For the love of god, make Paranid Prime as beautiful as it was in X2.
Flying through the fire -like sector the first time was amazing, then in X3R it turned into wading through mud

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Moderators: Scripting / Modding Moderators, Moderators for English X Forum
yeah I know what you mean, I haven't experimented with editing a sector that much but I would love to sometimeI only have one thing to mention for this.
For the love of god, make Paranid Prime as beautiful as it was in X2.
Flying through the fire -like sector the first time was amazing, then in X3R it turned into wading through mud Sad
and this is the latest of it (in game):
It is getting better, and once it finished a hope you like it[ external image ]
This screenshot shows the latest version of the fm4, I remade the boxy back bit of it and added blue and grey coloured panels. Still a little more to do!. Hope you like so far.
Don't care about X2 ships. I'm of the opinion that of all the games in the X series X2 was the one with the ugliest, most unlikely ship designs by far. I actually stopped playing it because I couldn't stomach how the darn things looked - every time I had one in front of me I'd think "this cannot possibly be a spaceworthy vessel. It belongs in an amusement park, not in space"SS_T wrote:I might be able to release the single xtension ships later on, x2 ships I can't as I have done them differently and they cannot be easily separated, my custom ships I can if requested. But that's a long way off before I finish them all.
I think that was when I was experimenting with the text files in the cat, the game reads from the cat file but the editor didn't so I had to extract the file and I guess one time it didn't decompress.Yacek wrote:t directory, there are files 0001-L044.xml and 0001-L044.pck
Why? Just one.
thanksYacek wrote:OK. This information is enough to me.
With that release, I also released a video on moddb. I have now uploaded it to youtube and you can find it here: http://www.youtube.com/watch?v=sOlZg282fRgSS_T wrote:Beta 2.0 released, see here for more info and downloads: http://www.moddb.com/mods/x1-the-pirate ... -released1
1) Yeah I know, i used the old x2 stats for the first couple of beta versions. I will be balancing the game later.Great Mod, I have been using it so far and love the work you have put into this. Two things however:
1) I have noticed that the pricing of the x2/x4 ships are really unbalanced. In some cases, X2 versions of ships are much more expensive than their x3 counterparts, yet they are severely underpowered in default shielding and armament. The Titan[x2], for example, is 10 million more expensive than the x3 variant; it is faster, but has less than half the weaponry and a fraction of the shielding. I think that the ship pricing should reflect their combat capability. In the case of the Titan[x2], it should have a price comparable to an m7 craft - perhaps even a little less due to their lower shielding. In other words 20-40 million. In contrast, your x4 ships (being very well shielded and armed) should have a substantial price-increase. The mk4 Centaur, for example, has 3GJ of shielding and the ability to use PPCs. It should be around 20-25 million, not 8 million.
2) With regards to shielding, X2 capital ships have their default max shield type set to 125 MJ. Yet they can still install 2GJ shields if they have any in their cargo-bay. As a result, a ship that should only be able to install five 125MJ shields can technically install five 2GJ shields, making it more heavily shielded than many X3 cap-ships. I am not sure if this is intentional or not.
Otherwise, this mod is absolutly amazing. I look forward to see what you come up with next Wink