[SCRIPT] Utilize and Repair Debris v3.01 03/08/2009
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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i cannot download it from the link... it says for 30 minut pls try later because i am not premium member.
For the read text file error, it's probably because the 39 file translated was for Ver.2 and as you told, you have now ver 3 with some command menu changes. That happens a lot of time also to my translated scripts in the italian forum.
As Italian, we set the Cycrow's Plugin Manager with custom language 39 and flag the "Adjust language". That makes create automatically 3 \t xml files: 44, 49, 39
That's why my italian frien found the 3 text files that you do not have in the script.
I'd like to check it but as i told you, no way to download it
For the read text file error, it's probably because the 39 file translated was for Ver.2 and as you told, you have now ver 3 with some command menu changes. That happens a lot of time also to my translated scripts in the italian forum.
As Italian, we set the Cycrow's Plugin Manager with custom language 39 and flag the "Adjust language". That makes create automatically 3 \t xml files: 44, 49, 39
That's why my italian frien found the 3 text files that you do not have in the script.
I'd like to check it but as i told you, no way to download it

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@ -Sumo-
I have posted a new link in the first post and should be more permanent this time
Also the text files included for the itialian language should be good if not i dont know when i will be able to fix or look at the problem as i have Real Life issues to deal with and i wont have an internet connection for awhile either
hopefully the new link will work for you
cheers
I have posted a new link in the first post and should be more permanent this time

Also the text files included for the itialian language should be good if not i dont know when i will be able to fix or look at the problem as i have Real Life issues to deal with and i wont have an internet connection for awhile either

hopefully the new link will work for you
cheers
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Why don't you ask ego to put this script in the first bonus pack? This makes the game much more realistic as nobody can think to let all that debries in the space without using it in a lucrative way. 
pls go here: http://forum.egosoft.com/viewtopic.php? ... c&start=15 and ask for it.
We cannot do it as only the author can make the question to put his script in the bonus pack.
we will then test it

hope you'll ask for it.
ciao

pls go here: http://forum.egosoft.com/viewtopic.php? ... c&start=15 and ask for it.
We cannot do it as only the author can make the question to put his script in the bonus pack.
we will then test it

hope you'll ask for it.
ciao
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@X420TokeAlot
Two things. The Titan wrecks in President's end all come up as Mercury Tankers. Intentional or not, it would be nice if at least one of them did
It's been a while since I played X2 but if I remember correctly there was quite a battle here.
One exotic wreck came up as Magnetar but the model of the wreck is a Thresher, and another as Mobile Mining-base ship. The latter is a Terran vessel though, and did not enter in to this side of the universe until TC
Looking at the wreck, it really is a Zeus. The Large Orbital Weapons Platform wreck is an Sirokos. The Medium Orbital Weapons Platform wreck is a Tiger. Skiron is the Xenon J. Zephyrus is the Osaka.
The Yokohama is there too, but it registers as maintype 20 which seems to be avoided somehow, could you put it back in? There are two of them at the Oort Cloud
Look in the x3_universe.xml below line 4884 for Presidents End for example and compare it to TSpecial.txt
Otherwise great script. I wish there was a way to give a capital ship a random chance of becoming a salvageable wreck though, and stations. It would be a nice career
Two things. The Titan wrecks in President's end all come up as Mercury Tankers. Intentional or not, it would be nice if at least one of them did

One exotic wreck came up as Magnetar but the model of the wreck is a Thresher, and another as Mobile Mining-base ship. The latter is a Terran vessel though, and did not enter in to this side of the universe until TC

The Yokohama is there too, but it registers as maintype 20 which seems to be avoided somehow, could you put it back in? There are two of them at the Oort Cloud

Look in the x3_universe.xml below line 4884 for Presidents End for example and compare it to TSpecial.txt

Otherwise great script. I wish there was a way to give a capital ship a random chance of becoming a salvageable wreck though, and stations. It would be a nice career

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where is the wreck I couldn't even find it. Clearing the sector of robots isn't usually a problem.... well that was until i destroyed their ship yard... now with its respaw, they seem more aggressive.
Q. Also, is there a list of Broken Gates someplace?
Q. Can I join any two gates so long as there isn't more than one broken gate in the sector? Even if they are not in ajacent sectors, if that matters.
Q. Also, is there a list of Broken Gates someplace?
Q. Can I join any two gates so long as there isn't more than one broken gate in the sector? Even if they are not in ajacent sectors, if that matters.
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For the "M0" maybe you could spawn a Valhalla, #Deca, or Goner Mobile Repair Ship?xiriod wrote:I have edited the script that gives you the results of the scan to make it as correct as possible though, but afaik there is no M0 to build reallyBut if there's interest, I could upload the corrected file somewhere or email if needed be. PM me, if anyone wants.
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thx guys when i have time i will go through all the posts as i just got my connection back as of today:D so as things progress with permanent system setups i will be able to continue with the progress of this script 
Cheers and thx for the tips or suggestions hopefully will be able to get things soon:D

Cheers and thx for the tips or suggestions hopefully will be able to get things soon:D
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any chance of a pack/unpack broken gate comand so i can have a gate just to the side of my complex hubs
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
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I'd like more gate technology in the game, the hub is one but it's a little overpowered, but the ability to move a pair of extremely expensive gates around the universe would be nice.cattafett wrote:any chance of a pack/unpack broken gate comand so i can have a gate just to the side of my complex hubs
You could maybe move all the derelict gates to very hostile locations like behind a few xenon sectors.
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