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Spaceweed Adict
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Post by Spaceweed Adict »

Yer Megamolanius thats a good point, I did recall my carriers at one stage becouse of losses but I think I was a bit hasty on that score as they can and do a lot of damage to enemy forces.

The problem was I'd set up the battle groups slightly wrongly.
I'd setup my distroyers to defend my carriers and ofcourse the carriers being faster than the Distroyers they were being left vunerable as my distroyers were being left behind so what I did was change the battle groups setup slightly and ordered my carriers to defend the M2's instead and this solved that problem as now my Carriers are escorting the Battleships they stay together.
Since I've done this I've had very few losses with regards my bigger ships.

Oh and my Carrier fleet has been restored to full strength again now at a huge cost ofcourse. :evil:

And before anyone says it I don't use Emergancy jump in terran space as what would happen is my battleships would jump to the nearst jump gate and that being neptune then they've got a fair way to travel to get back to Saturn so I don't use this feature in my Terran war zones.

Nope like Stalin my moto is no retreat.
If your going to go then go down fighting.
Megamolanius
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Post by Megamolanius »

Spaceweed Adict wrote:Oh and my Carrier fleet has been restored to full strength again now at a huge cost ofcourse. :evil:
Don't I know it, am currently breaking my head on the subject :gruebel: in order to bring the costs down. Running ideas include the use of CODEA, pocket carriers (Shrike/Deimos) and the pirate buzzard vanguard.
That M4 is worth while considering it has got good shield (for an M4), excellent speed and above all fits 8 guns. Since much of the fighting will inevitably occur OOS and with those guns being PAC they come close to M3 class firepower. There is of course the overhead and limitation of producing and upgrading them, still with only 1/6 of the cost of a fully equiped Nova Raider ... testing them at the moment and preliminary results look good. They can only be part of the answer though as I can never produce enough of them.
The idea behind the frigates is to use them for M2 escorts and have a big CODEA carrier as an active reserve, in other words fairly close to the action sending in reinforcements to hotspots.

Ah well got to have something interesting to do while I'm building up my forces and increase my income, in the mean time I can live the dream through you so keep it comming :wink:
Kor'ah
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Post by Kor'ah »

This thread reminds me.....I need to aquire the Aran before the 2.5 patch shows up. :sceptic:
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

The mercenary code
There is no right or wrong.
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Smyde
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Post by Smyde »

Kor'ah wrote:This thread reminds me.....I need to aquire the Aran before the 2.5 patch shows up. :sceptic:
Does 2.5 stop it from being capped?
GCU Grey Area
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Post by GCU Grey Area »

Smyde wrote:
Kor'ah wrote:This thread reminds me.....I need to aquire the Aran before the 2.5 patch shows up. :sceptic:
Does 2.5 stop it from being capped?
It might make it a little harder, but can't tell you why or I'd have to kill you (not sure but I think that might be against forum rules :wink:). Suggest you sign up for L3 if you want to know what has us a bit concerned.
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Post by XanII »

How are you able to keep your fleet supplied? you have been in full contact for days now. Dont you get bogged down like a G.I in a swamp?
X3:TC Heavy M6 guide : : : Let's pretend you are an addict, lets pretend that you are a X-games player... but i am repeating myself here.
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Spaceweed Adict
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Post by Spaceweed Adict »

Well the first week into the war now and are initial attacks went extremmely well but what I've now come to realize is, taking the sectors isn't the problem but holding it is.

Ok so after saying that well I've had to re-think the whole war if I want to take and hold these sector as whats been happening is my forces are being gradually whittled down by Terran resistance forces just doing constant hit and run attacks on my weaker fighter groups so now its time to use all that wealth of mine stored in all these bloody huge complexs I have and build a huge armada to take and hold each sector we move into with a very stong battle group to defend are position from enemy incursions.

Right after saying that you can understand whats been going on then in the last couple of days.
First of all I was getting fed up with my fleets getting weakened this way so I called back all of my battle groups to are beach-head in Neptune to re-arm and strengthen are forces.
[ external image ]
As you can see here are forces are amassed around my base of opperations in neptune and I've setup a sat network to keep an eye on enemy movements in this sector so as to prevent suprise attacks and upto date we have only lost 2 fighters in the last 2 days as the Terran attacks are now very rare on my Beach-head as the forces there are just to strong for any Terran fleet to deal with. :wink:
And there going to get a dam site stonger in the next few days too :twisted:
[ external image ]
My Last little shopping trip to Omni. I just bought another 6 carriers with full compliment of fighters.
6 Colossus's and 360 L Nova Raiders. I'll let you work out what the bill came to. :wink:
Hmm now I've got to get them fitted out tho :evil:

At the moment are forces in terran space amounts to the following;
5 fully equiped M1 Colossus's with full strength fighter wings.
7 Heavily armed distroyers with 30+ fighter escorts to protect them.
My Bomber fleet consisting of an M7M and 10 M8's all fully armed and stabled aboard bomber command acompanied by there TL supply ship.

Right the plan now is to amass such a force that no amount of Terran incursions will stop us. :twisted:
I plan on stabling a M2 with its fighter group and an M1 to escort her and alocate these to each sector we take.
I'm then planning to setup a sat network in all conquered sectors and building an outpost there to act as a supply station for my forces holding that sector with a fast responce demolition team based there to take out any enemy stations that re-spawn before enemy forces can reach it.

Hmm theres on good point out of all this. I have noticed each time the Terrans re-build a station theres always an Atmospheric Lifter around which supplys the new station via frieght drones when its first built but if I want to capture it I have to be pritty quick as once the station is supplied the lifter jumps out. (Hmm don't ask I don't know were they go).
I've also spotted a Tokyo sitting all alone in Urinus 2 doing nothing at all with no escorts and it just sits there and hasn't moved for some time.
He! He! think its waiting for my M7M to pay him a visit :twisted:

Well I've still got another 7 Brigs in reserve which are at the moment being equiped for war. I've got fleets of TS's running from my PHQ buying up every PPC,HEPT PBG I can lay are hands on to support my Big Gun compex in fitting out are war machine. :wink:

This is costing me big time I know but concidering I have amassed a personal fortune of around 12 Billion well I think its time to start using it don't you.
My total wealth now still stands at more than 8 Billion so theres plenty more work to do yet. :wink:

Now you can understand why I setup W.A.F (The Weed Aid Foundation) to try and get rid of some of my well, ill gotten gains :roll:

Oh and for those who don't know have a look here.
http://forum.egosoft.com/viewtopic.php?t=256312

Well thats about it for now, but just before I go back to Neptune here's a few of those daft Terran resistance forces trying it on against my battle fleet. :twisted:

[ external image ][ external image ]


[ external image ][ external image ][ external image ][ external image ]
They still persist in trying to re-establish control of neptune but well as you can see to no avail.

Well back to the front line and see what we can do about setting up are next stonghold in Urinus. Stay tuned for further updated.
Gorium
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Post by Gorium »

This is quite an achievement. My machine would never be able to support all this, but the reporting of your progress is interesting for sure.

Get rid of the darn critters....
Megamolanius
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Post by Megamolanius »

XanII wrote:How are you able to keep your fleet supplied? you have been in full contact for days now. Dont you get bogged down like a G.I in a swamp?
I'm thinking that this is where the hub becomes really useful, lines of communication never get stretched.
Megamolanius
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Post by Megamolanius »

Spaceweed Addict wrote:I've got fleets of TS's running from my PHQ buying up every PPC,HEPT PBG I can lay are hands on to support my Big Gun compex in fitting out are war machine.
Don't forget ION Cannon's those do massive shield damage and I think Brigs can fit them.
Wolf-R1
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Post by Wolf-R1 »

Damn I' was hoping by the time I got to the end of this thread that you'd have conquered all of Terran space by now! Keep it up man! This is entertaining!
Sp@c3Ch!mp
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Post by Sp@c3Ch!mp »

true true when will there be another update? I hope weedy, the groovy reporter, didn't get himself killed... :lol:
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Spaceweed Adict
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Post by Spaceweed Adict »

Sp@c3Ch!mp wrote:true true when will there be another update? I hope weedy, the groovy reporter, didn't get himself killed... :lol:
No way Sp@c3Ch!mp he's still alive and kicking :wink:

Well chaps things have been going well as I said earlier I wanted to build up an armarda to keep these sectors under control and thats what I've been doing the last few days.
It takes a while to equip these bloody Carriers and assemble a fleet of this size but as you can see here were getting there.
[ external image ]
Ok now I have my forces assembled its time to take back some of those sectors I invaded earlier but becouse I'd pulled out my forces its given the Terrans chance to re-build there stations but not for long. :twisted:
As you can see here.
[ external image ]
As you can see there I'd sent in my advanced party scout ship Kessie to layout a sat network so as to see what we have to deal with then I sent in the main force to takeout the enemy positions and then set up an outpost to stable my fighter wings and fast responce Demolition teams.
I've decided on Argon Trading stations for my outposts mainly becouse of the unlimited amount of fighters they can dock.
I can easily resupply them this way by homebasing my teams to the outpost and using TS's to resupply the base this means my fighters will have there missiles constantly resupplied.
I've been also monitoring my fighter wings battles and have noticed that the most dangerious ship out of all the terran ships is the Springblossom.
My fighter wings have difficulty taking these things out without missiles and take heavy losses without them so its vital I keep them fully armed with wasps.
Its the sear speed of the springblossom that makes it so difficult for my fighters to deal with as there weapons fire has a very limited hit rate and it seems only the wasps are doing the real damage.
Once her shields are down and she starts taking hull damage its certains for her then as she's lost her speed advantage and my fighters move in for the kill then :twisted:
Well I've retaken Uranus & Ploto now and setup my outposts and assigned them fighter wings and demolition teams and at the moment I'm supplying the Outposts with missiles.
[ external image ]
[ external image ]
As you can see here I've also allocated a Carrier & Battleship to each of the sectors to protect the base from Tokyo attack. :wink:

Yep the war is going a little slowly but this time when we take there sectors I intend to keep them so I'm planning to do this in every terran sector I take. :wink:

Anyways heres a few little screenies I took while making a quick visit to the beach head and doing some inspections of are concured sectors. :wink:
[ external image ]
Are fleet stabled in neptune.
[ external image ]
Docking at my base in Neptune.
[ external image ]
And lastly a visit to my outpost in Pluto.
You may notice I use my Kessie alot in Terran space.
Nothing better than a fast ship to stay out of harms way, :wink:

Well next report souldn't be to long now as the action has restarted and I'll be retaking Saturn soon enough. :wink:
Sp@c3Ch!mp
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Post by Sp@c3Ch!mp »

wauw dude. You've got patience and prolly a lot of cash :lol:
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The_Lost_Marauder
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Post by The_Lost_Marauder »

you're just amazing :o
Tiedyeguy
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Post by Tiedyeguy »

Looks awesome man. Keep it up!
PS: Thanks for cleaning up your links. Your previous chapters were a pain to read with all the broken and Siamese links :P
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
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Spaceweed Adict
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Post by Spaceweed Adict »

Tiedyeguy wrote:Looks awesome man. Keep it up!
PS: Thanks for cleaning up your links. Your previous chapters were a pain to read with all the broken and Siamese links :P
Sorry mate thats out of my hands thats Image Shack there site gets attacked now and again by hackers which courses these type of problems but it seems the lads running it are quickly on top of it and get things sorted but you got to remember there's a lot of users there on that site and sometimes its very difficult to log in let alone upload my screenies.

Anyways glad you like it and my thanks go to the Image Shack team for sorting that out reasonably quickly. :wink:
Tiedyeguy
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Post by Tiedyeguy »

Spaceweed Adict wrote:
Tiedyeguy wrote:Looks awesome man. Keep it up!
PS: Thanks for cleaning up your links. Your previous chapters were a pain to read with all the broken and Siamese links :P
Sorry mate thats out of my hands thats Image Shack there site gets attacked now and again by hackers which courses these type of problems but it seems the lads running it are quickly on top of it and get things sorted but you got to remember there's a lot of users there on that site and sometimes its very difficult to log in let alone upload my screenies.

Anyways glad you like it and my thanks go to the Image Shack team for sorting that out reasonably quickly. :wink:
I doubt hackers would do something as silly as make Image Shack supply broken links and code... My vote is that they are incompetent and are blaming hackers for their own problems. Most of their breakages are from a misplaced space or typoed code tags.

Anyways, sorry for the detour. Now get back to pwning us all! :D
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
XanII
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Post by XanII »

No surprise there that the Springblossom is the one causing most problems. Fast speed + rear turrets that go boom against your fighters.

That is a huge logisitical operation you got there. But seems like you have the beach head firmly in your grip.

Whats the next move? i see you still cannot stay as you are without bleeding a bit. Terrans will advance on you.

You got a long road ahead towards Earth or even moon. :)
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Spaceweed Adict
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Post by Spaceweed Adict »

Well its week 2 now in this god forsaken war and I'm no further than I was before.
I've retaken most of the northern sectors now but this time its a differant plan I'm setting up bases as I go to protect and supply my demo fleets and it seems to be working a treat.
Losses are far less now to rouge terran strike teams as my battle groups defending my bases are dealing with them no problem. :wink:

Man these terrans are nothing but a race of shopkeepers all they want to do is trade. Once you take out there defences then clear out the station networks there ships are lost they just start to drift back to other trading oppertunities elsewere so I ignore the frieght traffic now and just go for any of the terran military that are knocking around.

Hmm re-supplying my warmachine is becomeing a bit of a nightmare now too, as those sneaky terrans have started picking on my supply ships but I tryed a little trick by adding a few bob to my outposts and setting missiles I want to max and it's seems to be working as the Teladi are up for it as I've spotted a few of there ships in Terran space now heading for my bases with missiles and ofcourse as there nutral the terrans don't bother them.
:wink:
I also set a gate throu the hub to make it a bit easier for them to get there and man that worked a treat. :wink:
Terran space now is full of teladi & Argon traders.

Oh and that Tokyo that was sitting all on its own in Uranus 2 I capped then sent it back to my HQ, scrapped it and I'm now building a few more hyp's for my demo teams :wink:

Hmm one thing I forgot to do and that was RE a Springie as I could do with a few of those as supply ships so it looks like the next one I encounter I'll have to cap and get it back to the HQ and on the RE table. :wink:

Anyway chaps I'm getting there slowly but surely and one day I'll reach my target and rule the whole of Terran space. :D

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