[MOD UPDATE] Transcend I - version 3.01

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Phlt
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Post by Phlt »

Lancefighter wrote:amazing.
You guys are dedicated...
Even more than that ! :D
reinhart_menken
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Post by reinhart_menken »

Observe wrote:
Lancefighter wrote: Basic concept is: On the way back to Terra, the fleet encounters a wormhole, which sucks them into another galaxy. The fleet is damaged and separated. Most of the ship personnel have taken refuge on various planets. Part of the mission is to recover and repair the fleet. Navigating through and learning how to live and thrive in this unknown galaxy presents a whole new playground of challenges and opportunities. :)
How very "Voyager" :) That's a cool idea though, being applied to X3, and would most likely be a different "experience" from Voyager, after all, they had only one ship, and you just can't play X3 with just one ship.

Would be cool if different elements of the show could be incorporated, maybe venturing into a sector to find it and the surrounding sectors at war with each other, and you have to choose between 2 forces; or maybe upon entering a sector you're informed that you've trespassed and such. And of course any other things that are adventuresome =)

Just like to say those mech models ROCK Observe. I remember seeing them the last time I was playing X3 (which was....more than 6 months ago) and it's good to see them released.

Seeing as that I'm still not quite "finished" with this session of the game I'm playing (I'm annihilating the universe once I've amassed my army), I was wondering if the Mechs are available for download somewhere? Or do I just "extract" them from the mod? Can't wait to see what you guys do with Transcend 2!
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Observe
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Post by Observe »

reinhart_menken wrote:I was wondering if the Mechs are available for download somewhere? Or do I just "extract" them from the mod? Can't wait to see what you guys do with Transcend 2!
Thanks reinhart_menken! I've not approved Mech's (or any of my models) for seperate download anywhere. Of course you can always extract them as you've mentioned. I certainly have no objection to individuals doing that. :)

FYI: The Mech's are available in the following mods: Transcend, New Horizons, and XFP (when re-released).
Theophantus
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Post by Theophantus »

Observe

Ive downloaded this new version of your mod yesterday(Thursday). When i extract the files to place into the "Mod" folder, Winrar is telling me that the Dat files are corrupted and will not load the files. Any reason why this may be happening?

Theo.
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Observe
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Post by Observe »

Theophantus wrote:Observe

Ive downloaded this new version of your mod yesterday(Thursday). When i extract the files to place into the "Mod" folder, Winrar is telling me that the Dat files are corrupted and will not load the files. Any reason why this may be happening?

Theo.
Hi Theophantus. Actually current version is not exactly "new version". We are preparing new version (3.01) for release within a week or two. Version 3.01 corrects a few minor bugs. However, if you wish to install current version (3.0), you should have no problem. I just now verified download works fine. Perhaps you might try again in case something got corrupted during your download - which can happen from time to time. :)

Also, as I mentioned, Transcend II (the sequel) won't be available for perhaps two months or so. Right now we are seeking beta testers for Transcend II.
Theophantus
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Post by Theophantus »

Observe, thanks for the quick response. Re-downloading now.

Regards Theo.
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Observe
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Post by Observe »

[UPDATE] Transcend I version 3.01 now available. This is a minor update containing several improvements and fixes, including compatibility with Transcend II ver 1.0; which will be released for public distribution later this week.
Schabernack
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Post by Schabernack »

no pics , no spec, only download link is available. Has anyone some images. Beside of sectors and ships are there any aditional scripts this mod would install?
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