[SCR] Commodity Logistics Software [2009-11-22 - X3TC 3.2.04]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Lazerath
Posts: 874
Joined: Tue, 22. Mar 05, 06:31
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Post by Lazerath »

The library file link appears to be broken. :(

And I was looking forward to trying out this fantastic looking script :D Hopefully soon right :D :D

Cheers
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jlehtone
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Joined: Sat, 23. Apr 05, 21:42
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Post by jlehtone »

Lazerath wrote:The library file link appears to be broken. :(
Go here. Lucike has updated the library to new version, but sky669 has not updated link in OP yet.
sky669
Posts: 1145
Joined: Thu, 22. Feb 07, 11:10
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Post by sky669 »


Commodity Logistics Software MK1 and MK2
(Version 3.2.02 - 16. November 2009)

[ external image ]
[ external image ] [ external image ] [ external image ]



Download

-> Commodity Logistics Software MK1 and MK2 (Version 3.2.02)
-> Necessary "Libraries" (you must install them, reinstall them during updating !) V3.4.03

Don't bother, the name of the zip-file are german. Once installed, you have the english version.

Prerequisites : X³ Terran Conflict Version 2.1 (not compatible with X³ Reunion) !!

Version 3.2.02 - 16. November 2009
  • With CLS2, all the routines for minimum transport amounts got improved. Now you can define the minimum transport amounts for delivering and for collecting separated.
  • Several minor improvements
Last edited by sky669 on Fri, 20. Nov 09, 15:45, edited 1 time in total.
sky669
Posts: 1145
Joined: Thu, 22. Feb 07, 11:10
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Post by sky669 »


Commodity Logistics Software MK1 and MK2
(Version 3.2.03 - 19. November 2009)

[ external image ]
[ external image ] [ external image ] [ external image ]



Download

-> Commodity Logistics Software MK1 and MK2 (Version 3.2.03)
-> Necessary "Libraries" (you must install them, reinstall them during updating !) V3.4.03

Don't bother, the name of the zip-file are german. Once installed, you have the english version.

Prerequisites : X³ Terran Conflict Version 2.1 (not compatible with X³ Reunion) !!

Version 3.2.03 - 19. November 2009
  • With CLS1, a pilot with multiple destinations and same product was flying sometimes to all consumers. Solved.
  • Several minor improvements
sky669
Posts: 1145
Joined: Thu, 22. Feb 07, 11:10
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Post by sky669 »


Commodity Logistics Software MK1 and MK2
(Version 3.2.04 - 22. November 2009)

[ external image ]
[ external image ] [ external image ] [ external image ]



Download

-> Commodity Logistics Software MK1 and MK2 (Version 3.2.04)
-> Necessary "Libraries" (you must install them, reinstall them during updating !) V3.4.04

Don't bother, the name of the zip-file are german. Once installed, you have the english version.

Prerequisites : X³ Terran Conflict Version 2.1 (not compatible with X³ Reunion) !!

Version 3.2.04 - 22. November 2009
  • A CLS1-pilot sometimes ignored a HQ with limitations defined by the dock-ware-manager. Solved.
  • Several minor improvements
szkkteam
Posts: 14
Joined: Sun, 18. Oct 09, 01:07

Post by szkkteam »

Hello. I have a TS Class ship Ship with CLS mk2 and enythiny it's need. It worked last time, but i wanted to update but still idling and won't work!
The task:
1. Ore hub: dock and load silicon to maximum cargo
2. fly to Paranid priem E.cell hub and unload the silicon
load the maximum cargo with E.cells
3. Fly to paranid Prime Soya hub and unload the E.cells
4. Fly to paranid prime E.cell hub and load 390 E.cell the repeat from step 1

It worked last time without the 1st step. but i need the silicons
What i wrong?
The log is here:



Commodity Logistics Software MK2

Script version: 3112
Libraries version: 3304
Pilot Union version: 3303

Pilot: Calon Gilharno
Pilot rank: Logistician
Flight time: 12:42 hour
Employ time: 15:10 hour
Payment: 17,280 credits
Profit: 518,218 credits
Expenses: -39,018 credits

Promotion: Yes
Payment: Global account

Ship name: Caiman Tanker CLS Logistic I
Ship class: TS
Ship type: Caiman Tanker
Transport class: Extra Large Containers XL
Cargo bay size: 2700 units
Cargo bay volume: 327 units

Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe

Detected enemy ship: Pirate Buzzard in Antigone Memorial (X -39015 Y 5564 Z -2580)

Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: not installed
Fight Command Software MK2: not installed

Transporter Device: not installed

Supply Command Software: installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 300 energy cells
Jump Drive minimum jumps: 1 jumps

Home base: -
Home base class: -
Home base type: -
Station account: 0 credits
Global account: 5,990,154 credits

Dock with ship in battle: No
Wait for request signal: No

Minimum transfer of ware to fly: 5 %

Waypoint: Antigone Memorial Ore Mine hub (Antigone Memorial)
Ware: Silicon Wafers
Ware price: 0 credits
Transfer code: 150
Price and cargo bay at station: 544 credits, cargo bay 1,293 units (88 %)

Waypoint: Paranid Prime Energy Cell hub (Paranid Prime)
Ware: Silicon Wafers
Ware price: 0 credits
Transfer code: -150
Price and cargo bay at station: 504 credits, cargo bay 194 units (18 %)

Waypoint: Paranid Prime Energy Cell hub (Paranid Prime)
Ware: Energy Cells
Ware price: 0 credits
Transfer code: 2700
Price and cargo bay at station: 17 credits, cargo bay 67,952 units (67 %)

Waypoint: Paranid Prime Soja Farm Hub (Paranid Prime)
Ware: Energy Cells
Ware price: 0 credits
Transfer code: -2700
Price and cargo bay at station: 16 credits, cargo bay 44,810 units (89 %)

Waypoint: Paranid Prime Energy Cell hub (Paranid Prime)
Ware: Energy Cells
Ware price: 0 credits
Transfer code: 390
Price and cargo bay at station: 17 credits, cargo bay 67,952 units (67 %)
sky669
Posts: 1145
Joined: Thu, 22. Feb 07, 11:10
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Post by sky669 »

hi,

the reason he's not flying is this -
Detected enemy ship: Pirate Buzzard in Antigone Memorial (X -39015 Y 5564 Z -2580)
he's scared to death ;- )

another suggestion - start with refueling (the absolut first waypoint). otherwise (i think) he can't use the jumpdrive anymore after a few cycles.

hope it helps
wolf
szkkteam
Posts: 14
Joined: Sun, 18. Oct 09, 01:07

Post by szkkteam »

sky669 wrote:hi,

the reason he's not flying is this -
Detected enemy ship: Pirate Buzzard in Antigone Memorial (X -39015 Y 5564 Z -2580)
he's scared to death ;- )

another suggestion - start with refueling (the absolut first waypoint). otherwise (i think) he can't use the jumpdrive anymore after a few cycles.

hope it helps
wolf

Thank you, i eliminateed the enemy, and docked the Hub then i restarted the trade command and everythings just works fine :)
Great mod, thank you.
Sam_Walken
Posts: 30
Joined: Wed, 21. Dec 05, 20:55
x3tc

Post by Sam_Walken »

I'm having trouble with trying to use CLS to control stock levels in the PHQ. I've set limits using the Dockware Manager and I'm trying to get the CLS agent to only offload equipment when the PHQ is almost full, but the agent is trying to empty stocks as fast as it can regardless of the settings I use.

The agent is also falsely seeing stocks in the PHQ as empty.
Commodity Logistics Software MK1

Script version: 3204
Libraries version: 3406
Pilot Union version: 3306

Pilot: Jo Danar
Pilot rank: Logistician
Flight time: 88:08 hour
Employ time: 290:39 hour
Payment: 9,640 credits
Profit: 8,043,413 credits
Expenses: -121,676 credits

Promotion: Yes
Payment: Global account

Ship name: Helios - Universal Supply Ops # 1
Ship class: TM
Ship type: Helios
Transport class: Extra Large Containers XL
Cargo bay size: 1550 units
Cargo bay volume: 1361 units

Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe

Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed

Transporter Device: installed

Supply Command Software: installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 1 jumps

Home base: SinCorp HQ (Unknown Sector)
Home base class: Headquarters
Home base type: Headquarters
Station account: 25,396,758 credits
Global account: 375,352,309 credits

Ship in the same sector: No
Wait for request signal: Yes

Home products: Energy Bolt Chaingun Ammunition (1,348 credits), 1 MJ Shield (5,192 credits), Gauss Cannon Ammunition (6,740 credits)

Supplier min cargo bay: 90 %
Consumer min cargo bay free: 10 %

Supplier: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 0 %)
Gauss Cannon Ammunition (Cargo bay 0 %)

Consumer: Equipment Dock Alpha (Split Fire)
1 MJ Shield (Cargo bay 100 %)
Energy Bolt Chaingun Ammunition (Cargo bay 92 %)
Gauss Cannon Ammunition (Cargo bay 12 %)
Consumer: Equipment Dock Beta (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 92 %)
Gauss Cannon Ammunition (Cargo bay 100 %)
Sam_Walken
Posts: 30
Joined: Wed, 21. Dec 05, 20:55
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Post by Sam_Walken »

I've tried some more testing and I haven't been able to solve the issue. Multiple traders in different ships keep reporting the holds empty regardless of the actual stocks. I've also tried assigning a separate home base and listing the HQ as another supplier but no luck, the agent still behaves the same way.
Commodity Logistics Software MK1

Script version: 3300
Libraries version: 3406
Pilot Union version: 3306

Pilot: Kriss Gilharno
Pilot rank: Logistician
Flight time: 67:18 hour
Employ time: 218:16 hour
Payment: 116,160 credits
Profit: -75,098,496 credits
Expenses: -44,270 credits

Promotion: Yes
Payment: Global account

Ship name: Mercury - HQ # 2
Ship class: TS
Ship type: Mercury
Transport class: Extra Large Containers XL
Cargo bay size: 4000 units
Cargo bay volume: 453 units

Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe

Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed

Transporter Device: installed

Supply Command Software: installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 1 jumps

Home base: SinCorp HQ (Unknown Sector)
Home base class: Headquarters
Home base type: Headquarters
Station account: 98,577,199 credits
Global account: 309,584,821 credits

Ship in the same sector: No
Wait for request signal: No

Home products: Particle Accelerator Cannon (38,956 credits), Phased Repeater Gun (149,584 credits), Energy Bolt Chaingun (151,144 credits), Fragmentation Bomb Launcher (202,564 credits), High Energy Plasma Thrower (140,236 credits), Ion Disruptor (280,472 credits), Pulsed Beam Emitter (249,308 credits), Concussion Impulse Generator (448,752 credits), Ion Pulse Generator (483,032 credits), Ion Shard Railgun (445,636 credits), Flak Artillery Array (623,268 credits), Cluster Flak Array (638,852 credits), Phased Shockwave Generator (623,268 credits), Photon Pulse Cannon (934,904 credits), Ion Cannon (973,860 credits), Gauss Cannon (727,668 credits), 1 MJ Shield (5,192 credits), 5 MJ Shield (20,776 credits), 25 MJ Shield (85,700 credits), 200 MJ Shield (155,816 credits), 1 GJ Shield (299,168 credits), 2 GJ Shield (747,924 credits), Thunderbolt Missile (8,424 credits), Hammer Heavy Torpedo (50,536 credits), Fighter Drone (4,044 credits), Advanced Satellite (13,476 credits), Energy Bolt Chaingun Ammunition (1,348 credits), Gauss Cannon Ammunition (6,740 credits), Impulse Ray Emitter (4,676 credits)

Supplier min cargo bay: 90 %
Consumer min cargo bay free: 10 %

Supplier: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Cluster Flak Array (Cargo bay 0 %)
Impulse Ray Emitter (Cargo bay 0 %)
5 MJ Shield (Cargo bay 0 %)
Particle Accelerator Cannon (Cargo bay 0 %)
25 MJ Shield (Cargo bay 0 %)
Phased Shockwave Generator (Cargo bay 0 %)
Phased Repeater Gun (Cargo bay 0 %)
200 MJ Shield (Cargo bay 0 %)
Photon Pulse Cannon (Cargo bay 0 %)
1 GJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun (Cargo bay 0 %)
Ion Cannon (Cargo bay 0 %)
2 GJ Shield (Cargo bay 0 %)
Fragmentation Bomb Launcher (Cargo bay 0 %)
Gauss Cannon (Cargo bay 0 %)
High Energy Plasma Thrower (Cargo bay 0 %)
Ion Disruptor (Cargo bay 0 %)
Pulsed Beam Emitter (Cargo bay 0 %)
Thunderbolt Missile (Cargo bay 0 %)
Fighter Drone (Cargo bay 0 %)
Concussion Impulse Generator (Cargo bay 0 %)
Ion Pulse Generator (Cargo bay 0 %)
Advanced Satellite (Cargo bay 0 %)
Ion Shard Railgun (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 0 %)
Gauss Cannon Ammunition (Cargo bay 0 %)
Hammer Heavy Torpedo (Cargo bay 0 %)
Flak Artillery Array (Cargo bay 0 %)
[ external image ]

I've checked the CLS agent delivering wares to the HQ and they're reporting accurate levels.
Commodity Logistics Software MK1

Script version: 3300
Libraries version: 3406
Pilot Union version: 3306

Pilot: Tomes Bro
Pilot rank: Logistician
Flight time: 72:45 hour
Employ time: 84:38 hour
Payment: 146,215 credits
Profit: 1,295,616 credits
Expenses: -332,440 credits

Promotion: Yes
Payment: Global account

Ship name: Helios - Spinward Supply Ship # 1
Ship class: TM
Ship type: Helios
Transport class: Extra Large Containers XL
Cargo bay size: 1550 units
Cargo bay volume: 475 units

Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe

Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed

Transporter Device: installed

Supply Command Software: installed

Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 0 jumps

Home base: Spinward Supply HQ (Unknown Sector)
Home base class: Trading Dock
Home base type: Royal Boron Trading Station
Station account: 10,589,756 credits
Global account: 309,584,501 credits

Ship in the same sector: No
Wait for request signal: No

Home products: Gauss Cannon Ammunition (6,740 credits), Impulse Ray Emitter (4,676 credits), Particle Accelerator Cannon (38,956 credits), Phased Repeater Gun (149,584 credits), Energy Bolt Chaingun (151,144 credits), High Energy Plasma Thrower (140,236 credits), Ion Disruptor (280,472 credits), Pulsed Beam Emitter (249,308 credits), Concussion Impulse Generator (448,752 credits), Ion Pulse Generator (483,032 credits), Ion Shard Railgun (445,636 credits), Flak Artillery Array (623,268 credits), Photon Pulse Cannon (934,904 credits), Gauss Cannon (727,668 credits), Ion Cannon (973,860 credits), Thunderbolt Missile (8,424 credits), Hammer Heavy Torpedo (50,536 credits), 1 MJ Shield (5,192 credits), 200 MJ Shield (155,816 credits), 1 GJ Shield (299,168 credits), Energy Bolt Chaingun Ammunition (1,348 credits)

Supplier min cargo bay: 5 %
Consumer min cargo bay free: 0 %


Consumer: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 74 %)
Impulse Ray Emitter (Cargo bay 73 %)
Particle Accelerator Cannon (Cargo bay 49 %)
Phased Repeater Gun (Cargo bay 6 %)
200 MJ Shield (Cargo bay 65 %)
Photon Pulse Cannon (Cargo bay 9 %)
1 GJ Shield (Cargo bay 56 %)
Energy Bolt Chaingun (Cargo bay 37 %)
Ion Cannon (Cargo bay 16 %)
Gauss Cannon (Cargo bay 17 %)
High Energy Plasma Thrower (Cargo bay 21 %)
Ion Disruptor (Cargo bay 8 %)
Pulsed Beam Emitter (Cargo bay 35 %)
Thunderbolt Missile (Cargo bay 4 %)
Concussion Impulse Generator (Cargo bay 5 %)
Ion Pulse Generator (Cargo bay 28 %)
Ion Shard Railgun (Cargo bay 31 %)
Energy Bolt Chaingun Ammunition (Cargo bay 50 %)
Gauss Cannon Ammunition (Cargo bay 87 %)
Hammer Heavy Torpedo (Cargo bay 68 %)
Flak Artillery Array (Cargo bay 3 %)
Kieroshark
Posts: 15
Joined: Thu, 5. Mar 09, 05:50
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Post by Kieroshark »

I have a question, one of my external traders decided to go play in pirate territory since I didn't keep him stocked with energy cells, and got himself blown up.

I jumped in there in my Hyperion all full of piss and vinegar, slaughtered the pirates and rescued the pilot. :lol:

However, for the life of me, I can't figure out how to get my experienced pilot to convert back into a pilot from a passenger?

If someone could explain how, or point me to the section in this thread it's explained, I would appreciate it. :) Wasn't able to find it on my own.
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Saetan
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Post by Saetan »

You can use for example the Personnel Transporter by Lucike.
Kieroshark
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Post by Kieroshark »

Ah, thank you good sir. Ironically I already have that script installed, but did not know about it. :D
Kieroshark
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Joined: Thu, 5. Mar 09, 05:50
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Post by Kieroshark »

Hello, sorry to keep coming back, but I'm now messing around with Internal Trader, instead of External Trader, and I'm running into a confusion.

One of the settings in "Supply Conditions" is "Fly to Supplier Only".

Looking this up on this thread, it seems to correspond to this description:
Fly to supplier exceptionally
The pilot normally visits the suppliers in that order you entered the stations.
But he also can visit suppliers in order to their storage space filled.
I very much would like my Pilot to visit my stations based on which ones were the most full.

However, no matter whether this is off or on, he still seems to visit the stations based on the order I entered them, and is not affected in any way by the stock levels.

Any idea why this is, or if I'm doing something wrong?

I've set up 4 suppliers.
One is the home base, in ore belt. (Approximately 10% stocked)
One is in Pontifexs Realm. (Approximately 81% stocked, with 17,576/21,632)
One is in Heron's Nebula. (Approximately 98% stocked, with 11,454/11,648)
One is in Rhonkars Clouds (Approximately 45% stocked with 153,703/341,400)

One consumer.
Xenon Hub. :P


What happens when I initiate the trader is this.

First it jumps to home base (ore belt.) It fuels up. As I have set it not to trade with less than 15% it skips ore belt, and moves on to whatever is next in the supplier list.

I tested this by reordering the suppliers and it seems to always visit them in order. Regardless of if I set "Fly to supplier only" to yes or no.

Any ideas what I'm doing wrong?

EDIT: And I just wanted to mention his rank is Logistician, so that's not it.
halowse
Posts: 30
Joined: Thu, 15. Dec 05, 07:22
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Confused

Post by halowse »

I have CLS running on a couple of transports which are homebased at my factory complexes... however when I start CLS internal, I can not select any consumers... I select a sector, but before I can select a a station i just get bounced back out to the suppliers / consumers main menu.

Any ideas?
jlehtone
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Joined: Sat, 23. Apr 05, 21:42
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Post by jlehtone »

sky669 wrote:CLS2:
Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. Those training courses are offered in the pilot's homebase at certain time intervals.
... but, but, but the CLS2 does not need a homebase. So no place to train? :P
a butternut squash
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Joined: Thu, 15. Oct 09, 19:52
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Re: Confused

Post by a butternut squash »

halowse wrote:I have CLS running on a couple of transports which are homebased at my factory complexes... however when I start CLS internal, I can not select any consumers... I select a sector, but before I can select a a station i just get bounced back out to the suppliers / consumers main menu.

Any ideas?
I've been having the same problem
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Alee Enn
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Post by Alee Enn »

Me too :

I'm using the X3TC Bonus Pack CLS, there seems to be a bug,
When I'm trying to add a product, the script loops.
The only way out of the loop is to press Esc, which cancels what I'm trying to do.

Am I doing something wrong or is this a bug ?
Any help please ? It's ruining what I might have found to be a great script.

Alien
Formerly "Alien Tech Inc."
SoBo
Posts: 34
Joined: Sat, 30. Jan 10, 16:02
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Post by SoBo »

Hi,
when you select product and price you can see for example: Delaxian Wheat (Consumer prodict price), than ESC, and there will be one product selected...
It take me about hour to figure it out...
i hope, I helped you;)
kurush
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Joined: Sun, 6. Nov 05, 23:53
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Post by kurush »

I got an interesting behavior with CLS included in BP: I am trying to set up mining operation in Kha'ak 931. I have a destroyer (or carrier) set to collect rocks there and then I have a Hyperion with a fully trained pilot set to load Sil/Ore/Nvidium from it, unload it on one of my ships in Aldrin and then refuel on one of the stations, also in Aldrin. OOS it works fine but when I go in sector and start piloting the destroyer myself, Hyperion goes Idle right after it transfers Silicon from the destroyer. Any ideas?

EDIT: It actually only happens when I'm flying Odisseus. When I used the same ship (Condor) without reconfiguring the CLS, it worked fine.

EDIT2: Now, what's really weird is that this only happens if I actively monitor what the ship does. I left it run and it runs for a couple of days and everything worked as expected :) I guess it is a non-issue.

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