People trying to argue semantics with me is starting to do my head in.
I wrote:
As soon as you out strip resource collection with production needs you will have to look else where for resources, destroying the closed loop.
Which is what I have done.
I know that I pushed a perfectly good closed loop out of sync and have been forced to farm resources.
My original point for the original poster was to be careful, after building power plants and the required number of crystal plants, when creating chip plants. Hell that in itself was a side point. All I really added to the conversation was Low-yeild side arms and Disintergrater rifles sell well with NPC traders. Practically a throw away observation.
I have still to get used to the L crystal fabs. Usually I would use 6 M crystal fabs per XXL power plant. It had been suggested in another post that 2 L fabs and 1 M fab created comparable output.
Not only does the output differ but the power and food resources needed is very different.
I am still fine tuning building techniques perfected in XR (where I have several system spanning mega-plexes, Huge I tell you!) for TC.
Yes, yes I'm sure that you can all suggest that I go and use a complex calculator. BORING
I have no problem with the trial and error approach nor have I been complaining about such things, only offering valid advice to an interested poster.
Also while I'm at it
Annoying wrote:
Tell that to self-sufficient complex, whose highest yield is 0.
You would be bloody hard pressed to have a self sufficient chip producing complex... WITH NO SILICON!!!
As already stated (anyone else notice how I seem to be repeating myself over and over again, maybe I'm going slightly mad, or just happen to be having a bad dream.... maybe I died and this is purgatory.... oh, what? the point. Hmm... Oh! the point)
If you use more than you create it’s not self sustaining.
A fine and useful observation, in my original post, if a little simplistic. Though I did use a personal example and (started out) trying to be helpful!
jlehtone wrote:
You did wrote that low yield Mines "do not cut it" even if there is plenty of them. I did wrote that even the lowest possible yield (0) Mines are sufficient for building a self-sufficient complex. Technically they do "cut it", if necessary. But it is naturally easier, if there are better Asteroids available.
My original statement, in regards to my point in reference of the original poster, who wanting to create a closed loop with profitable products that NPC traders would actively purchase and subsequently had been considering making chip plants after being told the product sells well....
STANDS
Do me a favor. Read this and go and do something else for an hour before posting back because if I have to unravel another useless dissection of my words out of context I may go postal.
She was right. Selection B4, His most recent hit, 'Nowhere Nuthin' ****-up,' a sentimental number.