[ALP]Imperial Laboratories: Escape Pods 1.1 28/5/09
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I managed to think of a method last night as I was drifting asleep; the script could check ship class, then watch for incoming missiles with heavy damage output. However, I don't know if you can check for incoming laser bullets. Not to mention it'd be a good chunk of scripting and one hell of a CPU clogger.
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Yeah, probably not worth it in my opinion, I'll just play more cautious and eject whenever a Heavy Torpedo gets within 2kMOOZ662 wrote:I managed to think of a method last night as I was drifting asleep; the script could check ship class, then watch for incoming missiles with heavy damage output. However, I don't know if you can check for incoming laser bullets. Not to mention it'd be a good chunk of scripting and one hell of a CPU clogger.

Check out my mod Crystal Rarities
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If you have enough cargo space remaining and a ship that can handle with moskito missiles try out Lucikes Missile Defense "Moskito".
You will find a description in the english scripts & mods-forum and can download it here:http://www.xuniversum.info/download/x3_ ... _V3201.zip
The Moskitos are perfect as a missile defense.
Edit: Description
You will find a description in the english scripts & mods-forum and can download it here:http://www.xuniversum.info/download/x3_ ... _V3201.zip
The Moskitos are perfect as a missile defense.
Edit: Description
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Heya LV.
Absolutely love this script, been testing it for a few hours now and its great. I only wish the pods would be triggered on insta-death aswell, too bad its hardcoded.
I was wondering though, would it be possible to add a pod too my current ship whenever I load a save, switch ship etc. So I wouldn't have to visit an equipment dock everytime? ( Kind of making it standard equipment in every ship )
Don't mind the price, just would like to have a pod ready all the time to eliminate as much save reloading as possible.
Anyway, love the script, cheers
Absolutely love this script, been testing it for a few hours now and its great. I only wish the pods would be triggered on insta-death aswell, too bad its hardcoded.
I was wondering though, would it be possible to add a pod too my current ship whenever I load a save, switch ship etc. So I wouldn't have to visit an equipment dock everytime? ( Kind of making it standard equipment in every ship )
Don't mind the price, just would like to have a pod ready all the time to eliminate as much save reloading as possible.
Anyway, love the script, cheers

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Does anyone know if this works with Albion Prelude?
I loved this mod for TC (despite the inability to save me from insta-deaths
) and I think it would be a nice addition to AP.
I loved this mod for TC (despite the inability to save me from insta-deaths

Check out my mod Crystal Rarities
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Awesome, thanks!boogieman335 wrote:I 've been using it in AP and it apparently works just like it did in TC
Check out my mod Crystal Rarities
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3 questions.
1. Is it possible to have other crew (passangers/marines) also ejected in such pods (let's say 4 in each)? Any chance for such feature in future?
2. Does someone have "cockpit" model suitable for this (2 sofas oposite to each other inside a cube
)?
3. Was that just my game, or is it a feature from your side, that the pod was surrounded by spaceflies all the time?
1. Is it possible to have other crew (passangers/marines) also ejected in such pods (let's say 4 in each)? Any chance for such feature in future?
2. Does someone have "cockpit" model suitable for this (2 sofas oposite to each other inside a cube

3. Was that just my game, or is it a feature from your side, that the pod was surrounded by spaceflies all the time?
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I noticed that tooezra-r wrote:I think it is a very good idea, that way you can get your own ship destroyed without ending the game forcibly, because if you eject AI ships will atack you in your space suit so ejecting had no sense to avoid getting killed, so now you can scape and try to start over with another ship.
You may want to add this to bonus pack, it is a great addition that adds a missing and unique role to the game


I like that script. Great idea and great work.