[SCRIPT] Utilize and Repair Debris v3.01 03/08/2009

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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X420TokeAlot
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Post by X420TokeAlot »

@ StormRazor52

as soon as the site lets me upload the files i will post new link.....

it is down for maintenance right now.
X420TokeAlot
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Joined: Sun, 10. Dec 06, 03:56

Post by X420TokeAlot »

I have posted a new link should work for now......

link is in the first post.

Cheers
Zoed Vega
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Post by Zoed Vega »

Moderator erased post
Last edited by Zoed Vega on Tue, 4. Aug 09, 17:07, edited 1 time in total.
ALL EGOSOFT GAMES FOR SALE AT EBAY.
-Sumo-
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Post by -Sumo- »

i cannot download it from the link... it says for 30 minut pls try later because i am not premium member.

For the read text file error, it's probably because the 39 file translated was for Ver.2 and as you told, you have now ver 3 with some command menu changes. That happens a lot of time also to my translated scripts in the italian forum.

As Italian, we set the Cycrow's Plugin Manager with custom language 39 and flag the "Adjust language". That makes create automatically 3 \t xml files: 44, 49, 39
That's why my italian frien found the 3 text files that you do not have in the script.
I'd like to check it but as i told you, no way to download it :(
X420TokeAlot
Posts: 52
Joined: Sun, 10. Dec 06, 03:56

Post by X420TokeAlot »

@ -Sumo-

I have posted a new link in the first post and should be more permanent this time :D

Also the text files included for the itialian language should be good if not i dont know when i will be able to fix or look at the problem as i have Real Life issues to deal with and i wont have an internet connection for awhile either :(

hopefully the new link will work for you

cheers
John Barker
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Thank you

Post by John Barker »

Thank you Tokealot, this is a great addition to the game and making it even MORE enjoyable. I just found it & am rapped!
Goodonya!
-Sumo-
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Post by -Sumo- »

Why don't you ask ego to put this script in the first bonus pack? This makes the game much more realistic as nobody can think to let all that debries in the space without using it in a lucrative way. ;)

pls go here: http://forum.egosoft.com/viewtopic.php? ... c&start=15 and ask for it.
We cannot do it as only the author can make the question to put his script in the bonus pack.
we will then test it
:)

hope you'll ask for it.
ciao
xiriod
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Post by xiriod »

@X420TokeAlot


Two things. The Titan wrecks in President's end all come up as Mercury Tankers. Intentional or not, it would be nice if at least one of them did :) It's been a while since I played X2 but if I remember correctly there was quite a battle here.

One exotic wreck came up as Magnetar but the model of the wreck is a Thresher, and another as Mobile Mining-base ship. The latter is a Terran vessel though, and did not enter in to this side of the universe until TC :) Looking at the wreck, it really is a Zeus. The Large Orbital Weapons Platform wreck is an Sirokos. The Medium Orbital Weapons Platform wreck is a Tiger. Skiron is the Xenon J. Zephyrus is the Osaka.

The Yokohama is there too, but it registers as maintype 20 which seems to be avoided somehow, could you put it back in? There are two of them at the Oort Cloud :)

Look in the x3_universe.xml below line 4884 for Presidents End for example and compare it to TSpecial.txt :)

Otherwise great script. I wish there was a way to give a capital ship a random chance of becoming a salvageable wreck though, and stations. It would be a nice career :D
thunderai
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Post by thunderai »

To that point there is no M0 in Zenon Sector 101, I built two Mobil minning bases, which are just terrian TL's.

I want to build an M0 :^)
xiriod
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Post by xiriod »

I have edited the script that gives you the results of the scan to make it as correct as possible though, but afaik there is no M0 to build really ;) But if there's interest, I could upload the corrected file somewhere or email if needed be. PM me, if anyone wants.
SLeeZeCoRe
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Post by SLeeZeCoRe »

So if I got to Xenon 101 and 'repair' the Titan wreck, will I get the Mk2 Titan (X2) or the MkIII (X3) version.
xiriod
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Post by xiriod »

SLeeZeCoRe wrote:So if I got to Xenon 101 and 'repair' the Titan wreck, will I get the Mk2 Titan (X2) or the MkIII (X3) version.

With my fixed version, you get the current Titan M2. As the old Titan model is not in-game without a mod.
SLeeZeCoRe
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Post by SLeeZeCoRe »

Bum :(
thunderai
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Post by thunderai »

where is the wreck I couldn't even find it. Clearing the sector of robots isn't usually a problem.... well that was until i destroyed their ship yard... now with its respaw, they seem more aggressive.

Q. Also, is there a list of Broken Gates someplace?

Q. Can I join any two gates so long as there isn't more than one broken gate in the sector? Even if they are not in ajacent sectors, if that matters.
Solomon Short
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Post by Solomon Short »

xiriod wrote:I have edited the script that gives you the results of the scan to make it as correct as possible though, but afaik there is no M0 to build really ;) But if there's interest, I could upload the corrected file somewhere or email if needed be. PM me, if anyone wants.
For the "M0" maybe you could spawn a Valhalla, #Deca, or Goner Mobile Repair Ship?
X420TokeAlot
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Joined: Sun, 10. Dec 06, 03:56

Post by X420TokeAlot »

thx guys when i have time i will go through all the posts as i just got my connection back as of today:D so as things progress with permanent system setups i will be able to continue with the progress of this script :D

Cheers and thx for the tips or suggestions hopefully will be able to get things soon:D
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cattafett
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Post by cattafett »

any chance of a pack/unpack broken gate comand so i can have a gate just to the side of my complex hubs
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Chris0132
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Post by Chris0132 »

cattafett wrote:any chance of a pack/unpack broken gate comand so i can have a gate just to the side of my complex hubs
I'd like more gate technology in the game, the hub is one but it's a little overpowered, but the ability to move a pair of extremely expensive gates around the universe would be nice.

You could maybe move all the derelict gates to very hostile locations like behind a few xenon sectors.
Skay24
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Joined: Sun, 24. May 09, 23:39

Post by Skay24 »

great script:
Any chance someone has got the scripts for X3 Reunion, the links are broken
Please PM me
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Moonrat
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Post by Moonrat »

PM me your (external address) email and I'll send them to you.

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