, say t-file 6413 and commandslot xyz , and register it here then other modders can see that this one is already taken. If you don't provide that information here your stuff won't get registered. Getting People to do that on Nexus as well might be... difficult.
Actually, I'd call that a pre-requisite. It has to happen.

A nexus site would need to not only link to the documentation we have here, but actively encourage modders who dont use this site to register their "usages" here. Its up to modders to make sure that what they use is unique and registered, so mod compatibility issues dont arise.

Put it this way, if a Nexus mod uses my tfile number, I wont be helping someone to troubleshoot the problems of conflicting with my mods/scripts, I'll be telling them to get the author of the other mod to properly register what they use and change their mod accordingly.

It would be useful for Nexus to mirror the information here, but here is the only place it could be updated. Maybe if Nexus has a lot of mod makers who dont use this site, then they will need a facility for registering details where someone from the Nexus site then adds the details here. Lot of work for someone though I suspect.

Unlike a lot of other games, compatibility issues such as tfile number, page 17 entries, command usage etc. are major issues, and failing to register what you use causes mod incompatibility. Other games dont have this sort of problem.
CCA
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Post by CCA »

Short version:

Would I like to see a Nexus site for the X series? Yes.
Do I feel that the current Nexus site structure is compatible? Not without tweaks.

Long version:

Been playing the X games since X2, and been interested in the mods since I first created an account on these forums. I haven't actually played X3 or AP for about a yeear now. Bought AP, but still not played it. Why? Two fold - I grew tired of having to manually merge, playtest and troubleshoot each and every mod I wanted to play into a single build. It is a *lot* harder than in any of the TES games (III onwards, haven't played any pre-Morrowind). Playing the game how I wanted to play it became a chore, and that was partially down to how the game is modded.

The only exception to this are scripts, which are quite easy to merge/run multiple of so long as they don't want to change the same thing. Not dissimilar to EFF/UFO thing.

I don't know whether there is a centralised script database for X3/AP, and if there isn't, then I think that would be a really good thing(tm), especially if it is designed so Cycrow's manager (if it still exists? As I said, been out of the loop for a while) can read from it, download and update from it. We don't need a NMM for X.

The way I see it, this community evolved around these forums here, and a couple of fan sites (X-Tended comes to mind). Repositories, databases, and download lists evolved accordingly, and like a juggernaught, would be hard to divert at the closing of this X game cycle. I would like to echo what others have said - forget about trying to integrate the X games into the Nexus, prior to Rebirth, and instead, focus on creating a site dedicated to X:Rebirth.

I've also been using the Nexus since it was Morrowind Source (I remembered the name correctly, right?), and have found it thoroughly useful for TES3-5 and DA:O, and I could see how useful it might be for X:Rebirth. However, I think it might just get in the way if its focus was X3 and before.


I hope this post makes sense, I probably shouldn't be typing this out at midnight x).

Regards,

CCA
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Post by MooseUpNorth »

Yes, reliable hosting for mod files would be a very good thing. Broken links, particularly broken links in the 'list of mods' and/or 'list of xsp ships' thread aren't much fun.
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Post by gi_ty »

I would love a Nexus Mod site for this game I am so confused by the forum system. I new to this so i may get it sometime but i truly love the nexus sites please yes!!!!
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X3 series on Nexus sites?

Post by -XeNoN- »

Hi all, i love the Nexus sites (it is a vast site of many games perticulary for TES series but it has expanded to many games in recent years that is focused on mod hosting), while Egosofts forum is cool the mod hosting is rather how to say disorganized so my question is will the x games come to life on Nexus sites as well =)?
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Post by JoeVN09 »

I'm not sure how that decision gets made, but I suspect it's at the discretion of the bosses over at nexus. Maybe ask them there, or in the scripting and modding forum, where I suspect this thread will be moved anyway.
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Post by X2-Illuminatus »

Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Post by -XeNoN- »

Oh didnt know DarkOne (Robin) answered or replied here for my request when i asked him about this on Nexus forums =).
Tnx for the link.
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Post by Alan Phipps »

.. and I'll merge this (4 previous posts) to that so the Nexus guys can see this too.
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Post by -XeNoN- »

K tnx.

[Nexus]DarkOne@

I see Robin that you took in consideration about me topic on nexus forums, and again im greatful, not only Nexus community is great but mod organization and database are mindblowing, im using the Nexus sites for almoust 4-5 years i dont remember exactly but in my oppinion Egosoft should consider this, not only X games are masterpiece but they'll be even more recognizable with this.
My vote is YES, please Robin and Egosoft staff make this happen.

My suggestion for how-to-look X Nexus would look like:
Ofc categories by game series (X BTF, X-T, X2 TT, X3 R, X3 TC and X3 AP and finally X:R)
Category for compatibility and used T Files etc (List) or if you prefere a little program that detects used T Files etc (simmilar to the Nexus mod manager)
Category for mod hosting (like the TES games, script mods, Mods (total conversions etc)

That's about it, please make it happen.

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