[MOD] Star Wars Total Coversion project

The place to discuss scripting and game modifications for X³: Reunion.

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Admiral Cobbs
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Post by Admiral Cobbs »

Ok,

I am not taking anything personal man, I pointed out something and you guys interpreted it as rushing you along, when in fact I was simply encouraging you, in an odd sort of way. :wink:

I havent been offened, I was just trying to make sure you guy's understood where I was coming from, in that I was not trying to "rush" you but to "warn" you of something I had encountered before.

Again I will say that I my self am not offened, I hope that you are not as well & now understand what I was refering to and lastly that I am greatly appreciative of all your efforst and eagerly await your conversion.

Sincerely,

J. Cobbs
Apollo911
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Post by Apollo911 »

Thats one purty ship killertide!
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Orix
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Post by Orix »

I have to say, I'm really confused by your mod, I love Star Wars to bits, especially the ships and planets, although upon looking at your site:http://swtc.freeforums.org/viewtopic.php?t=8 I instantly noticed that you just seem to be modelling EVERYTHING from the Essential guides to vehicles/Star Wars Fact Files. There's no real one time-frame or concept you're sticking to, you're just doing everything, and it's a bit crazy.

When you have a project, you need a firm idea of when it's set, I'm assuming sometime around A New Hope, that means that old republic fighters should be rare (and barely worth including), the old republic warships should be decommissioned, in a junkheap on Ord Mantell or jury-rigged into being used by pirates.

Similarly, you have the Expanded Universe post-Return Of The Jedi fighters in there. Later versions of TIE fighters? V-wings? E-wings? Assuming you are set around A New Hope, these don't even exist around that time, or if you're set after Return of the Jedi, some of the older Rebellion/Imperial ships would be dying out. And don't get me started on the Nubulon Ranger which you've renamed the "TIE Explorer", what's that about guys? That ship is 4000 years old at the time of A New Hope, the Republic wouldn't use it around the time before their conversion into the Empire. Just sayin'.

My main worry is that everything going to look very messy to a Star Wars fan of even a small interest in the expanded universe (heck, I've not even read any of the novels, apart from the graphic ones :P). Get a firm concept in mind guys, when, where, who. Not every race, every time.

My main suggestions would be, have the mod exclude future ships (or have them as rewards/early prototypes. The old ships should have their proper monikers. I'm not again having ships as old as the Ebon Hawk in, but make them similarly rare, or just burnt-out wrecks . Trade fed/Republic ships should also be a severely dying breed, If you need ideas for civilian/pirate ships and factions http://starwars.wikia.com/wiki/List_of_vehicles has loads.

Otherwise... keep up the good work! I hope this projects succeeds because I love Star Wars (surprisingly enough) ^_^
Last edited by Orix on Fri, 11. Jan 08, 14:14, edited 2 times in total.
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KilleRTidE
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Post by KilleRTidE »

Well, it is confusing to someone that doesn't knows the innerds of the mod's plan i'm afraid. The essential part of the mod will be to focus on the events of the films, all 6 of them but, that doesn't mean that the older ships can't be in the mod. And can you tell me where did i named the Ranger explorer pls? The Nebulon B Ranger is one of the most effective and powerfull heavy attack ships, she's been used by all sorts of races since it was created, and i feel that it would be a shame not to have her in the mod, just like the Hammerhead class ships, very old, but very nice!
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Orix
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Post by Orix »

KilleRTidE wrote:Well, it is confusing to someone that doesn't knows the innerds of the mod's plan i'm afraid. The essential part of the mod will be to focus on the events of the films, all 6 of them but, that doesn't mean that the older ships can't be in the mod.
Intriguing concept, but how do you plan to do that? If you are following the events in the movies, you'll have to build numerous galaxies (at least 2, if not more) to show the change over the time periods. Could you tell us more about how you plan to implement this design, and what events the player takes part in?

I'm not saying the older ships shouldn't be in there, I am saying that older, rare ships should be given a back seat (in terms of mod production) to ships that are common.
KilleRTidE wrote:And can you tell me where did i named the Ranger explorer pls? The Nebulon B Ranger is one of the most effective and powerfull heavy attack ships, she's been used by all sorts of races since it was created, and i feel that it would be a shame not to have her in the mod, just like the Hammerhead class ships, very old, but very nice!
The picture I linked is of your "TIE Ranger" that is in the Republic section of this thread: http://swtc.freeforums.org/viewtopic.php?t=8, which is actually a ship called the Nebulon Ranger, from 4000 years before ANH, and is a "Coruscant-class Heavy Courier" not to be confused with the Nebulon-B Class Frigate which indeed was popular around ANH time. I'm merely pointing out your mistake.
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KilleRTidE
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Post by KilleRTidE »

Oops... That's my bad there mate! I called her tie so that i can identify the race that will use her the most... And forgot to name her properly... Sorry about that!

Well, it will be quite simple to make the changes, even with one galaxy, you'll see what i mean ;)

As for the ships, i'm making all the ones that i can get a good visual reference from, the others will have to be left behind i'm afraid. Btw, what do you think of the ships so far? :D
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Orix
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Post by Orix »

Your selection is impressive, most impressive (sorry, couldn't resist :D). I think there's lots of nice ones in there, some are clearly being made still.

The rebel fighters look nice, although the ships made so far might look a bit odd against some of the models by other people, Deadly Da for instance. His are kinda metallic and shiny, whereas your seem very matte with solid colours, so, you might have to decide upon a visual style to go for before you make too many more ships.

Someone mentioned that they're a little low poly, but I understand you're running on an older computer. I suppose since they're low poly, big big battles would be easier for computers to handle too.
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Ketraar
EGOSOFT
EGOSOFT
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Post by Ketraar »

Orix wrote:Intriguing concept, but how do you plan to do that? If you are following the events in the movies, you'll have to build numerous galaxies (at least 2, if not more) to show the change over the time periods. Could you tell us more about how you plan to implement this design, and what events the player takes part in?
I'm afraid you will have to wait and see. No point in this stage to reveal any future projects that are not even near completion.

And regarding the inclusion of any kind of ships, this is a point where you will not find consensus. Some would like to have all Star Wars ships in it, regardless of time or era. Others want only particularly known ships, and so on....

Heck, somebody suggested to include the Snowspeeder. :D **duck and run**
Orix wrote:His are kinda metallic and shiny, whereas your seem very matte with solid colours, so, you might have to decide upon a visual style to go for before you make too many more ships.
Yeah well, that's why Killertide is reviewing them ALL again. :shock: it was decided that no shiny mirror-like metals in SWTC, which is more like it is in the movies.
Someone mentioned that they're a little low poly, but I understand you're running on an older computer. I suppose since they're low poly, big big battles would be easier for computers to handle too.
No, he has not a old PC, but we want to keep this as low as possible, so others who run "older" systems (well not too old :roll: ) also can enjoy this mod completely, and that includes battles as I understand it.

MFG

Ketraar
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Orix
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Post by Orix »

I'm afraid you will have to wait and see. No point in this stage to reveal any future projects that are not even near completion.
Fair enough. Moving through the eras would be really sweet. But very difficult. Personally I'd love a Sith War timeframe, from KOTOR, the stuff after ROTJ (the post-ROTJ books etc.) I don't like as much personally, it got a bit silly with all the new trick's the dying empire kept pulling, and the yuuzhan vong... oh dear. But yeah. I look forward to see what you come up with.
And regarding the inclusion of any kind of ships, this is a point where you will not find consensus. Some would like to have all Star Wars ships in it, regardless of time or era. Others want only particularly known ships, and so on....
Hmm, maybe. I dont think "all" can be possible, because there's such a large amount, you'd never make them all. What I would suggest is common sense when choosing ships. Unique ships, while pretty, don't make good ships, because there can only be one of them. And also, be sure, while picking cool ships, to also have the common/mundane ships in there too.
Heck, somebody suggested to include the Snowspeeder. :D **duck and run**
Yikes, if snowspeeders got in, next you'll have flying AT-ATs :D, there are some cool At-At transporter ships you could include. And snowspeeders would would if you did a sector that mimicked Bespin's atmosphere (because... who would argue that aint sweet?!) which would need no ground, being a gas giant. If you ever need resources (ship models I can find for certain) or information on ships (and planets) I have various sources I can use to help.
Yeah well, that's why Killertide is reviewing them ALL again. :shock: it was decided that no shiny mirror-like metals in SWTC, which is more like it is in the movies.
Cool, that's how it looked in X-Wing Alliance. They had shiny ships in jump To Lightspeed, both looked good though (for their time) so you're adapting the other models, such as Deadly Da's to suit the mod then? Oh, and what about the Royal Naboo ships? They're dead shiny.

[quoteNo, he has not a old PC, but we want to keep this as low as possible, so others who run "older" systems (well not too old :roll: ) also can enjoy this mod completely, and that includes battles as I understand it.[/quote]

Seems like a good ideology. Are the ships the same amount of polies as the ships in the X3 game then? That would make most sense to me. Since if they're running your mod, they should be able to fully run x3 too!
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Syndrome
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Post by Syndrome »

Just saw this thread. (haven't visited the modding forum for ages.)

I'm a big SW fan too and I'd be happy to offer any help of the general knowledge nature, particularly post-NJO stuff.
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Ketraar
EGOSOFT
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Post by Ketraar »

Syndrome wrote:I'm a big SW fan too and I'd be happy to offer any help of the general knowledge nature, particularly post-NJO stuff.
Everyone is invited to add their knowledge to this project.

Best thing to do is to visit our Dev-Forums

SWTC Forum (Development Forum)

After Domination (Support Forum)

We still need people with modding experience, but like I said everyone is welcome to give their contribution.

MFG

Ketraar
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