[SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007

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Total votes: 50

999-JAY-999
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Post by 999-JAY-999 »

This just keeps getting better and better.... !
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
Cycrow
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Post by Cycrow »

Actorius wrote:Ok downloaded the beta version again.... reinit the cache, reloaded, and watched the remaining bounty ship... still at the station... (the other one has simply disappeared).... still hasnt left after 20 mins on seta, so i disabled the spawn bounty ships in the AL settings... this removed the ship altogether.... will find other bounties to see if the problem is resolved.

Note: the previous download of the beta actually worked in regards to making the bounties move again, despite the text errors

UPDATE: the new bounty did not spawn inside a station and is roaming space... everything appears to be working as normal

UPDATE2: I dont know what you updated... but damned it was one hell of an improvement! Before, i was getting two different bounties showing up at one time, no matter where i was... now i have seen 6 different ones (at different stations of course)
well, i completly rewrote the control scripts for the bountys ;)
which is y it was released as a beta coz i didn't have time to fully test it.

Hopefully there will be no more problems with the bounties, but only time will tell :)
Last edited by Cycrow on Sun, 16. Jul 06, 04:52, edited 1 time in total.
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Actorius
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Post by Actorius »

I have not noticed any problems with the beta since everything was fixed. I do have a request tho....

Currently one of my bounties is a yaki ship in an unknown sector.... know what i am going to ask? hows about some sort of co-ords to go with the unknown sectors?
Cycrow
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Post by Cycrow »

thanks for reminding me, its something i was going to add but forgot all about it
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Actorius
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Post by Actorius »

heh you're welcome? ;)
Koranis
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Post by Koranis »

Hi,

just like Merchant Guild, this seems to not work for me. All I have are some rare bounty hunter ships roaming the space. Nothing more. I've read that there should be 6 options in AL settings. Well, I have three of them. I'm running the latest beta version.
Cycrow
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Post by Cycrow »

what options do you have in the AL settings, you should have one for spawning bounties, one for spawning npc bounty hunters, and one for stations
Koranis
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Post by Koranis »

So it's right. I have all those. Still, as for Merchant Guild, I've seen no station and I swept almost all systems. And no BBS announcements.

I use:

Cockpit mod
Merchant Guild (I've seen only satellites)
Mercenaries Guild (I've seen BBS announcements, but still have to value the offer)
Smuggler Guild (same thing)
Bounty Hunters Guild (I've seen only NPC bounty hunters... rarely)
EMP
Yaki Armada
Race Responses
Race Invasions
Xenon migration
Extra BBC
Cycrow
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Post by Cycrow »

i will be adding new bbs entries for these soon like i have for the assassins guild so it should make it easier to find them
ORIOLE
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Post by ORIOLE »

Hi :)

Well, how to put this, I waited for more than 30 min outside a station for a bounty to exit....but the damn Goner must have been getting pissed in the bar :( He just didn't want to leave the station.

Ok, should I wait and wait or blow up the station in order to kill this bounty :D

Thanks :)
Cycrow
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Post by Cycrow »

which version are you running ?
with 2.60, there was a problem with ships getting stuck in stations, the 2.60a was an attempt to fix that
ORIOLE
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Post by ORIOLE »

Thanks for your help Cycrow :)

I will download it now.
ZoT
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Post by ZoT »

is normal that notority go down when i attack a bounty head?
(and police in the sector begin to attack me..)
ORIOLE
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Post by ORIOLE »

:lol:

I installed the 2.60 version and now the bounties don't get stuck anymore. However, like Zot said, the Teladi police is after me and it even destroyed my Advanced Satellite!

So no profit on that run :cry:
hobi
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Post by hobi »

Hi,
I recently got the first bounty on a Goner. I managed to kill the Goner and got the money but my Goner rep droped considerably. Is that intended?

Cheers,
Hobi
Spelling is a gift - I am german I don´t like Gift ;)
ORIOLE
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Post by ORIOLE »

To make it more interesting (hopefully you have a lot of money already) you could buy Cycrow's jamming device. That will add some spice to the game.

Good hunting :)
hobi
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Post by hobi »

I am somewhere in the middle of day 2 (I started again with XFP 0.3) and have 15mil but I still don´t want to waste it on such toys :wink: . The question is more did Cycrow wanted to have this effect or did it sneak in at some upgrade (i.e. getting race rep from killing the target).

Cheers,
Hobi
Spelling is a gift - I am german I don´t like Gift ;)
Cycrow
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Post by Cycrow »

yes, the rep lose is normal. Even thou they are enemies to one race, doesn't mean they are enemies to thier own race.

so if you have an argon bounty on a split pilot. the argon might not like them, but the split could still be friends, hence the rep lose.

in the next version however, i am making it so some of the ships wont cause you any rep lose, these of course will be random ;)

but you can also use the ship jamming device if you dont want any rep lose.
chilipalmer
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cycrow bounty hunter script

Post by chilipalmer »

been after this guy called "pico gisler" he has landed in a teladi mobile mine and refuses to budge, i have even painstaikinly shot the station and blown it uop and still he refuses to bail prior to the station been blown up :( is this a bug or not ?

as an after thought would it not be possible to implement a way of bribing the station owner to evict "bounty's" for a price so this does not happen again, after all in real life there are poice informers etc who give up crooks for money
leloa
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Re: cycrow bounty hunter script

Post by leloa »

chilipalmer wrote:been after this guy called "pico gisler" he has landed in a teladi mobile mine and refuses to budge, i have even painstaikinly shot the station and blown it uop and still he refuses to bail prior to the station been blown up :( is this a bug or not ?

as an after thought would it not be possible to implement a way of bribing the station owner to evict "bounty's" for a price so this does not happen again, after all in real life there are poice informers etc who give up crooks for money
i never ggot that i always got them btw two stations

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