no problems in doing that so far.

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This looks like ModManager usage question, so I will merge.Winter Dragon wrote:I installed X3:TC, applied the 1.01 to 2.1 patch and then used X3 Mod Manager 0.0.8 to unpack 01.dat (well, it uses .cat doesn't it)
Point is, I watched it list /dds/*.pck files being unpacked to the 'dds' folder of the folder I specified. I made a new folder called "unpacked", separate from my TC install folder.
Anyway, I go to this unpacked folder, go to the 'dds' folder and find 2,461 text files, .TXT - not .PCK. In fact there isn't a single .PCK in the unpacked folder, and I unpacked all eight dat files using mod manager.
So, where are my PCK files?
ok tnx, but how to edit cockpit tships? Do u have some info about that?apricotslice wrote:Just try again. You shouldnt have any problems merging them, however, I think you will need to edit the cockpit tships and append the bsg ships on the end for it to merge successfully.
The mods themselves wont be causing a crash of modmanager.
Tnx but i will try ur merge mode 2.03. Maybe i like it?apricotslice wrote:I dont use cockpits myself, and its a contentious issue. Also, it makes updating for a new patch a major problem. And there are at least 2 more patches coming.
For tships, use notepad. Edit the cockpit file. Edit the bsg file. Cut the bsg ships from the bsg file, and paste to the bottom of the cockpit file. Then update the counter at the top with the new number of total ships. (existing plus the number of bsg ships). Save.
Use X3Editor to check that it worked.