
And I was looking forward to trying out this fantastic looking script



Cheers
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he's scared to death ;- )Detected enemy ship: Pirate Buzzard in Antigone Memorial (X -39015 Y 5564 Z -2580)
sky669 wrote:hi,
the reason he's not flying is this -he's scared to death ;- )Detected enemy ship: Pirate Buzzard in Antigone Memorial (X -39015 Y 5564 Z -2580)
another suggestion - start with refueling (the absolut first waypoint). otherwise (i think) he can't use the jumpdrive anymore after a few cycles.
hope it helps
wolf
Commodity Logistics Software MK1
Script version: 3204
Libraries version: 3406
Pilot Union version: 3306
Pilot: Jo Danar
Pilot rank: Logistician
Flight time: 88:08 hour
Employ time: 290:39 hour
Payment: 9,640 credits
Profit: 8,043,413 credits
Expenses: -121,676 credits
Promotion: Yes
Payment: Global account
Ship name: Helios - Universal Supply Ops # 1
Ship class: TM
Ship type: Helios
Transport class: Extra Large Containers XL
Cargo bay size: 1550 units
Cargo bay volume: 1361 units
Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe
Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Transporter Device: installed
Supply Command Software: installed
Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 1 jumps
Home base: SinCorp HQ (Unknown Sector)
Home base class: Headquarters
Home base type: Headquarters
Station account: 25,396,758 credits
Global account: 375,352,309 credits
Ship in the same sector: No
Wait for request signal: Yes
Home products: Energy Bolt Chaingun Ammunition (1,348 credits), 1 MJ Shield (5,192 credits), Gauss Cannon Ammunition (6,740 credits)
Supplier min cargo bay: 90 %
Consumer min cargo bay free: 10 %
Supplier: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 0 %)
Gauss Cannon Ammunition (Cargo bay 0 %)
Consumer: Equipment Dock Alpha (Split Fire)
1 MJ Shield (Cargo bay 100 %)
Energy Bolt Chaingun Ammunition (Cargo bay 92 %)
Gauss Cannon Ammunition (Cargo bay 12 %)
Consumer: Equipment Dock Beta (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 92 %)
Gauss Cannon Ammunition (Cargo bay 100 %)
[ external image ]Commodity Logistics Software MK1
Script version: 3300
Libraries version: 3406
Pilot Union version: 3306
Pilot: Kriss Gilharno
Pilot rank: Logistician
Flight time: 67:18 hour
Employ time: 218:16 hour
Payment: 116,160 credits
Profit: -75,098,496 credits
Expenses: -44,270 credits
Promotion: Yes
Payment: Global account
Ship name: Mercury - HQ # 2
Ship class: TS
Ship type: Mercury
Transport class: Extra Large Containers XL
Cargo bay size: 4000 units
Cargo bay volume: 453 units
Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe
Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Transporter Device: installed
Supply Command Software: installed
Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 1 jumps
Home base: SinCorp HQ (Unknown Sector)
Home base class: Headquarters
Home base type: Headquarters
Station account: 98,577,199 credits
Global account: 309,584,821 credits
Ship in the same sector: No
Wait for request signal: No
Home products: Particle Accelerator Cannon (38,956 credits), Phased Repeater Gun (149,584 credits), Energy Bolt Chaingun (151,144 credits), Fragmentation Bomb Launcher (202,564 credits), High Energy Plasma Thrower (140,236 credits), Ion Disruptor (280,472 credits), Pulsed Beam Emitter (249,308 credits), Concussion Impulse Generator (448,752 credits), Ion Pulse Generator (483,032 credits), Ion Shard Railgun (445,636 credits), Flak Artillery Array (623,268 credits), Cluster Flak Array (638,852 credits), Phased Shockwave Generator (623,268 credits), Photon Pulse Cannon (934,904 credits), Ion Cannon (973,860 credits), Gauss Cannon (727,668 credits), 1 MJ Shield (5,192 credits), 5 MJ Shield (20,776 credits), 25 MJ Shield (85,700 credits), 200 MJ Shield (155,816 credits), 1 GJ Shield (299,168 credits), 2 GJ Shield (747,924 credits), Thunderbolt Missile (8,424 credits), Hammer Heavy Torpedo (50,536 credits), Fighter Drone (4,044 credits), Advanced Satellite (13,476 credits), Energy Bolt Chaingun Ammunition (1,348 credits), Gauss Cannon Ammunition (6,740 credits), Impulse Ray Emitter (4,676 credits)
Supplier min cargo bay: 90 %
Consumer min cargo bay free: 10 %
Supplier: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 0 %)
Cluster Flak Array (Cargo bay 0 %)
Impulse Ray Emitter (Cargo bay 0 %)
5 MJ Shield (Cargo bay 0 %)
Particle Accelerator Cannon (Cargo bay 0 %)
25 MJ Shield (Cargo bay 0 %)
Phased Shockwave Generator (Cargo bay 0 %)
Phased Repeater Gun (Cargo bay 0 %)
200 MJ Shield (Cargo bay 0 %)
Photon Pulse Cannon (Cargo bay 0 %)
1 GJ Shield (Cargo bay 0 %)
Energy Bolt Chaingun (Cargo bay 0 %)
Ion Cannon (Cargo bay 0 %)
2 GJ Shield (Cargo bay 0 %)
Fragmentation Bomb Launcher (Cargo bay 0 %)
Gauss Cannon (Cargo bay 0 %)
High Energy Plasma Thrower (Cargo bay 0 %)
Ion Disruptor (Cargo bay 0 %)
Pulsed Beam Emitter (Cargo bay 0 %)
Thunderbolt Missile (Cargo bay 0 %)
Fighter Drone (Cargo bay 0 %)
Concussion Impulse Generator (Cargo bay 0 %)
Ion Pulse Generator (Cargo bay 0 %)
Advanced Satellite (Cargo bay 0 %)
Ion Shard Railgun (Cargo bay 0 %)
Energy Bolt Chaingun Ammunition (Cargo bay 0 %)
Gauss Cannon Ammunition (Cargo bay 0 %)
Hammer Heavy Torpedo (Cargo bay 0 %)
Flak Artillery Array (Cargo bay 0 %)
Commodity Logistics Software MK1
Script version: 3300
Libraries version: 3406
Pilot Union version: 3306
Pilot: Tomes Bro
Pilot rank: Logistician
Flight time: 72:45 hour
Employ time: 84:38 hour
Payment: 146,215 credits
Profit: 1,295,616 credits
Expenses: -332,440 credits
Promotion: Yes
Payment: Global account
Ship name: Helios - Spinward Supply Ship # 1
Ship class: TM
Ship type: Helios
Transport class: Extra Large Containers XL
Cargo bay size: 1550 units
Cargo bay volume: 475 units
Relation to Argon: Friend
Relation to Boron: Friend
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Foe
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Foe
Commodity Logistics Software MK1: installed
Commodity Logistics Software MK2: installed
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Transporter Device: installed
Supply Command Software: installed
Jump Drive: installed
Jump Drive: activated
Jump Drive: allowed
Jump Drive energy: 400 energy cells
Jump Drive minimum jumps: 0 jumps
Home base: Spinward Supply HQ (Unknown Sector)
Home base class: Trading Dock
Home base type: Royal Boron Trading Station
Station account: 10,589,756 credits
Global account: 309,584,501 credits
Ship in the same sector: No
Wait for request signal: No
Home products: Gauss Cannon Ammunition (6,740 credits), Impulse Ray Emitter (4,676 credits), Particle Accelerator Cannon (38,956 credits), Phased Repeater Gun (149,584 credits), Energy Bolt Chaingun (151,144 credits), High Energy Plasma Thrower (140,236 credits), Ion Disruptor (280,472 credits), Pulsed Beam Emitter (249,308 credits), Concussion Impulse Generator (448,752 credits), Ion Pulse Generator (483,032 credits), Ion Shard Railgun (445,636 credits), Flak Artillery Array (623,268 credits), Photon Pulse Cannon (934,904 credits), Gauss Cannon (727,668 credits), Ion Cannon (973,860 credits), Thunderbolt Missile (8,424 credits), Hammer Heavy Torpedo (50,536 credits), 1 MJ Shield (5,192 credits), 200 MJ Shield (155,816 credits), 1 GJ Shield (299,168 credits), Energy Bolt Chaingun Ammunition (1,348 credits)
Supplier min cargo bay: 5 %
Consumer min cargo bay free: 0 %
Consumer: SinCorp HQ (Unknown Sector)
1 MJ Shield (Cargo bay 74 %)
Impulse Ray Emitter (Cargo bay 73 %)
Particle Accelerator Cannon (Cargo bay 49 %)
Phased Repeater Gun (Cargo bay 6 %)
200 MJ Shield (Cargo bay 65 %)
Photon Pulse Cannon (Cargo bay 9 %)
1 GJ Shield (Cargo bay 56 %)
Energy Bolt Chaingun (Cargo bay 37 %)
Ion Cannon (Cargo bay 16 %)
Gauss Cannon (Cargo bay 17 %)
High Energy Plasma Thrower (Cargo bay 21 %)
Ion Disruptor (Cargo bay 8 %)
Pulsed Beam Emitter (Cargo bay 35 %)
Thunderbolt Missile (Cargo bay 4 %)
Concussion Impulse Generator (Cargo bay 5 %)
Ion Pulse Generator (Cargo bay 28 %)
Ion Shard Railgun (Cargo bay 31 %)
Energy Bolt Chaingun Ammunition (Cargo bay 50 %)
Gauss Cannon Ammunition (Cargo bay 87 %)
Hammer Heavy Torpedo (Cargo bay 68 %)
Flak Artillery Array (Cargo bay 3 %)
I very much would like my Pilot to visit my stations based on which ones were the most full.Fly to supplier exceptionally
The pilot normally visits the suppliers in that order you entered the stations.
But he also can visit suppliers in order to their storage space filled.
... but, but, but the CLS2 does not need a homebase. So no place to train?sky669 wrote:CLS2:
Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. Those training courses are offered in the pilot's homebase at certain time intervals.
I've been having the same problemhalowse wrote:I have CLS running on a couple of transports which are homebased at my factory complexes... however when I start CLS internal, I can not select any consumers... I select a sector, but before I can select a a station i just get bounced back out to the suppliers / consumers main menu.
Any ideas?